• rp_destiny WIP
    1,373 replies, posted
[QUOTE=tikay;25527925]I still haven't done anything on the map in the last few days. WoW is pulling me back into it's arms earlier than expected. xD Also, UV texturing sucks ass. I'm content with my apple core model, but the texturing is just annoying.[/QUOTE] Perhaps you can ask the CAP guys for some textures?? :D
[QUOTE=Crowngate;25528599]Perhaps you can ask the CAP guys for some textures?? :D[/QUOTE] speaking of which,... their textures may be good, but i wouldn't call boba to do them incase tikay's going to ask the cap guys simple answer to the question "why?", is that this would only make the map "fatter" in size, since the cap addon is only that huge because of its textures (make a guess who did most of them)...for a fact.
[QUOTE=fdinasty;25529352]speaking of which,... their textures may be good, but i wouldn't call boba to do them incase tikay's going to ask the cap guys simple answer to the question "why?", is that this would only make the map "fatter" in size, since the cap addon is only that huge because of its textures (make a guess who did most of them)...for a fact.[/QUOTE] But their textures makes the pack look more detailed....
[QUOTE=Crowngate;25533602]But their textures makes the pack look more detailed....[/QUOTE] sure thing... i was just refering to one certain person (you know who i'm talking about), who behaves kinda like an "idiot" to put it mildly...when it comes to "commanding" people around... well, let's stay with the destiny for the moment: since the episode should have been seen by almost everyone, i won't put in those annoying spoiler tags next anyway... i'd like to pick up something in advance concerning the bridge of the destiny as everyone should have noticed (atleast those who don't need uber-thick-glasses), the bridge itself lifts up when it is "activated"... tikay? as said, this is something far in advance i'd like to ask, but could this be a possible feature worth to think about in the future?
[QUOTE=fdinasty;25550767]sure thing... i was just refering to one certain person (you know who i'm talking about), who behaves kinda like an "idiot" to put it mildly...when it comes to "commanding" people around... well, let's stay with the destiny for the moment: since the episode should have been seen by almost everyone, i won't put in those annoying spoiler tags next anyway... i'd like to pick up something in advance concerning the bridge of the destiny as everyone should have noticed (atleast those who don't need uber-thick-glasses), the bridge itself lifts up when it is "activated"... tikay? as said, this is something far in advance i'd like to ask, but could this be a possible feature worth to think about in the future?[/QUOTE] 1: I know who your talking about...... 2: To get that effect, you can just put somethings infront of the windows and make them slowly slide down :D 3: tikay? Is this map capable of dropping in and out of FTL or is it always in FTL???
when you realase beta ? i want play it :D
[QUOTE=jacek2144;25553560]when you realase beta ? i want play it :D[/QUOTE] Betas are not for fun
that was joke :D
No screenshots since page 8.....I should really put something up, shouldn't I? So, about the textures: The map already weights 90mb with everything including models and textures and there are still HL2 textures to replace through custom ones. Asking Boba for help would probably triple the file size (Of the 1,16Gb of CAP, 1,06 are textures...), which I don't aim to do. The bridge is something I don't want to do add in the first release, so I haven't given it much thought yet. Making it move would be possible by either turning all brushes of the bridge into movable entities and parenting the brush entities to them, but I guess that would look awful and might screw things up. The other idea would be to, like Crowngate suggested, fake the effect with just a moving wall. Dropping in/out of FTL is tricky. The particle effect used for the "clouds" is switchable, but the lighting give me headaches. I also need to find a way to make that color shifting effect seen when entering/leaving FTL. Maybe through LUA. CAPs arthurs mantle uses an effect that might fit.
[QUOTE=tikay;25563895]No screenshots since page 8.....I should really put something up, shouldn't I? So, about the textures: The map already weights 90mb with everything including models and textures and there are still HL2 textures to replace through custom ones. Asking Boba for help would probably triple the file size (Of the 1,16Gb of CAP, 1,06 are textures...), which I don't aim to do. The bridge is something I don't want to do add in the first release, so I haven't given it much thought yet. Making it move would be possible by either turning all brushes of the bridge into movable entities and parenting the brush entities to them, but I guess that would look awful and might screw things up. The other idea would be to, like Crowngate suggested, fake the effect with just a moving wall. Dropping in/out of FTL is tricky. The particle effect used for the "clouds" is switchable, but the lighting give me headaches. I also need to find a way to make that color shifting effect seen when entering/leaving FTL. Maybe through LUA. CAPs arthurs mantle uses an effect that might fit.[/QUOTE] Custom made textures seem to be the way to go for now, I asked Boba for textures a while back when CAP was originally forming, and he said he isn't very capable of making quality textures for maps, just models. As for the bridge, maybe just leave it for version two? Everything you are working on the moment seem to be filling it up as it is, maybe in version two you could leave out some planets in place of the bridge...? As for the FTL, I would suggest maybe even just add a secret button or something to toggle the particle effects and sounds? And if you are to add the effect of it jumping in/out, that would need to only effect players in that one part of the map. And the LUA, just by asking around, I have heard from various people that packing LUA with the map etc. isn't a good idea. I have not looked into this myself, however, and nor did I ask why. It is up to you what you do though...
