• rp_stargate_b1
    110 replies, posted
Nice map man really good job (just from looking at the pictures and video). what is the planet with the ring of stone pillars is that from the time-loop episode?
[QUOTE=sharp06;21909524]Nice map man really good job (just from looking at the pictures and video). what is the planet with the ring of stone pillars is that from the time-loop episode?[/QUOTE] I think it's from episode where anubis attacked the Sgc with stargate overloader energybeam weapon.
A few problems: - Tollana is a bit ugly I think (misses a lot of back sides (nodrawed) and the skybox is too cloose. At least make a wall there!) - Abydos has a bad layout. It has no hub like yours, but in the Big Gallery (the first room you enter from the outside) there is a sideway to the secret tunnels (the place where Daniel found the Eye of Ra, before Anubis destroyed the planet). - Please on the Ha'tak, make the space skybox a bit bigger. And the holo screen should be over the (currently non-existent) control panel. - On the SGC, you placed a corridor door in place of the elevator. There is a very good layout about the place on RDA's site ([url]http://www.rdanderson.com/stargate/lexicon/cheyenne/cheyenne.htm[/url]) - The star map in SGC should be a simple THIN prop inside the glass. Currently it is duplicated (and ugly). Make the glass a lot thinner, or make the map itself to a separate prop - The asgard beam should be a bit faster (moves very slow) Will you add any use to Location Alpha on Abydos? Also some places to get some nice screens: - New Tollana's main building is the Simon Fraser University 8888 University Drive, Burnaby
[QUOTE=the fonix232;21921260]A few problems: - Tollana is a bit ugly I think (misses a lot of back sides (nodrawed) and the skybox is too cloose. At least make a wall there!) - Abydos has a bad layout. It has no hub like yours, but in the Big Gallery (the first room you enter from the outside) there is a sideway to the secret tunnels (the place where Daniel found the Eye of Ra, before Anubis destroyed the planet). - Please on the Ha'tak, make the space skybox a bit bigger. And the holo screen should be over the (currently non-existent) control panel. - On the SGC, you placed a corridor door in place of the elevator. There is a very good layout about the place on RDA's site ([url]http://www.rdanderson.com/stargate/lexicon/cheyenne/cheyenne.htm[/url]) - The star map in SGC should be a simple THIN prop inside the glass. Currently it is duplicated (and ugly). Make the glass a lot thinner, or make the map itself to a separate prop - The asgard beam should be a bit faster (moves very slow) Will you add any use to Location Alpha on Abydos? Also some places to get some nice screens: - New Tollana's main building is the Simon Fraser University 8888 University Drive, Burnaby[/QUOTE] This and add a nice place for players to play on, this is a garrysmod map and you need some space to build and blow up stuff, you can expand one of the desert planets to something a lot bigger or make a flatgrass area on the middle of the planets.
[QUOTE=FuzzyPoop;21922578]This and add a nice place for players to play on, this is a garrysmod map and you need some space to build and blow up stuff, you can expand one of the desert planets to something a lot bigger or make a flatgrass area on the middle of the planets.[/QUOTE] If you would have been looking at the title, you would see that it is RP. Also, a gate to the spawn area would be nice. Maybe a separate gate system so it can't be dialed but it can dial (Icarus rulez)?
[QUOTE=the fonix232;21922635]If you would have been looking at the title, you would see that it is RP. [/QUOTE] RP maps are bigger than this, this one is ported from CSS, so the space is tiny. I'm just asking for an extended desert or simple square area, nothing too hard. [QUOTE=the fonix232;21922635]Also, a gate to the spawn area would be nice. Maybe a separate gate system so it can't be dialed but it can dial (Icarus rulez)? [/QUOTE] Just put a gate with no adress set, it will dial out, but you won't see it on the network list.
Every things is hard when whe are closed to the limit of the engine. I will see for bigger spacebox but, forget use of jumper under my map, it's not the objectif.
If you make that forest world, the Stargate on it should be called "Van'couver"
First off, Awesome job on the map. Looks like it took a lot of time and effort. I did find the small button to trigger the rings inside the Tok'ra base but it did not do anything for me. It just made a noise. I do agree with the fonix232's post, but I believe the SGC layout is fine. Although it is not an exact match, I kind of like it. There's nothing wrong with changing it up a bit.
Awesome map, shame nobody plays SGRP anymore :saddowns:
[QUOTE=cruiser97;21935299]First off, Awesome job on the map. Looks like it took a lot of time and effort. I did find the small button to trigger the rings inside the Tok'ra base but it did not do anything for me. It just made a noise. I do agree with the fonix232's post, but I believe the SGC layout is fine. Although it is not an exact match, I kind of like it. There's nothing wrong with changing it up a bit.[/QUOTE] Sometimes I dream about a proper 30-level SGC for RP purposes :D
[QUOTE=the fonix232;21939530]Sometimes I dream about a proper 30-level SGC for RP purposes :D[/QUOTE] that would be awesome Indeed.
