First planetfall was great, i play on it from time to time, i look foward to V2!
[QUOTE=ShadowSand;14183408]Not specifically no. There have been too many ideas from too many different people for me to remember which ones came from who ><[/QUOTE]
I'm workin on getting you a lua coder :D
I've been meaning to talk to echo about the possible game mode, but I keep forgetting so I guess I may as well write it here and see what everyone else thinks. Basically, we were trying to decide whether there should be an actual gamemode or just scripts to make certain things better (like keycards). If we do have a gamemode, I was thinking that it would mostly be an RP script but with some differences.
For example, the jobs. Instead of 'anyone can get any job' (except for police etc. where you need votes) , I think that at least the military jobs should be in a military style. Basically, everyone starts as a civilian. From there, they can apply to join the military, and to be accepted they need a fairly high-ranking officer to agree. Then they choose their starting career path, and start at the lowest rank. Higher ranked people can promote them, and there could be a console variable to toggle whether they were promoted as soon as one person wanted them to be, or if you needed to have a vote among the officers, giving everyone a chance to say.
These are the career paths I came up with in a couple of minutes while playing L4D:
Civilian Pilot -> Combat Pilot -> Commander -> Captain
Marine -> Lieutenant -> Commander -> Captain
Mechanic -> Engineer -> Chief Engineer
Also, a civilian pilot can become a Lieutenant, and a Lieutenant can become a Security Chief. I wasn't sure if a Security Chief should be able to become a commander/captain or not. Civilian jobs would probably work in the same way as normal RP. Thoughts? Comments?
I never played rp in gmod so this may sound stupid. But how about some sort of Medic class, as in someone who can heal other players.
Besides that, sounds good.
I personally think that you should just get the map to a playable state before bothering to improve the textures. I want to try this out.
Shadow thats a great idea and all...but what me and echo were talking about was that first you should make it so that classes are built in so people don't have to switch gamemodes to play this map...I'll talk to you later about some more ideas.
[QUOTE=ShadowSand;14183408]Not specifically no. There have been too many ideas from too many different people for me to remember which ones came from who ><[/QUOTE]
The crashed fighter?
your critisising a map thats not out yet :P
[QUOTE=DaMastez;14198978]I never played rp in gmod so this may sound stupid. But how about some sort of Medic class, as in someone who can heal other players.
Besides that, sounds good.[/QUOTE]
um that has already been done
[QUOTE=ShadowSand;14198685]I've been meaning to talk to echo about the possible game mode, but I keep forgetting so I guess I may as well write it here and see what everyone else thinks. Basically, we were trying to decide whether there should be an actual gamemode or just scripts to make certain things better (like keycards). If we do have a gamemode, I was thinking that it would mostly be an RP script but with some differences.
For example, the jobs. Instead of 'anyone can get any job' (except for police etc. where you need votes) , I think that at least the military jobs should be in a military style. Basically, everyone starts as a civilian. From there, they can apply to join the military, and to be accepted they need a fairly high-ranking officer to agree. Then they choose their starting career path, and start at the lowest rank. Higher ranked people can promote them, and there could be a console variable to toggle whether they were promoted as soon as one person wanted them to be, or if you needed to have a vote among the officers, giving everyone a chance to say.
These are the career paths I came up with in a couple of minutes while playing L4D:
Civilian Pilot -> Combat Pilot -> Commander -> Captain
Marine -> Lieutenant -> Commander -> Captain
Mechanic -> Engineer -> Chief Engineer
Also, a civilian pilot can become a Lieutenant, and a Lieutenant can become a Security Chief. I wasn't sure if a Security Chief should be able to become a commander/captain or not. Civilian jobs would probably work in the same way as normal RP. Thoughts? Comments?[/QUOTE]
so a modified versio0n of rp and with new weapons but i love the keycard idea love it so much
[quote=MackAlda2k6]Shadow thats a great idea and all...but what me and echo were talking about was that first you should make it so that classes are built in so people don't have to switch gamemodes to play this map...I'll talk to you later about some more ideas.[/quote]
I'm really not sure what you mean, but I will be Steam loads today so hopefully we will actually be able to talk.
[quote=Cheshire_Cat]The crashed fighter? [/quote]
That one! Yes I will likely make a crashed fighter, no it will not be repairable, no it will not have weapons you can take and use somewhere else. However, if I can fit in a workshop somewhere then it will have components for that.
[QUOTE=ShadowSand;14214761]I'm really not sure what you mean, but I will be Steam loads today so hopefully we will actually be able to talk.
[/QUOTE]
Well as of today I'm leaving for a week vacation but I'll try to stay in touch via facepunch.
it looks cool but the textures look like half life 1
[QUOTE=johan svensk;14216329]it looks cool but the textures look like half life 1[/QUOTE]
That's only because the pictures are taken from a long way away, and at the moment they are all just blocks of one texture across whole buildings. Hopefully it will look better once I put a little more work into making them look nice.
