[QUOTE=Cheshire_cat;36010822]For the first, you could just add some skybox plane models - I think that Day of Defeat has some - and parent them to a func_traintrack that's in the skybox world. Then just set it up to loop and connect it to a timer. If you decompiled the map with the trainstation in the middle of the world, then that's the map you're looking for.
Also, I have a question of my own:
When making displacements, how often should you use the subdivide function? I'm working on a World War II-themed trench map, and it's a pain making the terrain look natural.[/QUOTE]
You should only ever have to use subdivide once before painting terrain, if you are using it more than once you should only do it because you added more block of terrain. Otherwise you are doing it wrong.
[IMG]http://i.imgur.com/wkW2x.jpg[/IMG]
What's with the lighting? How do I fix it?
[QUOTE=feriscanadius;36011153][IMG]http://i.imgur.com/wkW2x.jpg[/IMG]
What's with the lighting? How do I fix it?[/QUOTE]
Compile with -final
[QUOTE=Firegod522;36011167]Compile with -final[/QUOTE]
I did that, and it still does this.
[QUOTE=WitheredGryphon;36010869]You should only ever have to use subdivide once before painting terrain, if you are using it more than once you should only do it because you added more block of terrain. Otherwise you are doing it wrong.[/QUOTE]
Mkay. I presume by 'paint' you mean Paint Geometry.
Also, should I just leave the displacements as solids until the general layout's finished, then edit the terrain?
Tried setting the light map scale higher?
Is there a dump of models for maps? I remember there being one here not too long ago. I really need some stuff to put on roofs like vents and such. Anyone know where I could get some stuff like that?
Is there a way to make NPC's hunt people? I don't care if it's utterly unrealistic, I just want them to go right for you unrelenting.
From their spawns without you needing to see them or be near them in any way.
[QUOTE='[yournamehere];36012318']Is there a way to make NPC's hunt people? I don't care if it's utterly unrealistic, I just want them to go right for you unrelenting.
From their spawns without you needing to see them or be near them in any way.[/QUOTE]
Try ai goal_follow and ai_retalationships
Is it possible to make a teaser like this in Counter Strike: Source, or would I have to port my map to Garry's Mod?
I'm talking about something along the lines of this: [url]http://www.youtube.com/watch?v=cwhV4KU9LzU[/url]
It's possible, just use Fraps or Source Recorder and edit it in a different program.
[QUOTE=TCB;36014687]It's possible, just use Fraps or Source Recorder and edit it in a different program.[/QUOTE]
How would I go about getting the same flow? Something like slowly flying in a straight line while looking down would be impossible in Counter Strike, right?
[QUOTE=Doom;36014711]How would I go about getting the same flow? Something like slowly flying in a straight line while looking down would be impossible in Counter Strike, right?[/QUOTE]
noclip?
Also, what do you mean by port...they are both .bsp.
[QUOTE=IronPhoenix;36014851]noclip?
Also, what do you mean by port...they are both .bsp.[/QUOTE]
Custom content and stuff. I have a lot of it which needs to be ported over to my Garry's Mod folder.
Also, noclip is super fast and flys towards the direction you are facing. So flying one direction while looking down is not possible.
[QUOTE=Doom;36014711]How would I go about getting the same flow? Something like slowly flying in a straight line while looking down would be impossible in Counter Strike, right?[/QUOTE]
There's an ingame interface activated by a console command, used to make flythroughs. I can't remember what the command is, though.
[editline]19th May 2012[/editline]
[QUOTE=Doom;36014944]
Also, noclip is super fast and flys towards the direction you are facing. So flying one direction while looking down is not possible.[/QUOTE]
sv_noclipspeed
I remember seeing a list (with pics) of source water textures somewhere, anyone got a link to it?
[QUOTE=Sad Banana;36015578]I remember seeing a list (with pics) of source water textures somewhere, anyone got a link to it?[/QUOTE]
Like the skyboxes from SDK Docs? Would be sweet if someone could find that.
