• RP_Planetfall_V2 WIP
    881 replies, posted
Lack of PF updates due to christmas lolz, there you go :downs:
[QUOTE=Kaffo;19466848]Lack of PF updates due to christmas lolz, there you go :downs:[/QUOTE] Haha, I understand. It's all cool, aha.
Did a fair bit of work on PFv2 today, and I think I may have fixed the crashing. I tested a few theories like compiling without lights, building cube maps, or only compiling the part that crashed. None of these worked, but then I realised that the water in that area is in 2 blocks, and the top of the blocks are at different heights. At first I was just kinda 'huh, thats not physically possible', but then it occurred to me that the source engine probably doesn't like that happening. So, I have now either fixed the crash, or spent considerable amounts of time moving things around and making a new hill that looks ugly, but I haven't had time to test yet. Oh, and assuming it does work, I will make the hill pretty. If you don't believe me, just look at how the crash site looked originally, and how it looks now.
Lol @ ugly hill :v:
Damn you Kaffo.
10 of our pages just got sucked into the mysterious black hole known as Facepunch. As for the map, I tried to test it, but had completely forgotten about the leak. Ever since I <possibly> fixed the crashing bug, the map has had a leak, and though I found and fixed three, it's still getting them. Anyone who has ever had one of these knows that they are not easy to find, so please be patient while I silently rage about how annoying hammer is.
[QUOTE=ShadowSand;19641960]10 of our pages just got sucked into the mysterious black hole known as Facepunch. As for the map, I tried to test it, but had completely forgotten about the leak. Ever since I <possibly> fixed the crashing bug, the map has had a leak, and though I found and fixed three, it's still getting them. Anyone who has ever had one of these knows that they are not easy to find, so please be patient while I silently rage about how annoying hammer is.[/QUOTE] Heh...be glad it hadn't decided to change all your entities into invalid classnames yet...then keyboard will really hit the monitor.
[QUOTE=IronPhoenix;19642266]Heh...be glad it hadn't decided to change all your entities into invalid classnames yet...then keyboard will really hit the monitor.[/QUOTE] If that happened, I would stop working on the map ^^ Now, cee has told me a stupidly easy way to find leaks. I have no idea why I haven't found this method before, because I have looked, but every method I found seemed really complicated. Anyway, I found the last leak very quickly, closed it, compiled without lights, and it still crashed. Unless anyone can think of a way to fix it, I will likely have to remove the underwater tunnels completely, and just put an entrance somewhere else in that general area.
Copy all the brushwork and start from square one?
Yeah, cos that's not happened before :( Also, nice to see that Iron Phoenix is still having a lookse after all these years ;)[B][URL="http://www.facepunch.com/member.php?u=7963"][/URL][/B][IMG]http://www.facepunch.com/[/IMG]
I haven't actually tried anything yet, but I did come up with a few new things to test on the Planetfall crash. At the least, I should be able to figure out what is actually causing it and make sure I don't do it again. Puzzler is really coming together though. I fixed a compile bug in part 1, so that and part 2 are both pretty much finished now. I just need to test a few new bug fixes I made yesterday, and if they work ok then that'll be it. Before I release them though, I want to 'finish' the lobby map which will link the parts together. I say 'finish', because every time I release a new part, I will have to update the lobby, and I will likely add things like new secrets and traps along the way as well.
More traps and tests please.
Actually, 10 pages didn't go missing, pages just got expanded by 40 posts, so each page has 80 posts on rather than 40.
[QUOTE=The_Final_Stand;19705766]Actually, 10 pages didn't go missing, pages just got expanded by 40 posts, so each page has 80 posts on rather than 40.[/QUOTE] Oh... Fair enough :P
Ok, I couldn't figure out what was wrong with the lake tunnel, and I got bored/annoyed with it so I just pulled it out and put the old terrain back there. I had planned to do more, like sort out the doors for the lockdown, but I ended up only having time to put in a load of new cube maps (meaning better lighting/reflections) before uni.
Next beta run for puzzler?
