• rp_destiny WIP
    1,373 replies, posted
considering that we mostly saw offworld gates on outside locations, i wouldn't miss it too much.
Would be nice if they added to map. the SGC
[QUOTE=ricardo_la;30723913]Would be nice if they added to map. the SGC[/QUOTE] the sgc modification/entity is probably not place-able in a map, unless it's got an FGD, or if there is some kind of documentation that gives it some lua capabilities, but i highly doubt it's possible. :saddowns:
icarus (which will most likely be in it) is sort of a sgc base...despite the repainting and redecorating, the basic architecture is pretty much the same
OK, then bye-bye temple. Also, Icarus will be in there. The SGC definitely not. And ConArtist, I think you mixed something up. SGC stands for "Stargate Command/Center". I don't know what you're talking about. :P Sounds like an object.
SGC Stargate comand
[QUOTE=tikay;30724259]OK, then bye-bye temple. Also, Icarus will be in there. The SGC definitely not. And ConArtist, I think you mixed something up. SGC stands for "Stargate Command/Center". I don't know what you're talking about. :P Sounds like an object.[/QUOTE] i was thinking of stargate mod.. i'll grab my coat.
Yeah, that would make no sense. :fuckyou:
I'm probably a bit too late on this but you could keep the temple and use it for another project because that is some damn fine work you did on it.
whats the new size after deleting the temple?
[QUOTE=reflez;30736881]whats the new size after deleting the temple?[/QUOTE] Big.
yea think also was better to remove it, as tell me this: how did the gate/ramp got in there ? Moved by locals in 1 part ? Something that heavy seems unlikely to be moved by the locals looking to the architecture. maybe bit far searched but yea that was the first thing i thought + goa'uld braziers doesnt really fit the whole design of the temple and SGU like Zsolt said. I think it was a good move to remove this temple and think (looking at the brush work) helped much for your limits. PS: If that are recent pics why did u use old SGU ramp ?
[QUOTE=Mp6;30732247]I'm probably a bit too late on this but you could keep the temple and use it for another project because that is some damn fine work you did on it.[/QUOTE] Meh. The brushwork in the corridors is bland and simple. I have no ambition to make a full map out of it. Especially because I simply took most of the temple out of another old abandoned map of mine. :rolleyes: [QUOTE=reflez;30736881]whats the new size after deleting the temple?[/QUOTE] It didn't help much. I had to delete another area of Destiny to battle the max_map_brushes problem. It's a kind of important area, but I didn't reveal it yet, so no harm done to you. :fuckyou: [QUOTE=Boba Fett;30738708]yea think also was better to remove it, as tell me this: how did the gate/ramp got in there ? Moved by locals in 1 part ? Something that heavy seems unlikely to be moved by the locals looking to the architecture. maybe bit far searched but yea that was the first thing i thought + goa'uld braziers doesnt really fit the whole design of the temple and SGU like Zsolt said. I think it was a good move to remove this temple and think (looking at the brush work) helped much for your limits. PS: If that are recent pics why did u use old SGU ramp ?[/QUOTE] I thought of the logistical problems. :smug: There's an opening over the gate, like in the fourth picture. The locals either brought the gate in there or through one of the collapsed corridors. And I don't use the new ramps yet because I didn't feel like re-doing the gate spawner again. The origin of the old and new ramps differ, so the new ones are misplaced if I just edit the model's name in the spawner. Will do that later.
[QUOTE=tikay;30740570]It didn't help much. I had to delete another area of Destiny to battle the max_map_brushes problem. It's a kind of important area, but I didn't reveal it yet, so no harm done to you. :fuckyou:[/QUOTE] if you ever had any marginal plan to do "it", then i'd kill you if it was the bridge :kakashi: *ninja* ok, jokes aside... hope the max_brush limit is further away now so there's more space left to work with...
That temple would be a nice addition to the Pegasus map I'm working on. "Recycle, the possibilities are endless!" - Yeah, entire worlds can be saved! :mmmsmug:
@fdinasty You can't kill me as long as you don't know where I live. :smugdog: Without the temple, I've got ~640 more brushes to work with. That's the amount I needed to include infirmary and mess hall again. That "other" area gives additional 600 brushes. I still need to include elevators and some corridors, though. :/ @Flyboi Do you want it? Seriously, the screenshots are misleading. The part of the temple I use in the map is just the gateroom, the central area with the pit and collapsed corridors. You'd have to expand it to make it more than a dead end. I can't find the original old map I mentioned. Its gate room was large, half temple, half cave. There was a connection to the surface with a research camp at the entrance. Also, the textures aren't mine. I got them from SGTLS or SGTC2. Not sure which one it was. So you'd have to replace them (like I planned to do) or get their permission. If you still want it though, you can have it.
