[QUOTE=Heffernan;37759340]still looking for someone to fix these errors, still paying ![/QUOTE]
Your area portals may have leaked. Check those. also, post a pic of what it looks like in-game. If it runs fine then no real need to worry.
Oh hey page king uh...
[QUOTE=Heffernan;37759340]still looking for someone to fix these errors, still paying ![/QUOTE]
Do you have entities in the map? Without entities, it wouldn't report a leak.
yep a few but as i said its not a leak, its a few "zero area child patch" errors, but theres no Errors in the editors error function...
Hey Firegod, is there a place where I can view all your skyboxes you've posted in the Mapping Pimpage thread? Saw some great ones there, but I can't seem to find them anymore.
[QUOTE=Ray551;37763836]Hey Firegod, is there a place where I can view all your skyboxes you've posted in the Mapping Pimpage thread? Saw some great ones there, but I can't seem to find them anymore.[/QUOTE]
[url]https://dl.dropbox.com/u/3779442/Skybox_website/sunfolder/skybox_list_v2.html[/url]
Firegod, you should seriously make your own thread.
upped payment for help
looking for a Source Mapper to fix 3-4 SMALL Errors in my Mapping Project, paying a medium steam game (upto 10$)
[QUOTE=Heffernan;37764168]upped payment for help
looking for a Source Mapper to fix 3-4 SMALL Errors in my Mapping Project, paying a medium steam game (upto 10$)[/QUOTE]
I'll take a look if you PM me the vmf.
I could have a poke at it, dont need to get paid for something like this
While using gcf scape for the first time, I noticed all source games and mods use .ctx files for the weapons. Is it possible to import those weapons and their models to other sdks and use, for instance, CSS weapons in your Ep 2 sdk?
EDIT:
I believe this is the right forum because it has to do with mapping...
CTX files are ICE encrypted files, typically plain text weapon scripts. The models shouldn't be encrypted.
@Hefferman Really nice map. and nicely detailed. I found a few of the issues. One is that you had
$Translucent 1 in the parameters of nearly all your custom materials. This is an issue, because any brush with $translucent 1 (it has alpha like the glass) in the parameters, acts like it doesn't exist when calculating visleaves. Also, where is your skybox?
What is npc_furniture? O.o
[QUOTE=Terrenteller;37766601]CTX files are ICE encrypted files, typically plain text weapon scripts. The models shouldn't be encrypted.[/QUOTE]
On that note, is there a way I can import weapons between source sdks?
Weapon scripts (unencrypted), models, materials, and textures can simply be copied. Weapon game code requires the source code and a mod to function. The answer depends on what exactly is to be accomplished.
Anyone know why this brush is not compiling as it's been edited in hammer? I moved one of it's vertex corners downward to make the driveway and it came out as a block still. Pics related.
[img]https://dl.dropbox.com/u/9669849/vert1.PNG[/img]
[img]https://dl.dropbox.com/u/9669849/vert2.png[/img]
[QUOTE=Superwafflez;37771000]Anyone know why this brush is not compiling as it's been edited in hammer? I moved one of it's vertex corners downward to make the driveway and it came out as a block still. Pics related.
[img]https://dl.dropbox.com/u/9669849/vert1.PNG[/img]
[img]https://dl.dropbox.com/u/9669849/vert2.png[/img][/QUOTE]
Because it's an invalid brush.
[img]http://puu.sh/17QGB[/img]
[QUOTE=Stiffy360;37766617] What is npc_furniture? O.o[/QUOTE]
This might be useful. [url]https://developer.valvesoftware.com/wiki/Npc_furniture[/url]
How exactly do you get flares like in Episode 2? I can't seem to find anything on them.
[QUOTE=Hellohmhello;37771923]How exactly do you get flares like in Episode 2? I can't seem to find anything on them.[/QUOTE]
I'm pretty sure the flares are props.
[editline]23rd September 2012[/editline]
[QUOTE=Terrenteller;37767739]Weapon scripts (unencrypted), models, materials, and textures can simply be copied. Weapon game code requires the source code and a mod to function. The answer depends on what exactly is to be accomplished.[/QUOTE]
I would like to be able to place CSS weapons in the Episode 2 sdk. is this possible?
Copy over the models, materials, and textures.
[QUOTE=Terrenteller;37772215]Copy over the models, materials, and textures.[/QUOTE]
Thank you so much for the help. I don't mean to be a problem, but is there any way to be able to shoot them and use them?
How would I got about making a moving/animated texture? I'm looking to get an effect of the texture "scrolling" without the brush actually moving.
Not without a mod using new or original source code. Although, the models might be able to replace the models of existing weapons with some difficulty.
Use the [URL="https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Texture_manipulation"]TextureScroll[/URL] proxy. [URL="https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material"]Example[/URL].
[QUOTE=Terrenteller;37774479]Not without a mod using new or original source code. Although, the models might be able to replace the models of existing weapons with some difficulty.
Use the [URL="https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Texture_manipulation"]TextureScroll[/URL] proxy. [URL="https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material"]Example[/URL].[/QUOTE]
Do you know of a mod that can do that?
Any mod that you can edit and compile.
[QUOTE=Terrenteller;37774479]Not without a mod using new or original source code. Although, the models might be able to replace the models of existing weapons with some difficulty.
Use the [URL="https://developer.valvesoftware.com/wiki/List_Of_Material_Proxies#Texture_manipulation"]TextureScroll[/URL] proxy. [URL="https://developer.valvesoftware.com/wiki/Creating_a_Waterfall_Material"]Example[/URL].[/QUOTE]
Hm... So just modify the VMF file with TextureScroll?
VMT.
[QUOTE=Terrenteller;37774721]VMT.[/QUOTE] Oh yeah, whoops. That's what I meant to say. Thanks, I'll give it a shot.
Nobody has answered my question about why I can't use certain letters when searching for models.
[QUOTE=minilandstan;37776491]Nobody has answered my question about why I can't use certain letters when searching for models.[/QUOTE]
I have the same problem, [URL="http://forums.steampowered.com/forums/showthread.php?t=2938972"]but I read that if you use caps-lock then the H will work.[/URL]
Still nothing for the letter c though apparently.
I know I sound retarded, but can someone tell me what a brush is again?
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