I can't goddamn wait :3
I have written all the code for an update to the website, including some news on the map, but the FTP server isn't working at the moment and Kraven (the guy who bought the webspace for me) isn't online, so I will just post a copy here:
I still haven't got that stupid tank working. However, I added a little bit to the
exterior of the ship and the ground base, started work on the landscaping (lots of hills in some places)
and made part of an entrance to an network of underground tunnels.
Also, I decided that rather than just making a crashed fighter, it will in fact be a frigate. These are slightly larger craft, usually with a 5-25 man crew. This will be one of the very small 5 man crew ones. Basically the same idea as the fighter, just it will take up a little more room, let people walk around in it a bit etc. Depending on how it ends up, I may well make it so the core in the frigate is leaking radiation, so when you first get there you slowly die, but you are able to fix it, thuse making the wreck into a handy base.
1.YAY
2.oh no
3.Dead
[QUOTE=nom nom im a sandvich;14231712]1.YAY
2.oh no
3.Dead[/QUOTE]
What?
I've been working more on the tunnels, fixing bugs, adding more lighting to unlit areas and hopefully put in the Core Dump button. I'm just about to text b2-3 with 'The Point of Building' group once they get their server working.
Planetfall V2? I. Want. It.
Seriously, I liked the older versions, and shall likely like this version too. Just as long as I don't need anything for it (other than itself and gmod, of course).
Will I need anything else for it?
If possible, i would gladly beta test it for you.
Make the control room more impressive, like a (reinforced) glass floor looking over the camps on the bottom.
And terrain. Rolling hills, etc.
And if the engines were damaged, add a couple of pipes askew, and one of the engines misfiring.
Everything is Pakratted into my maps now, so you won't need anything extra. For information on beta testing, look here:
[url]http://www.planetfallrp.com/PFV2.htm[/url]
The control room certainly will look nicer. It's at the top of the front section though, so it will have glass windows but facing up/forwards rather than down (remember it was designed as a space ship, not an air base). Terrain is already going in. I've done about 30-40% of it already. I will update the first post with some slightly nicer looking numbers...
[QUOTE=ShadowSand;14224305]1 I have written all the code for an update to the website, including some news on the map, but the FTP server isn't working at the moment and Kraven (the guy who bought the webspace for me) isn't online, so I will just post a copy here:
2 I still haven't got that stupid tank working. However, I added a little bit to the
exterior of the ship and the ground base, started work on the landscaping (lots of hills in some places)
and made part of an entrance to an network of underground tunnels.
3 Also, I decided that rather than just making a crashed fighter, it will in fact be a frigate. These are slightly larger craft, usually with a 5-25 man crew. This will be one of the very small 5 man crew ones. Basically the same idea as the fighter, just it will take up a little more room, let people walk around in it a bit etc. Depending on how it ends up, I may well make it so the core in the frigate is leaking radiation, so when you first get there you slowly die, but you are able to fix it, thuse making the wreck into a handy base.[/QUOTE]
I thought it might be that, but I couldn't see how you got 'oh no' from me adding landscaping and a tunnel network.
Anyway, we eventually got to do the TPOB group beta (we try to have one once every month or so to test it with more than 2 or 3 people), and we found several bugs, they suggested several improvements... I did some stuff, but I plan to get a LOT more done tomorrow.
Wow it looks amazing.
[QUOTE=ShadowSand;14224305]
Also, I decided that rather than just making a crashed fighter, it will in fact be a frigate. These are slightly larger craft, usually with a 5-25 man crew. This will be one of the very small 5 man crew ones. Basically the same idea as the fighter, just it will take up a little more room, let people walk around in it a bit etc. Depending on how it ends up, I may well make it so the core in the frigate is leaking radiation, so when you first get there you slowly die, but you are able to fix it, thuse making the wreck into a handy base.[/QUOTE]
good to see that you when with my idea......the uss RAYHALO make a nice base
Shadow! You actually made a thread finally! Took you long enough! Love the versions so far, and like the pics you have for this version.
Most of the landscaping is finished now (at least to a basic level), the last of the unlit places have been lit, I added anti-noclipping to one of the main secrets on the ship, as well as the tower. Parts of the underground base are now there, the power system is a little more reliable and there's now a couple of hatches between the interior/exterior of the ship.
At first I wasn't sure if I should put the hatches on because they wouldn't have such things on a space ship except for if/when they land or for maintence. But then I decided that without them, it just wasn't Planetfall. I will try to remember to take some new pictures when we beta test in a couple of hours and post them here.
I do have one question about the ability to disable/damage some of the interior systems. If we can damage them, can we repair them? You know, give engineering something to do.
i will beta test i need your steam account name plese
His steam name is the same as his steam name. He will give it to you(I know it, as hes my friend on steam, so i have added him.).
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