So, you can get some news about my project thanks to my steam group: Join my steam group: [url]http://steamcommunity.com/groups/Jejebond[/url]
[QUOTE=the fonix232;21921260]A few problems: - Tollana is a bit ugly I think (misses a lot of back sides (nodrawed) and the skybox is too cloose. At least make a wall there!) [b](Brush limited)[/b] - Abydos has a bad layout. It has no hub like yours, but in the Big Gallery (the first room you enter from the outside) there is a sideway to the secret tunnels (the place where Daniel found the Eye of Ra, before Anubis destroyed the planet). [b](i don't wana to do it at perfection...)[/b] - Please on the Ha'tak, make the space skybox a bit bigger. And the holo screen should be over the (currently non-existent) control panel.[b]a detail... not very important[/b] - On the SGC, you placed a corridor door in place of the elevator. There is a very good layout about the place on RDA's site ([url]http://www.rdanderson.com/stargate/lexicon/cheyenne/cheyenne.htm[/url]) [b]I have fixe that ! they are 2 elevators now ! (only 1 usable of course)[/b] - The star map in SGC should be a simple THIN prop inside the glass. Currently it is duplicated (and ugly). Make the glass a lot thinner, or make the map itself to a separate prop [b]Fixed too[/b] - The asgard beam should be a bit faster (moves very slow) [b]I don't think so...[/b] Will you add any use to Location Alpha on Abydos? [b]Can you explain ?[/b][/QUOTE] I have optimize a lot the sgc (floor "stripes") and lighting of corridors. You can compare: ACTUAL V1 [img]http://img232.imageshack.us/img232/2359/hl22010051913213221.jpg[/img] FUTUR V2 [img]http://img25.imageshack.us/img25/4479/hl22010051913183041.jpg[/img]
Awsome map the SGC is epic (though the elevator thing threw me) ive definately watched too much stargate because i could find my way around and most stuff was where i expected abydos was a similar situation just aligned a bit differently I expected to go forward not left to get outside but I see why you did it level design wise. Asgard place looks great just too small any side rooms would do The tokra tunnels awesome another place that could use a bigger desert though and it wouldn't cost that many ents that weird little area with rings and nothing els is a bit pointless it would be better to spend those resources on one of the other areas that are under developed like the asgard place also i cant get to tolana even though i have the tolan gate i cant even find it clipping. The desert could be extended without compromising RP in any way and would make the map feel much bigger equally the over-loader planet could have some fields around it without using that many entities
[QUOTE=eps200;22081846]also i cant get to tolana even though i have the tolan gate i cant even find it clipping.[/QUOTE] I can't dial it either. If you want to noclip to the tollan area, it's on the same level as the spawn room, to the left if you look at the stargate.
[QUOTE=tikay;22105951]I can't dial it either. If you want to noclip to the tollan area, it's on the same level as the spawn room, to the left if you look at the stargate.[/QUOTE] do you have to latest svn version?
To dial Tollana you need the Stargate Addon pack of assassin21 (read the txt file x_x )
New pictures of the sgc: [img]http://img33.imageshack.us/img33/89/rpstargatev2c0009.jpg[/img] [img]http://img685.imageshack.us/img685/3696/rpstargatev2c0011.jpg[/img] [img]http://img15.imageshack.us/img15/9585/rpstargatev2c0012.jpg[/img] [img]http://img38.imageshack.us/img38/7742/rpstargatev2c0013.jpg[/img] [img]http://img121.imageshack.us/img121/4562/rpstargatev2c0014.jpg[/img] [img]http://img408.imageshack.us/img408/3518/rpstargatev2c0015.jpg[/img]
My server runs this map and its very good however when people try and send a phx malp through the stargate to the sgc the server crashs. You could also do with a few more planets as well to make it more interesting or maybe expand the sgc a little.
looks epic
[QUOTE=Jejebond;22122175]New pictures of the sgc: [img_thumb]http://img33.imageshack.us/img33/89/rpstargatev2c0009.jpg[/img_thumb][img_thumb]http://img685.imageshack.us/img685/3696/rpstargatev2c0011.jpg[/img_thumb][img_thumb]http://img15.imageshack.us/img15/9585/rpstargatev2c0012.jpg[/img_thumb] [img_thumb]http://img38.imageshack.us/img38/7742/rpstargatev2c0013.jpg[/img_thumb][img_thumb]http://img121.imageshack.us/img121/4562/rpstargatev2c0014.jpg[/img_thumb][img_thumb]http://img408.imageshack.us/img408/3518/rpstargatev2c0015.jpg[/img_thumb][/QUOTE] Wow, that first one almost looked like a picture of the SGC set o.0. Amazing! SGC symbol on the last one still looks kind of funny, though. What's with the out of place black? Or is it some kind of lighting thing? Edit: Yeah, it's a little too dark. [img_thumb]http://www.gateworld.net/wiki/images/thumb/b/b5/Stargatecommand.jpg/300px-Stargatecommand.jpg[/img_thumb]
Woah, just noticed this map now. It is awesome! Keep up the excellent work! Cannot wait for V2!
i will reinstall gmod just for this.
Awesome map! Can't wait for V2
With the Alpha Location is meaningless, I meant, add some cool there, like camera screens, and such things. Currently it is just a simple lab without any use.
Ok, so the V2 will modify the sgc but nothing more because i have work a lot on him. I will work for bigger space and forest world on the final V3.
Any chance of a Code 9 lockdown feature?
Yes, it's a new "feature" too.
You, sir! I wanna take you to a win bar! Win bar, win bar, win bar! No seriously, seeing a stargate map being worked on again lifts my gaming heart.
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