[QUOTE=Lord Hayden II;25564212]Custom made textures seem to be the way to go for now, I asked Boba for textures a while back when CAP was originally forming, and he said he isn't very capable of making quality textures for maps, just models.[/quote] Hm, weird. Both kinds use the same source: a .VTF. The only difference are some lines in the .VMT. [quote]As for the bridge, maybe just leave it for version two? Everything you are working on the moment seem to be filling it up as it is, maybe in version two you could leave out some planets in place of the bridge...?[/quote] Yeah, as I said, I don't want to put it into the first release. Exactly because it's too much additional work. If the player should be able to look out of the windows of the bridge, it would also require me to create almost the whole upper side of Destiny. [quote]As for the FTL, I would suggest maybe even just add a secret button or something to toggle the particle effects and sounds? And if you are to add the effect of it jumping in/out, that would need to only effect players in that one part of the map. And the LUA, just by asking around, I have heard from various people that packing LUA with the map etc. isn't a good idea. I have not looked into this myself, however, and nor did I ask why. It is up to you what you do though...[/QUOTE]Currently it's not controlled by a switch, but a timer. Alternating between 3 minutes in-FTL and 3 minutes out-of-FTL. If LUA causes trouble, I could still work with color correction and screen overlays
[QUOTE=tikay;25565360]Hm, weird. Both kinds use the same source: a .VTF. The only difference are some lines in the .VMT. Yeah, as I said, I don't want to put it into the first release. Exactly because it's too much additional work. If the player should be able to look out of the windows of the bridge, it would also require me to create almost the whole upper side of Destiny. Currently it's not controlled by a switch, but a timer. Alternating between 3 minutes in-FTL and 3 minutes out-of-FTL. If LUA causes trouble, I could still work with color correction and screen overlays[/QUOTE] Ah, sorry if my wording is terrible, when I said Boba is incapable of making textures for maps, I simply meant that the textures he makes do not really suit maps, and would look much better for models. He said so himself when I asked if he would like to make textures for myself. As for the FTL alternation, that [i]might[/i] cause problems with things such as machinima makers and others, for example, what if they need a 4 minute scene when Destiny is in FTL?
[QUOTE=Lord Hayden II;25566085] As for the FTL alternation, that [i]might[/i] cause problems with things such as machinima makers and others, for example, what if they need a 4 minute scene when Destiny is in FTL?[/QUOTE] That was why i asked, because I want to in a way remake some episodes of SGU into Machinima..... So what if you just extend the timer to 10 min??? [editline]22nd October 2010[/editline] And also, tikay, will dialling to other planets be unabled when in FTL?? And if you are on another planet when Destiny jumps, you'll have to wait until it's out of FTL again before dialling back??
[QUOTE=Crowngate;25566112]That was why i asked, because I want to in a way remake some episodes of SGU into Machinima..... So what if you just extend the timer to 10 min??? [editline]22nd October 2010[/editline] And also, tikay, will dialling to other planets be unabled when in FTL?? And if you are on another planet when Destiny jumps, you'll have to wait until it's out of FTL again before dialling back??[/QUOTE] Allready answered...
Well, then I could add a hidden button to stop the FTL timer. Or a few buttons with presets 3/5/10/etc... As for the stargates: I'm pretty sure that I can't disable them without LUA... Aaaaaand a minor update: [URL=http://img179.imageshack.us/i/applecore01.jpg/][IMG]http://img179.imageshack.us/img179/5222/applecore01.th.jpg[/IMG][/URL] Yes, the textures suck ass, I know.
[QUOTE=tikay;25569977]Aaaaaand a minor update: [URL="http://img179.imageshack.us/i/applecore01.jpg/"][img_thumb]http://img179.imageshack.us/img179/5222/applecore01.th.jpg[/img_thumb][/URL] Yes, the textures suck ass, I know.[/QUOTE] i don't care about the textures :P the model itself looks sweet as honey xD
[QUOTE=tikay;25569977]Well, then I could add a hidden button to stop the FTL timer. Or a few buttons with presets 3/5/10/etc... As for the stargates: I'm pretty sure that I can't disable them without LUA... Aaaaaand a minor update: [URL=http://img179.imageshack.us/i/applecore01.jpg/][img_thumb]http://img179.imageshack.us/img179/5222/applecore01.th.jpg[/img_thumb][/URL] Yes, the textures suck ass, I know.[/QUOTE] This was pretty amazing :D
The highlight of my day is reading this thread and getting more excited about its release.