[QUOTE=Firegod522;36011190]Tried setting the light map scale higher?[/QUOTE]
I want to keep it at that light map scale. Is there no other solution?
can any one recommand me an extensive tutorial about mapping? i need to be able to make good maps, with elevators\tollbooths and things like that..
one that can be easly understood and teaches quickly.. i dont mind if its text or video, yet video is preffered..
[QUOTE=itai970;36019592]can any one recommand me an extensive tutorial about mapping? i need to be able to make good maps, with elevators\tollbooths and things like that..
one that can be easly understood and teaches quickly.. i dont mind if its text or video, yet video is preffered..[/QUOTE]
Personally I don't prefer this dude, but a lot of people do so have a crack at it - [url]http://www.youtube.com/user/3kliksphilip[/url]
I would like to tell you though, you cannot learn mapping quickly. It will take you years to become a good mapper. I've mapped for a bit over a year and I'm still only decent. The most important thing is NEVER rush a map - ever. Take your time, regardless of how long it takes. Good luck :)
Doesn't 3kliksphilip teach a lot of bad mapping habits?
These are some good references I use for mapping.
[url]https://developer.valvesoftware.com/wiki/Category:Level_Design[/url]
[url]http://www.interlopers.net/tutorials/[/url]
[QUOTE=simzboy;36019706]Doesn't 3kliksphilip teach a lot of bad mapping habits? [/QUOTE]
How so?
I want npcs to explore or just move around randomly when not attacking people, how do?
[QUOTE=simzboy;36019706]Doesn't 3kliksphilip teach a lot of bad mapping habits?
These are some good references I use for mapping.
[url]https://developer.valvesoftware.com/wiki/Category:Level_Design[/url]
[url]http://www.interlopers.net/tutorials/[/url][/QUOTE]
Never really got into his videos, but he has some good stuff. I learned my first map from this dude I haven't been able to find again. He was really good at explaining stuff though.
[editline]20th May 2012[/editline]
Game crashes upon loading my map. I have no leaks, no problems with my map. Only errors interlopers report are props using the wrong entity type and "findportalside: couldn't find a good match for which brush to assign to a portal near (1289.7 1817.7 51.0)" - That should definitely not cause a crash, and I've had that for quite some time before this issue. Any suggestions?
Fixed - Source didn't like my custom soundscape :(
[QUOTE=Doom;36019635]Personally I don't prefer this dude, but a lot of people do so have a crack at it - [url]http://www.youtube.com/user/3kliksphilip[/url]
I would like to tell you though, you cannot learn mapping quickly. It will take you years to become a good mapper. I've mapped for a bit over a year and I'm still only decent. The most important thing is NEVER rush a map - ever. Take your time, regardless of how long it takes. Good luck :)[/QUOTE]
Good god, don't use 3kliks...he is a complete dick, and his tutorials teach really odd things.
There is a reason why his tutorials leave more questions than answers.
Firegod, Sphinxa and me have video tutorials.
[QUOTE=IronPhoenix;36022281]Good god, don't use 3kliks...he is a complete dick, and his tutorials teach really odd things.
There is a reason why his tutorials leave more questions than answers.
Firegod, Sphinxa and me have video tutorials.[/QUOTE]
I thought I was the only one who didn't like him? How come he's so popular if he teaches so messed up stuff?
Btw Firegod, Sphinxa and [B]I[/B]. Good grief, get some manners!
[QUOTE=Doom;36022598]I thought I was the only one who didn't like him? How come he's so popular if he teaches so messed up stuff?
Btw Firgod, Sphinxa and [B]I[/B]. Good grief, get some manners![/QUOTE]
Because people believe him because he has flashy video editing.
He got clip and carve confused, teaches that cutting triangles up and making them into physboxes are acceptable, a lot of dumb things. You can watch his vids but be careful. I really recommend using FPers tuts because you can always ask them anything here
Quit talking about 3kliks and answer my question. Or else I'll just go ask him.
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