Can somebody tell me why between my brushes on the floor, there are dark shadows showing them where they join up, it's really annoying
I need help on fixing the sprites that clip on their edges and tops. They really stand out as rectangles when they do that and it bugs the hell out of me.
Also question #2 Why is mapping so addictive
I'm making a shitty minecraft themed MVM map that you will all laugh at, yet it's quarter to 3 in the morning and it's hella fun
[QUOTE=FlashFireSix;37334295]Can somebody tell me why between my brushes on the floor, there are dark shadows showing them where they join up, it's really annoying[/QUOTE]
try compiling with -final
[QUOTE=WitheredGryphon;37334447]I need help on fixing the sprites that clip on their edges and tops. They really stand out as rectangles when they do that and it bugs the hell out of me.[/QUOTE]
You'll have to manually edit them.
[QUOTE=FlashFireSix;37334531]Also question #2 Why is mapping so addictive
I'm making a shitty minecraft themed MVM map that you will all laugh at, yet it's quarter to 3 in the morning and it's hella fun[/QUOTE]
i stayed up all night mapping the other day and didnt even realize
How exactly do I change what models the teams use in CS:GO SDK?
By -final do you mean put it in the launch options box under the "do not run game after compiling checkbox" ?
Nope, I mean write the word "-final" with brushes.
[sp]yes[/sp]
Hey, you can never be to sure
I'm kinda new to mapping in the sense that i know the basics, but things like that still confuse me
I'd be useless without FP V:v:V
[editline]21st August 2012[/editline]
That and it didn't make sense to me as the box is where I put "-windowed" and stuff
That didn't work..
My problem looks like this
[T]http://niggaupload.com/images/fKw2B.png[/T]
[QUOTE=FlashFireSix;37334531]Also question #2 Why is mapping so addictive
I'm making a shitty minecraft themed MVM map that you will all laugh at, yet it's quarter to 3 in the morning and it's hella fun[/QUOTE]
A few times I've stayed up all night mapping/making textures.
I'm not sure if its the mapping or the whole night thing. Something about being in the zone while nobody will interrupt you then hearing the birds start singing which is just too awesome.
I'm attempting to make a TF2 Campaign map, of sorts.
Is it possible to place Grey Tobors, as an entity? If so, how?
[QUOTE=cam64DD;37342590]I'm attempting to make a TF2 Campaign map, of sorts.
Is it possible to place Grey Tobors, as an entity? If so, how?[/QUOTE]
They're restricted to MvM, I think.
[QUOTE=FlashFireSix;37342035]That didn't work..
My problem looks like this
[T]http://niggaupload.com/images/fKw2B.png[/T][/QUOTE]
Adjust the lightmaps.
[QUOTE=TCB;37343137]They're restricted to MvM, I think.
Adjust the lightmaps.[/QUOTE]
Think I've got it now, thanks!
I've never really used instances before, but Valve seems to use them a lot in CS:GO.
Are instances basically a way to add more detail to a map without going over the limits?
Its like a better controlled prefab that is available.
How to change player models in CS:GO Hammer(e.g.FBI,SWAT or SAS)?
Hey all, can anyone explain to me how to get the sharp lighting to work? I just can't get my head around it.
So I made this mini testing map, just to see if I can do the basics, and I'm failing miserably.
[IMG]https://dl.dropbox.com/u/17094269/lighting_test_010000.jpg[/IMG]
So, how do I get nice shadows and such? I'm really not technical at all so dumb it down for me. Kinda depressing as I've been mapping on the OB engine for ages just to come across that I don't even know how to get the nice lighting functions that's there on CS:GO. :(
Also, the bot in the bottom right corner, how to disable them just for dev testing? And that annoying warmup thing...
[QUOTE=El_Jameo;37354903]Hey all, can anyone explain to me how to get the sharp lighting to work? I just can't get my head around it.
So I made this mini testing map, just to see if I can do the basics, and I'm failing miserably.