[QUOTE=tikay;25569977]Well, then I could add a hidden button to stop the FTL timer. Or a few buttons with presets 3/5/10/etc... As for the stargates: I'm pretty sure that I can't disable them without LUA... Aaaaaand a minor update: IMAGE Yes, the textures suck ass, I know.[/QUOTE] Looks nice. Already better then Iziraider's model...
=D just watched a walkthrough video on-set of the destiny... besides those "panels" in the corridor walls, which is actually a nice trick if you will, the fact that the observation deck is actually right next to the door of eli's room is quite funny xD outgoing from eli's room (kino room), you'd just have to walk straight down the short corridor, to reach the gate room... to say it short, the camera guys and directors have a good hand on making the rather "compact" dimensions of the set, feel quite big in the show ^^ would love to have a tour on-set...sad thing, i'm from europe xD ... taking all this into account, it would probably look funny if tikay took the actual set dimensions =P by the way,... i probably missed it somewhere a few pages ago, but was the shuttle ramp going to be empty, or "equiped" with a shuttle to look through onto the outside?
I think it was empty
[QUOTE=fdinasty;25633184]=D just watched a walkthrough video on-set of the destiny... besides those "panels" in the corridor walls, which is actually a nice trick if you will, the fact that the observation deck is actually right next to the door of eli's room is quite funny xD outgoing from eli's room (kino room), you'd just have to walk straight down the short corridor, to reach the gate room... to say it short, the camera guys and directors have a good hand on making the rather "compact" dimensions of the set, feel quite big in the show ^^ would love to have a tour on-set...sad thing, i'm from europe xD ... taking all this into account, it would probably look funny if tikay took the actual set dimensions =P by the way,... i probably missed it somewhere a few pages ago, but was the shuttle ramp going to be empty, or "equiped" with a shuttle to look through onto the outside?[/QUOTE] Was it one of these two? [url]http://stargate.mgm.com/view/content/2123/[/url] [url]http://www.collider.com/2010/09/29/stargate-universe-behind-the-scenes-tour-brad-wright-bridge-set/[/url] If not, i can always use links to stuff like that. ;) Although I think I already know most of the available behind-the-scenes stuff. All three shuttle bays are empty. I don't plan to change that. The shuttle is too detailed inside while not providing much to do in it. I don't think it's worth the effort.
seriously... if i ever had to choose between new-york, tokio, or vancouver... i'd choose the latter =D just for the sake of having the chance, to sit in that bridge chair for once =P
[QUOTE=tikay;25638895]Was it one of these two? [URL]http://stargate.mgm.com/view/content/2123/[/URL] [URL]http://www.collider.com/2010/09/29/stargate-universe-behind-the-scenes-tour-brad-wright-bridge-set/[/URL] If not, i can always use links to stuff like that. ;) Although I think I already know most of the available behind-the-scenes stuff. All three shuttle bays are empty. I don't plan to change that. The shuttle is too detailed inside while not providing much to do in it. I don't think it's worth the effort.[/QUOTE] please include 1 shuttle inside atleast.. dosent have to be very detailed but if you didnt have one it would not be the destiny :-) and do the bridge :-)
I thought there weren't any shuttles left. There were only 2 to start with weren't there?
[QUOTE=jesus17;25653057]I thought there weren't any shuttles left. There were only 2 to start with weren't there?[/QUOTE] Yeah, i think they don't have any more shuttle's now anyway, so what's the point of making them then??
[QUOTE=Crowngate;25655671]Yeah, i think they don't have any more shuttle's now anyway, so what's the point of making them then??[/QUOTE] I think they will probably get another one later on in the series, but I do agree with you, no point in making them if there aren't any right now
[QUOTE=locutus_1;25642335]please include 1 shuttle inside atleast.. dosent have to be very detailed but if you didnt have one it would not be the destiny :-) and do the bridge :-)[/QUOTE] Nah, no bridge or shuttles for now. I don't rule it out completely for who-knows-when. But definately not for the first release.
Huge pictures below... [img]http://images2.wikia.nocookie.net/__cb20100925191036/stargate/images/2/2b/DestinyWSeederShip.png[/img] [img]http://images3.wikia.nocookie.net/__cb20100925191005/stargate/images/d/d8/DB2.png[/img] [img]http://images4.wikia.nocookie.net/__cb20101006214459/stargate/images/3/31/Destiny_brige.jpg[/img] [editline]27th October 2010[/editline] [img]http://images3.wikia.nocookie.net/__cb20091013014327/stargate/images/thumb/9/9b/Corridor.jpg/830px-Corridor.jpg[/img]
any new developements? on the map.... im getting impaitent lol
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