[QUOTE=tikay;30742519]@fdinasty You can't kill me as long as you don't know where I live. :smugdog: Without the temple, I've got ~640 more brushes to work with. That's the amount I needed to include infirmary and mess hall again. That "other" area gives additional 600 brushes. I still need to include elevators and some corridors, though. :/ @Flyboi Do you want it? Seriously, the screenshots are misleading. The part of the temple I use in the map is just the gateroom, the central area with the pit and collapsed corridors. You'd have to expand it to make it more than a dead end. I can't find the original old map I mentioned. Its gate room was large, half temple, half cave. There was a connection to the surface with a research camp at the entrance. Also, the textures aren't mine. I got them from SGTLS or SGTC2. Not sure which one it was. So you'd have to replace them (like I planned to do) or get their permission. If you still want it though, you can have it.[/QUOTE]Try making doorframes and stuff, models with propper.
That's what I do since the beginning. There is nothing left for Propper...
I'm interested in seeing how you created the star field and ftl effect. are their any tutorial videos that would be able to help show how it's done?
I created the effect with [url=http://developer.valvesoftware.com/wiki/Particle_System]Valve's particle editor[/url]. Here are a few tutorials for the general use: [url]http://forums.tf2maps.net/showthread.php?t=10506[/url] [url]http://forums.tf2maps.net/showthread.php?t=10514[/url] [url]http://www.interlopers.net/forum/viewtopic.php?f=11&t=26856[/url] [url]http://www.youtube.com/watch?v=uIoKj00ROk4&feature=related[/url]
yeah, the starfield/little rock particle/debris things are sexy
Ah yes right, well hopefully you'll work things out :)
[QUOTE=tikay;30740570]Meh. The brushwork in the corridors is bland and simple. I have no ambition to make a full map out of it. Especially because I simply took most of the temple out of another old abandoned map of mine. :rolleyes: It didn't help much. I had to delete another area of Destiny to battle the max_map_brushes problem. It's a kind of important area, but I didn't reveal it yet, so no harm done to you. :fuckyou: I thought of the logistical problems. :smug: There's an opening over the gate, like in the fourth picture. The locals either brought the gate in there or through one of the collapsed corridors. And I don't use the new ramps yet because I didn't feel like re-doing the gate spawner again. The origin of the old and new ramps differ, so the new ones are misplaced if I just edit the model's name in the spawner. Will do that later.[/QUOTE] Why don't you put the off-world stuff on a different map? That would give you enough space on Destiny, right? I'm not an expert, so don't now how these things work, but I for one would be satisfied if we can only walk around on the Destiny. :)
[QUOTE=BDJG;30777695]Why don't you put the off-world stuff on a different map? That would give you enough space on Destiny, right? I'm not an expert, so don't now how these things work, but I for one would be satisfied if we can only walk around on the Destiny. :)[/QUOTE] If the whole map is only destiny, then there would be no reason to use the stargate, and that would pretty much suck.
well you could not even use the stargate as there would be only 1. though if this was infact for another mod, this would be the case.
need i remind you that it is not up too you, and that would just take way more time
[QUOTE=BDJG;30777695]Why don't you put the off-world stuff on a different map? That would give you enough space on Destiny, right? I'm not an expert, so don't now how these things work, but I for one would be satisfied if we can only walk around on the Destiny. :)[/QUOTE] The others got it right. The map is designed as multiplayer map. Trapping a bunch of people in the ship without anything to do is kind of a turn-off. And taking away the other worlds would defeat the purpose of the stargate addon, too. I already thought about making a single-player mod out of it, so I could use map transitions, but I have my hands full with other things and this likely won't happen.
I messed around a bit with Icarus base. Added smoke/dust as a result of the bombardment, rotating siren light, fans, some wires, fuse boxes and debris for the cave-in. And overlays here and there to break the repetition of the floor. [URL=http://imageshack.us/photo/my-images/594/2011063000001.jpg/][IMG]http://img594.imageshack.us/img594/3189/2011063000001.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/820/2011063000018.jpg/][IMG]http://img820.imageshack.us/img820/8412/2011063000018.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/847/2011063000007.jpg/][IMG]http://img847.imageshack.us/img847/4108/2011063000007.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/546/2011063000008.jpg/][IMG]http://img546.imageshack.us/img546/1629/2011063000008.th.jpg[/IMG][/URL]
Icarus base looks really nice now, those smaller details make all the difference!
Do those fans rotate? :ohdear:
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