[IMG]https://dl.dropbox.com/u/17094269/lighting_test_010000.jpg[/IMG]
So, how do I get nice shadows and such? I'm really not technical at all so dumb it down for me. Kinda depressing as I've been mapping on the OB engine for ages just to come across that I don't even know how to get the nice lighting functions that's there on CS:GO. :(
Also, the bot in the bottom right corner, how to disable them just for dev testing? And that annoying warmup thing...[/QUOTE]
[url]https://developer.valvesoftware.com/wiki/Sunlight_shadow_control[/url]
[QUOTE=kaine123;37355585][url]https://developer.valvesoftware.com/wiki/Sunlight_shadow_control[/url][/QUOTE]
Still nothing. I'm probably doing it wrong. Don't see how though, only changed one boolean (the "Enable Shadows" to "Yes").
[QUOTE=simzboy;37350882]I've never really used instances before, but Valve seems to use them a lot in CS:GO.
Are instances basically a way to add more detail to a map without going over the limits?[/QUOTE]
It's more of making it easier to map certain sections without having to render the entire map or stick them in visgroups I think. Office is completely func_instance except for some func_precipitation lying around.
[QUOTE=El_Jameo;37355984]Still nothing. I'm probably doing it wrong. Don't see how though, only changed one boolean (the "Enable Shadows" to "Yes").[/QUOTE]
Set the xyz and color to the same as your light_environment, and the rest can be tweaked for prettiness.
[QUOTE=kaine123;37356343]Set the xyz and color to the same as your light_environment, and the rest can be tweaked for prettiness.[/QUOTE]
Still nothing. Perhaps even worse.
[IMG]http://img51.imageshack.us/img51/5348/lightingtest010001.jpg[/IMG]
[IMG]http://img32.imageshack.us/img32/5666/csgolightingissue01.png[/IMG]
[IMG]http://img833.imageshack.us/img833/9660/csgolightingissue02.png[/IMG]
The entity is light_cascade or something allong the lines of that not env_global_light or any of that
[QUOTE=Stiffy360;37356823]The entity is light_cascade or something allong the lines of that not env_global_light or any of that[/QUOTE]
Same as above.
[IMG]http://img36.imageshack.us/img36/3975/csgolightingissue03.png[/IMG]
[QUOTE=El_Jameo;37357103]Same as above.
[IMG]http://img36.imageshack.us/img36/3975/csgolightingissue03.png[/IMG][/QUOTE]
Change the brightness to an actual color.
[QUOTE=VIOLATION_SNG;37357348]Change the brightness to an actual color.[/QUOTE]
Likewise.
[IMG]https://dl.dropbox.com/u/17094269/csgolightingissue04.png[/IMG]
For the record, I removed the light_environment and the shadows appeared, but of course along with some fullbright.
[IMG]https://dl.dropbox.com/u/17094269/lighting_test_010002.jpg[/IMG]
[QUOTE=Stiffy360;37356823]The entity is light_cascade or something allong the lines of that not env_global_light or any of that[/QUOTE]
Oh sorry I fucked up.
If anyone wants to look at the test map I've made then it's [URL="https://dl.dropbox.com/u/17094269/lighting_test_01.zip"]here to download[/URL] (VMF).
If someone gets it working, can you upload the VMF for me to download and look at again? Thanks.
[QUOTE=El_Jameo;37357638]If anyone wants to look at the test map I've made then it's [URL="https://dl.dropbox.com/u/17094269/lighting_test_01.zip"]here to download[/URL] (VMF).
If someone gets it working, can you upload the VMF for me to download and look at again? Thanks.[/QUOTE]
Remove the sunlight_shadow_control entity, that is only for alienswarm (even though its not really used)
You need a light_environment and env_cascade_light Set them to the same color.
Make sure the pitch in the light_environment is negative. like -45 or whatever the skybox is suited for.
It works. Thanks a lot. :)
Now, if I may inquire about my other question, anyway to disable the bot AI whilst testing?
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