• Mapping Question Megathread v3
    4,500 replies, posted
[QUOTE=TurtleeyFP;36595195]"Unexpected end of file", still. I also tried: } } And: }}' EDIT: Huh. Sort-of fixed it. I added 3 }s. However, all of my vertexes and props are gone. So.. partial victory.[/QUOTE] Well then your vmf is corrupt. Load the VMX.
[QUOTE=TurtleeyFP;36595195]"Unexpected end of file", still. I also tried: } } And: }}' EDIT: Huh. Sort-of fixed it. I added 3 }s. However, all of my vertexes and props are gone. So.. partial victory.[/QUOTE] Check for any out of place quotes. If you used quotes in a keyvalue, that will corrupt your vmf.
1. Anyone use this tool? [url]http://qsextreme.com/vbct/[/url] If so how is it? 2. Whenever I texture buildings, or walls, they look very repetitive, and it just looks really bad... I am used to doing indoor CSS maps, and am trying to work on a large out door map. This is a big change for me. I use the same texture for the whole side of the building, and you can visibly see it repeat, are there any methods to make it look better? If so please let me know how. Thank you in advance.
Hello Facepunch. Recently I've decided to try my hand at mapping, but have encountered a problem on my first project - which is basically a portion of a street corner. All was going well, but then I ran into problems. Basically, this "shadow" - please excuse my lack of technical vocabulary - appeared anddoes not want to go away. It surrounds me when I try to do anything. It's workable, but it is very, VERY annoying. I've included a link to a screenshot, if it is of any use. [url]http://cubeupload.com/im/BkgyU2.png[/url] I had been told that it might be a leak, but this happens every time I try to make a new map, so I don't think it can be that. If this has been posted elsewhere, then I apologize, but I have not yet seen it. The answer is probably obvious, but I am very, very, very new to this. Help, please?
[QUOTE=Mr Kotov;36611701]Hello Facepunch. Recently I've decided to try my hand at mapping, but have encountered a problem on my first project - which is basically a portion of a street corner. All was going well, but then I ran into problems. Basically, this "shadow" - please excuse my lack of technical vocabulary - appeared anddoes not want to go away. It surrounds me when I try to do anything. It's workable, but it is very, VERY annoying. I've included a link to a screenshot, if it is of any use. [url]http://cubeupload.com/im/BkgyU2.png[/url] I had been told that it might be a leak, but this happens every time I try to make a new map, so I don't think it can be that. If this has been posted elsewhere, then I apologize, but I have not yet seen it. The answer is probably obvious, but I am very, very, very new to this. Help, please?[/QUOTE] Go into options, and raise the view distances. I think its model distance and clipping.
[QUOTE=IronPhoenix;36611738]Go into options, and raise the view distances. I think its model distance and clipping.[/QUOTE] Ahhhhhhh, it was the back clipping pane. Thanks, IronPhoenix!
Hey does anyone know where I can get simple transparent ice textures? Preferably ones that would fit nicely in TF2.
[QUOTE=skern;36612405]Hey does anyone know where I can get simple transparent ice textures? Preferably ones that would fit nicely in TF2.[/QUOTE] If you're feeling lazy... I've seen glass used?
[QUOTE=Wargate;36612902]If you're feeling lazy... I've seen glass used?[/QUOTE] Glass wasn't working so good. I got tired of looking so I tried to make my own. I think it turned out ok. [img_thumb]http://i.imgur.com/VmuSg.jpg[/img_thumb] I wanted it for a snow-themed, Hey Arnold-inspired, TF2 map I just started. Here's a little pic of what I have so far: [img_thumb]http://i.imgur.com/rT7Jc.jpg[/img_thumb]
[QUOTE=skern;36613548]Glass wasn't working so good. I got tired of looking so I tried to make my own. I think it turned out ok. [img_thumb]http://i.imgur.com/VmuSg.jpg[/img_thumb] I wanted it for a snow-themed, Hey Arnold-inspired, TF2 map I just started. Here's a little pic of what I have so far: [img_thumb]http://i.imgur.com/rT7Jc.jpg[/img_thumb][/QUOTE] Not bad! Looks really good in fact. I have never mapped for TF2... So excuse the question, how did you do the stairs?
[QUOTE=Wargate;36609857] 2. Whenever I texture buildings, or walls, they look very repetitive, and it just looks really bad... I am used to doing indoor CSS maps, and am trying to work on a large out door map. This is a big change for me. I use the same texture for the whole side of the building, and you can visibly see it repeat, are there any methods to make it look better? If so please let me know how. Thank you in advance.[/QUOTE] Graffiti, electrical boxes, vents, AC units, stains, pipes and windows usually work for things such as alleys. However, for the front of the building, I'd mainly use windows (and maybe stains, if it's a dirty urban atmosphere).
