Yea... I used entspy before and it did not worked. Let us see what vide can do.
[IMG]https://dl.dropbox.com/u/17850283/entspy.png[/IMG]
What you could probably do, though, is decompile the map with BSPSource in entity-only mode. If that works, just copy everything from the entity-only VMF into the main one.
Alright, I am back. I tried out vide, and also exporting entities using crafty, but the same result happened. There are simply no normal lights in there.
The ultimate conclusion must be that the map uses texture lighting. Well, this leaves me with only one option. I am going to fish out the lights.rad file. Maybe Half-Life Source.gcf has the one I need.
Ill look into that. Thanks for the help, another obstacle has been surpassed.
Alright then, case closed. For future reference though: when using BSPSource, just disable world brushes by unticking the "Enable" check box in the "World" tab if you run into problems with entities not showing up in the VMF or being corrupted.
Yeah, GoldSrc map decompiling fucking sucks. I tried to decompile USS Darkstar's maps for a remake/RP map just to see if I could fit the entire ship into one map, but every (publically available) tool mangles the brushwork.
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