• Mapping Question Megathread v3
    4,500 replies, posted
[QUOTE=pac0master;37411352]Is there a easy way to copy the Log from Portal 2 ? When i get error i cant select the log file because when i press a button it go out ... ive been able to copy it like 1 time on 100 . So I now train myself to read it entirely and find the error -.-[/QUOTE] check where you saved the .vmf. should make a .log file.
[QUOTE=Swog;37410519]I was bored. It's just an expression to be honest. 100% clear?[/QUOTE] even when im really bored and tired or in bad mood im able to be fine with everyone :) [editline]26th August 2012[/editline] [QUOTE=Firegod522;37411359]check where you saved the .vmf. should make a .log file.[/QUOTE] Why have I never think of it O_O
I have no idea how I'm supposed to get a map playtested by anyone. I've tried TF2Maps.net, but the gameday schedule is sporadic and I can never get in a slot. What am I supposed to do?
Make friends on Facepunch. Ask them to playtest. Done. (at least that's what I think you were asking). If it has to have a server make them whip out hamachi and set one up.
[QUOTE=Raijin;37409756]light_environment light[b]*[/b] light_spot[b]*[/b] env_cascade_light info_player_counterterrorist info_player_terrorist [sub][sub][b]*only in dark/indoor areas[/b][/sub][/sub][/QUOTE] Thanks! Env_cascade_light is the one I was missing. [QUOTE=Swog;37409824]Thank me later for saving your sorry ass. [url]https://developer.valvesoftware.com/wiki/Counter-Strike_Source_Entity_Overview[/url][/QUOTE] lol
[url]http://puu.sh/YXz5[/url] Is there anything i can do to make the texture look more smooth and not so repetitive?
Smooth out the white and black. don't have a lot of color difference.
Ok map appears fine now. But despite having 4 spawnsof each team it says teams are full when in-game and when I go to spectator mode I'm stuck and can't freeroam. How do I fix this? [editline]gayness[/editline] lol the spawns were invalid because they were too close to the ground - never had that issue with info_player_start
[QUOTE=Dominik93;37403490]Okay, maybe on of you has the same problem. Somehow, the CS:GO hammer won't display displacement alpha maps properly. It works ingame when I compile it, but in the hammer it will only show the original texture.[/QUOTE] Switch to 3D Textured Polygons.
[QUOTE=Raijin;37409756]Is there a way to make a brush entity add a weapon to your inventory?[/QUOTE] Reposting this, it's kind of a serious problem that I [I]really[/I] need to fix.
Okay, so I have a .wav file I want to loop. I have it set to the file path, and even though everything is set up right, the file will not play. It won't play by itself, it won't play via trigger. It plays when I run a console command [play MP3/sucks.mp3], but otherwise it outright refuses. Hammer is a fucking nightmare. Play everywhere, start silent, and is NOT looped are all unchecked. I have it set up to a trigger_once at the moment, but even that does nothing. What the hell am I doing wrong? To clarify, I want the sound to start when the map starts, and loop quietly in the corner indefinitely. How can I accomplish this? I've done it in the past, but this particular sound file (or color me surprised, it's just hammer) is being really cunty.
Does anyone have a list of the CS:GO soundscapes? I've looked everywhere and can't find anything.
[QUOTE=simzboy;37417911]Does anyone have a list of the CS:GO soundscapes? I've looked everywhere and can't find anything.[/QUOTE] Valve Developer Community doesn't have a list of yet. You might want to bookmark [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Level_Creation[/url] and keep watch for the next few weeks.
i opened up the cs:go hammer yesterday, the info_player_terrorist is a big ERROR is this normal?
yep i had it too [quote=Espier from csgomaps.net]You can fix it by going to Tools > Options. Then in Game Data files select the one option there and press Edit. csgo.fgd should open in Notepad and search for 'leet'. It should come up with tm_leet.mdl Edit 'tm_leet.mdl' to 'tm_leet_variantA.mdl' and it should be fixed.[/quote]
[QUOTE=Hellsten;37421434]yep i had it too[/QUOTE] that worked thanks :)
[QUOTE=Hellsten;37421434]yep i had it too[/QUOTE] [del]csgo.fgd isn't opening for me[/del] [editline]26th August 2012[/editline] nvm i fixed it
What program do you guys use to make your props?
-snip- fixed It was a dxlevel error, where it was set to 8.9 instead of 89
[QUOTE=elih595;37423852]What program do you guys use to make your props?[/QUOTE] [url=https://developer.valvesoftware.com/wiki/Propper]Propper[/url] is the easiest method if you need a quick prop or want to turn brush detail into a model. Otherwise look at 3D modelling tutorials for Source SDK. 3DSMax, Maya, SoftImage XSI...
I'm getting blue shadows under all the props on my map when I view it in-game. Any help?
Can someone tell me what -final does? Sorry if it has been asked multiple times...
[QUOTE=Katamari_Jr;37424861]I'm getting blue shadows under all the props on my map when I view it in-game. Any help?[/QUOTE] Screenshot please?
[QUOTE=Swog;37418639]Valve Developer Community doesn't have a list of yet. You might want to bookmark [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Level_Creation[/url] and keep watch for the next few weeks.[/QUOTE] Or just go to SteamApps/common/CSGO/csgo/scripts/soundscapes_namehere.txt and choose the ones suitable for your map.
[QUOTE=Katamari_Jr;37424861]I'm getting blue shadows under all the props on my map when I view it in-game. Any help?[/QUOTE] [url]https://developer.valvesoftware.com/wiki/Shadow_control[/url] [editline]27th August 2012[/editline] [QUOTE=nomad1;37424882]Can someone tell me what -final does? Sorry if it has been asked multiple times...[/QUOTE] [quote]Increases the quality of light_environment and indirect lighting by spending more time firing rays[/quote] [url=https://developer.valvesoftware.com/wiki/Vrad]source[/url]
[QUOTE=HGrunt;37425900]Or just go to SteamApps/common/CSGO/csgo/scripts/soundscapes_namehere.txt and choose the ones suitable for your map.[/QUOTE] That could be possible. [QUOTE=Firegod522;37427158][url]https://developer.valvesoftware.com/wiki/Shadow_control[/url] [editline]27th August 2012[/editline] [url=https://developer.valvesoftware.com/wiki/Vrad]source[/url][/QUOTE] Thank god I'm not the only one using the VDC.
[QUOTE=radu_iceman;37417072]Switch to 3D Textured Polygons.[/QUOTE] It worked, thanks a lot!
Hey, is there a way for me to change fog options and controls in game instead of having to compile each time I want to test out a new fog? Thanks.
Thanks firegod!
How would I get this to rotate on a 45 degree angle like the pic shows? (as a func_rotate) [IMG]http://i.imgur.com/LNnvG.png[/IMG] Nevermind I got it to work
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