[QUOTE=TurtleeyFP;36613803]Graffiti, electrical boxes, vents, AC units, stains, pipes and windows usually work for things such as alleys. However, for the front of the building, I'd mainly use windows (and maybe stains, if it's a dirty urban atmosphere).[/QUOTE] Yeah I use drains and what not, but how would you make 3D AC units and what not? --- 3. Also, I just tried to mess around with making a TF2 map, but I spawn under the map every time... Any idea why?
[QUOTE=Wargate;36613606]Not bad! Looks really good in fact. I have never mapped for TF2... So excuse the question, how did you do the stairs?[/QUOTE] I usually make one stair the size I want (8x12) and use it as a template for the rest.
[QUOTE=skern;36614682]I usually make one stair the size I want (8x12) and use it as a template for the rest.[/QUOTE] Yeah I already do that, I mean the railings look kind of broken up, it looks a little weathered and has a really nice effect.
How do I make a prop_door_rotating not usable after being opened?
[QUOTE=.FLAP.JACK.DAN.;36615412]How do I make a prop_door_rotating not usable after being opened?[/QUOTE] What are you going to use it for? Some context would help us better assist you.
When I compile my map with VRAD, when I look at a certain spot my game crashes. Any insight to why this might happen?
[QUOTE=Wargate;36615485]What are you going to use it for? Some context would help us better assist you.[/QUOTE] Oh I already fixed it about two minutes later. I always seem to fix my problems after posting in this thread. :v: [QUOTE=Shirky;36615593]When I compile my map with VRAD, when I look at a certain spot my game crashes. Any insight to why this might happen?[/QUOTE] I had a problem similar to this. Do you have any func_break_surfs? You should check to make sure that they're using a valid texture for that type of entity. You could also try making a copy of your vmf rename it and remove parts of the map that is giving you problems till it's gone. Then just narrow it down.
[QUOTE=.FLAP.JACK.DAN.;36615761]Oh I already fixed it about two minutes later. I always seem to fix my problems after posting in this thread. :v: I had a problem similar to this. Do you have any func_break_surfs? You should check to make sure that they're using a valid texture for that type of entity. You could also try making a copy of your vmf rename it and remove parts of the map that is giving you problems till it's gone. Then just narrow it down.[/QUOTE] Well I know exactly where it is in the map, its within a house Ive made somewhere, but Im not sure where in the house it is. I dont have any func_break_surf or leaks in my map.
[QUOTE=Shirky;36615843]Well I know exactly where it is in the map, its within a house Ive made somewhere, but Im not sure where in the house it is. I dont have any func_break_surf or leaks in my map.[/QUOTE] I recommend just making a copy of the house (prefab) and start removing parts of it till it works.
Turned out to be an invisible prop.
How do I make a model, a lamp specifically, change in between skins really quickly? I want to make a lamp with a light that flickers. I want the model to change in between it's on and off state at the same pace as the light entity. How would I go about this, and is it even possible?
[QUOTE=Doom;36622549]How do I make a model, a lamp specifically, change in between skins really quickly? I want to make a lamp with a light that flickers. I want the model to change in between it's on and off state at the same pace as the light entity. How would I go about this, and is it even possible?[/QUOTE] logic_timer?
[img]http://filesmelt.com/dl/Damn_lines_yet_again.png[/img] How do I get rid of these damn lines, and stop the game from assuming I want to edit in the freecam.
[QUOTE=minilandstan;36636832][img]http://filesmelt.com/dl/Damn_lines_yet_again.png[/img] How do I get rid of these damn lines, and stop the game from assuming I want to edit in the freecam.[/QUOTE] Press X. Also turn off the 3D grid. There's a button you can click for that.
[QUOTE=minilandstan;36636832][img]http://filesmelt.com/dl/Damn_lines_yet_again.png[/img] How do I get rid of these damn lines, and stop the game from assuming I want to edit in the freecam.[/QUOTE] The same thing constantly happens to me. F8 used to work, then it was S + F9, then nothing at all. I'd just save whatever's open and restart Hammer. That always fixes it for me. [editline]5th July 2012[/editline] Oh. Nevermind. ninjas. :u
I know I asked above, and I'm sorry to ask again but how would you go about making 3d objects such as AC boxes? Just props? Edit: Found it thank you
What are the proper dimensions for a train track to be if I want it to be compatible with the phx train props?
[QUOTE=Raijin;36637479]What are the proper dimensions for a train track to be if I want it to be compatible with the phx train props?[/QUOTE] Gap between each rail should be 80 units.
[IMG]http://i.imgur.com/itdYz.png[/IMG] anyone has any idea what's happening with these weird lighting blotches?
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