The Facepunch Mapper's Texture Collaboration Project
125 replies, posted
i would join, but i don't like my textures being distributed like that.
[QUOTE=Bubz;31844043][thumb]http://uppix.net/5/3/5/28cfdfca9c790c03312f49a9098ef.jpg[/thumb]
My textures.[/QUOTE]
Those are some fantastic textures, no matter where you got them. I might dabble into some of those and see what they look like with some SSbumpmaps and specular masks.
[QUOTE=Aspen;31845914]i would join, but i don't like my textures being distributed like that.[/QUOTE]
To me, it's a win for the community if they can play on better maps, it's not so much about the developers getting lots of acclaim. If we all focus on being proprietary and working by ourselves, we will be stuck with long development cycles and small releases. Collaborating any sort of efforts that we can gets us closer to making bigger and better maps.
Now I do understand if your point is learning how to produce your own textures. I do some of my own photography and GIMP edits for textures and intend to make a portfolio for job applications.
Resurrecting.
Ah, well, I was planning to post anyway (and consequently resurrect). I'm looking into ripping Deus Ex: Human Revolution textures for anyone who has a serious hard-on for the Deus Ex style.
[QUOTE=Hostel;31973071]Ah, well, I was planning to post anyway (and consequently resurrect). I'm looking into ripping Deus Ex: Human Revolution textures for anyone who has a serious hard-on for the Deus Ex style.[/QUOTE]
I think that will go great for what I'm making.
This seems like a good place to share my BioShock textures. I'll PM you when I remember.
[QUOTE=Hostel;31973071]Ah, well, I was planning to post anyway (and consequently resurrect). I'm looking into ripping Deus Ex: Human Revolution textures for anyone who has a serious hard-on for the Deus Ex style.[/QUOTE]
Do that, and I may just have your children. Either that or get back into mapping, whichever you prefer, hehe.
[editline]30th August 2011[/editline]
I've been researching the very same thing.
Modified css´s train track model´s texture a bit; made it its own texture, sliced it in to pieces and made them scroll = a perfect illusion of moving tracks.
Might upload it at somepoint.
I'm having some trouble with ripping textures from DX3. The popular solution, 3D Ripper DX, is not working, and I have confirmed it's not working for anyone from other forums. I may have a different way to get textures from the game though.
[QUOTE=Hostel;32028074]I'm having some trouble with ripping textures from DX3. The popular solution, 3D Ripper DX, is not working, and I have confirmed it's not working for anyone from other forums. I may have a different way to get textures from the game though.[/QUOTE]
You could try texmod.
I want to join but my dropbox is full
great job to everyone who participates, though!
[QUOTE=Bubz;32030120]You could try texmod.[/QUOTE]
I had no luck with it. Steam is interfering and disabling the logger.
[QUOTE=Hostel;32034646]I had no luck with it. Steam is interfering and disabling the logger.[/QUOTE]
Try and get in contact with Rick (gib.me) and see if he can do some his reverse engineering trickery to decompile whatever package format the game uses.
I uploaded the moving track and wall textures + a prefab which gives an idea on how the track - textures
are supposed to be placed.
-snip- im dumb - its downloading all the files.
[QUOTE=killer89;32042624]I uploaded the moving track and wall textures + a prefab which gives an idea who the track - textures
are supposed to be placed.[/QUOTE]It took me a while to realize that "peanis_cupcake.vmf" wasn't a misnamed texture file...
Thanks for the invite Hostel, and for everyone that has made the textures, i will use some of them here and there for my mod, so i will give everyone credit that has a name in the folder. Thanks guys.
Ironically Bubz, your office textures are helping me out the most. HL2 Has no Office Textures.
[QUOTE=Neo Kabuto;32043903]It took me a while to realize that "peanis_cupcake.vmf" wasn't a misnamed texture file...[/QUOTE]
My bad.
I relocated the prefab to more suitable directory.
Two areas from my mod that were revamped due to some new fancy textures - Thanks Hostel and Bubz
[URL=http://imageshack.us/photo/my-images/24/infiltration20013.jpg/][IMG]http://img24.imageshack.us/img24/179/infiltration20013.jpg[/IMG][/URL]
[URL=http://imageshack.us/photo/my-images/824/infiltration20014.jpg/][IMG]http://img824.imageshack.us/img824/412/infiltration20014.jpg[/IMG][/URL]
You need to fix that top texture, it's very stretched.
Yeah, and most of my textures are 1024^2 as well, so you have to scale them down to .15.
Hostel in the room with green tiles, is the floor or wall suppose to be .15? And the wood one, the floor be .15?
[QUOTE=HoliestCow;32049048]Hostel in the room with green tiles, is the floor or wall suppose to be .15? And the wood one, the floor be .15?[/QUOTE]
Yeah, the green tiles. The white floor tiles should also be scaled down. The wood floor texture scale is a preference, but I use .15.
shouldn't it actually be .125 and not .15 if it's 1024^2? that is if you're making a 128 unit high wall? perhaps i'm being stupid and overlooking something but that's just always been my idea of it.
[QUOTE=Beanz;32054432]shouldn't it actually be .125 and not .15 if it's 1024^2? that is if you're making a 128 unit high wall? perhaps i'm being stupid and overlooking something but that's just always been my idea of it.[/QUOTE]
You're probably right.
Uploaded my windwaker textures.
The use of decals/overlays is at an all time low. If I can afford to, I will be working on some decals that will be versatile and/or modular. Members, if you are doing something for the project, consider decals.
I've ported some Quake textures from the first level if you guys want me to upload them, I'll be happy to.
[quote][IMG]http://i53.tinypic.com/121q5bd.jpg[/IMG][/quote]
I just joined and I have small problem. Anyone know how to fix this?
Also, would anyone in the project like to get all of the sims textures someone posted on Facepunch? I could add the all if you'd like.
my texture paths are incorrect because I use dropbox for lots of other stuff. If someone fix them they'll work.
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