Well, I think it's actually finished, but I'm happy to do a beta whenever we have server and people are online. Getting a server isn't particularly easy though, so I will have to talk to a few people and see what I can do. Today, I started making a plan/map of the PFv2 ship. While working on it, I realised that all the decks are incorrectly numbered. The top one is 6, the lowest one the lift goes to is 2, and the lower hanger is the only thing on deck 1. I was going to leave the numbering as it was, but that would have messed up the maps I was making, so I've corrected the numbering in the next version of the map. So far, I've finished the images for Deck 6, half of 5 and half of 4 (I got confused, don't ask). It's tedious work though, so it will take a while to finish the rest. [B]Edit: [/B] Looks like we can get a server from SnakeDoctor by tomorrow night. So assuming enough people are online tomorrow (me, Kaffo and one or more others) then we will do a Puzzler run then. That is, Puzzler Lobby, Part 1 and Part 2. And if we have time/feel like it we may mess around on other maps a bit as well. All puzzler maps and most resources are in an SVN which I will give out whenever we play. If you do want it earlier, ask me. I say most resources because several of them are in the Planetfall SVN, so that is also required (for those who don't have it already, the PFv2 SVN link is on the OP).
The map is win. just give me a version with env_cubemap and I will be happy.
Okay, I may have been slightly distracted by Planet[B]Side[/B] last night. Blame Kaffo. Yeah, it's all his fault... :ninja: Also, [QUOTE=J-PEG]The map is win. just give me a version with env_cubemap and I will be happy.[/QUOTE] Thanks, but the map already has cube maps. If it didn't you would see missing textures on every single reflection, and the lighting of all reflective surfaces would fail. All I have done in the latest (unreleased) version is add in more cube maps, thus making it better. Oh, and I got a second offer for a PF server whenever I need it, but not 24/7. I don't know specifics, but I expect that both servers would be at least 10-16 players, so plenty of room for whatever we need. For those of you who are waiting for 'the next PF/Puzzler run', PLEASE message me on steam. If you do, I'm pretty much guranteed to organise one right there and then. The only times I won't is if I'm in the middle of a game I can't stop like Planet[B]Side[/B] or L4D2, in which case I will probably organise it when I finish.
Damn you Kaffo... Anyways, count me in for the next run.
He lies you see, HE said "HEY LETS PLAY PS LOL" as a joke as I said "ok lets do it" and with NO OBJECTION he resubcribed along with myself and we played it. Therefore blame lies with the sand of shadows :biggrin:
Damn you Shadowsand... Nah, not as catchy as "Damn you Kaffo". "Damn you Shadow" perhaps?
lol
No. Damn you Kaffo still sounds better. I really enjoy playing this map again now that my new Alienware laptop can handel it. (Big simily here).
Look's really good :D
Actually, I need to get my arse back to work on the Lua, if you see me on steam, please tell me to do some work, unless I give you a reasonble reason :P
Well, I've done a little more work on those deck plans. The ones for deck 5 and 6 are finished and shown below, #4 is almost finished. [IMG]http://www.planetfallrp.com/Images/PF%20Plan%20Deck%205.jpg[/IMG] [IMG]http://www.planetfallrp.com/Images/PF%20Plan%20Deck%206.jpg[/IMG] Other than that, I have started work on Puzzler part 3 (not ready for the first beta yet though), but I don't really want to work on PFv2 itself until I get these plans done, since they will be a MASSIVE help in figuring out where there's room to put in maintenance tunnels etc. [B]Edit:[/B] Oh, and those plans are 100% to scale/accurate. I took a screenshot from hammer then drew over the top.
Plan of deck 4 is finished: [IMG]http://www.planetfallrp.com/Images/PF%20Plan%20Deck%204.jpg[/IMG] Oops, forgot to turn of the transparancy before I saved it as a jpg... oh well, I have the original .psp file still.
That's a lot of entities.
[QUOTE=nardix;20104245]That's a lot of entities.[/QUOTE] Around 183% of the suggested maximum I believe. That's 10% above cerberus, and 20% above PFv1-6
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