[QUOTE=minilandstan;37708548]Why can't I search in the model browser with things that have the letters C or U in it?[/QUOTE]
I wonder this too. C, U and H simply do not work.
How would one go about making a pressure-plate button that only moves down when a player steps onto it?
I could just put a trigger on top of the button area and have it static, but that would be a rough fix.
What am I doing wrong and or what are some good tips when it comes to creating large caves like this. I for some reason cant get it right most of the time.
[video=youtube;hYlpoqCr1x0]http://www.youtube.com/watch?v=hYlpoqCr1x0[/video]
Press the Sew button?
Is there any way to import your own skins for doors?
Name it after the door you want to reskin and put it in the appropriate folder, assuming you mean prop doors.
Well when I try to compile the map i get this error:
"System cannot find the file specified"
Here's the process window:
[CODE]
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\hawkclan1\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\hawkclan1\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1.vmf"
Valve Software - vbsp.exe (Sep 5 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\hawkclan1\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1.vmf
Error: displacement found on a(n) func_wall entity - not supported (entity 17, brush 0)
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\hawkclan1\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\hawkclan1\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1"
Valve Software - vvis.exe (Sep 5 2012)
4 threads
reading c:\program files (x86)\steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1.bsp
Error opening c:\program files (x86)\steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1.bsp
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\hawkclan1\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\hawkclan1\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1"
Valve Software - vrad.exe SSE (Sep 5 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1.bsp
Error opening c:\program files (x86)\steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1.bsp
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\hawkclan1\sourcesdk_content\cstrike\mapsrc\deathrun_elements_v1.bsp" "c:\program files (x86)\steam\steamapps\hawkclan1\counter-strike source\cstrike\maps\deathrun_elements_v1.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
[/CODE]
[code]Error: displacement found on a(n) func_wall entity - not supported (entity 17, brush 0)[/code]
[QUOTE=phabeZ;37714097]Thanks, this seems to open up the particle editor. Another problem though, and I'm probably an idiot for asking, but how do I actually open particle files? I go open, I select the custom .pcf I have downloaded, but after that it just doesn't open and goes back to as if nothing happened. Furthermore I can't see any of the alienswarm particle effects that come with the game, I don't intend to use them but I thought I would've at least been able to see them from this particle editor menu, unless I have to extract them or something.
It's 4am here and I'm a little tired so I wouldn't be surprised if I've done something wrong, but if I'm able to get help again it'd be appreciated :P[/QUOTE]
Haven't tried much more since this post, but I still can't figure it out still, is anyone able to help?
Also i need a second opinion on this and some help too,
[t]http://i.imgur.com/kHRxw.jpg[/t]
Do those waterfalls look too bright? I thought they did a bit, but maybe it's just me. Regardless, is it possible to somehow dim the texture a bit without modifying the .vmt, vtf or the maps lighting? Also a side note, I have adjusted those waterfall textures so they don't look so identical
Also I'm using the TF2 waterfall texture for it as you may be able to guess
[QUOTE=TCB;37737791][code]Error: displacement found on a(n) func_wall entity - not supported (entity 17, brush 0)[/code][/QUOTE]
Basicly what he means is that you func_walled a displacement, which causes the map not to run. The same happens with Func_Detail.
You should never func_detail a displacement, Hammer doesn't even count it as solid geometry when it compiles the game.
[QUOTE=TheGreekOwl;37739381]Basicly what he means is that you func_walled a displacement, which causes the map not to run. The same happens with Func_Detail.
You should never func_detail a displacement, Hammer doesn't even count it as solid geometry when it compiles the game.[/QUOTE]
you should never func_anything a displacement, you cant tie entities to displacements
[QUOTE=Firegod522;37734743]Press the Sew button?[/QUOTE]
I did, it does not fix it.
I've almost finished my tool that lets you use instances in pre-l4d2 maps, I'll post it here tomorrow with some info about how to use it. I don't use this section of the forum much, so do you think it is worth making a thread? Also, could anyone list some other active hammer mapping communities that I could share it with too?
[QUOTE=Ziks;37742002]I've almost finished my tool that lets you use instances in pre-l4d2 maps, I'll post it here tomorrow with some info about how to use it. I don't use this section of the forum much, so do you think it is worth making a thread? Also, could anyone list some other active hammer mapping communities that I could share it with too?[/QUOTE]
That would be a great idea if it works and is useful. Try interlopers I'm sure they would love it.
Hate to double post but, how would I have a fading sequence only effect the person who trips it? like I have a trigger, and I want it to fade only the client who triggers it. Not the rest of the server. Would I have to code that in lua, or can I do it using hammer entities?
lua
Hello,
im having a COMPLEX Source Map with onlx custom Textures,but it has one or two small Leaks wich i cant find
if any EXPERIENCED guywants to have a gosend me a pm :))
if u manage to find all the errors i can gift u a small steam game <5e
map>load point file will direct you to where there is a leak.
no not such sort of "leaks" rather map errors becouse of broken solids etc.. no errors in the map itself. and nothing discribed as "leak"
[QUOTE=Heffernan;37751382]no not such sort of "leaks" rather map errors becouse of broken solids etc.. no errors in the map itself. and nothing discribed as "leak"[/QUOTE]
Post the compile log here and we can tell you which brushes are broken.
i tried examining it, it doesnt display wich brush is broken, but theres 1-2 more non-understandable errors i'd like Fixed... as id said im willed to pay a small Steam game for the Fix.
Okay, Source sdk is saying it's unavailable now even though I just used it 30 minutes ago. Has anyone encountered this problem before? Would you know how to fix this? I tried restarting steam but that didn't work.
[EDITLINE]HH[/EDITLINE]
Now it's working.
[QUOTE=Heffernan;37751761]i tried examining it, it doesnt display wich brush is broken, but theres 1-2 more non-understandable errors i'd like Fixed... as id said im willed to pay a small Steam game for the Fix.[/QUOTE]
You may as well post the log here anyway, there might be something we can spot. If it's fairly long then upload it to pastebin or something.
I can't really suggest much but the obvious to fix having too many visportals. Is there any complex geometry you can tie to func_details?
dont know if thats too hard, might as i said need someone to try this, if someone successfully fixes these bugs i should gift out a small Steam game for the help..
What program would be the easiest to use for embedding some vtf files into my CS:GO bsp?
[QUOTE=CordlessElm;37755522]When ever I test my map a different map runs than the one I'm trying to test. And whenever I go to start server and choose the map that was supposed to launch, the game crashes. Any ideas?[/QUOTE]
Is your map file name meant to have a space in it? If so, that's your problem.
"School Closer", rename it to "School_Closer".
[QUOTE=kaine123;37756254]What program would be the easiest to use for wrapping some vtf files into my CS:GO bsp?[/QUOTE]
You mean "embedding" them into the map? I'd use [URL="http://www.riintouge.com/VIDE/"]VIDE[/URL], if that's what you're asking.
still looking for someone to fix these errors, still paying !
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