Dur. I never had set it to anything else. I get everything [b][i]EXCEPT[/B][/I] the textures, or are you to retarded to realize what I said?
[highlight](User was banned for this post ("Rule #2 / Rule #5" - Terrenteller))[/highlight]
You make no sense and deserved to be banned for being rude to a member of the dev team. The textures DO work on the server, you are just getting everyone confused. The doors not working indicates that it is too much entity memory being used that's causing the crash, and that's one of the things I thought it was in the first place.
Awsome cant wait, these maps are always awsome they would be better with some kind of Rp though =)
The fact that he chose to keep the planetfall server is a very lucky fact for us indeed. Let's see when shadow can be arsed to fix the newest version, not saying he has too but it would be nice :)
He will, he will. all in his own time.
You do want a quality piece of work, right?
Hehe, yeah, methinks there will be alot of waiting, shadow tends to do alot of mapping at once then slow down for a bit then go crazy again. And thats a good thing cos it means he never really gets bored of it and he always comes back with a big bank of ideas. Just give him a bit and we will be back in action! :D
[QUOTE=Kaffo;14901018]Hehe, yeah, methinks there will be alot of waiting, shadow tends to do alot of mapping at once then slow down for a bit then go crazy again. And thats a good thing cos it means he never really gets bored of it and he always comes back with a big bank of ideas. Just give him a bit and we will be back in action! :D[/QUOTE]
Hah , i noticed. I'm not worried tho, it's not like has any obligation to continue mapping though :)
[QUOTE=Floater;14135587]your texturing always makes my eyes bleed
but the brushwork looks good[/QUOTE]
I have to agree on that one.
Shadow tends to texture stuff with wierd textures the first time round then they do get better. Like when he retextured the old PF that made it much much better than it was. All he needs to do it experiment a little more but atm hes focusing on the brushwork to get the basics done.
First the shape, then the paint.
I love it when I don't have to actually answer questions because other people do it for me... As long as they get it right.
There is a occation where I do get shouted at for saying something silly though :V
Poor Kaffo.
We're just humans, we don't know everything.
Ah yes you poor humans, so little you know!.....wait you weren't ment to know that *warps back to mothership*
Hi guys recently killed my interweb connection but i got new one now so expect lots of constructive comments (yeah right!)
Oh noes nom nom is back everyone run!
Speaking of which, I forgot to post! Hai guise! Also, Shadow, I didn't know he was a dev team member, sorry.
Oh hai
[QUOTE=rookieroo24;14962727]I didn't know he was a dev team member, sorry.[/QUOTE]
so you would only say that to non dev team members?
I was saying sorry because I didn't know you were dev team. Did it not look like that? If not, damn, if so good.
Now now, don't forget that getting angry sometimes is good for the work flow.
Yes, I know. But too much anger bottled up is where murder comes from.
For those who aren't in/don't read the group announcements, CarHeadButt is back, and we will be running a new PF Run event on Sunday. More info on the group page or on here in a few hours.
Yay!
Will puzzler also be on? Because I want to finish that.
Yay!
Will puzzler also be on? Because I want to finish that.
b2-5 looks fantastic, cant wait for the release! but some little things i think you should add:
-a main bridge, controlling the shield and alarm, but not the core!
-an entrace to the glass-headed tower
-something useful in the cave (maybe a big underground base?) and functions to that generator too
-the first cave shouldn't be so high
-the core dumping is buggy, the "dumper" wont hit out the core fully
-the core should detonate only when on the ground, or hit by something like many AR2 bullets
-the square-based tower next to the main base shouldn'T have so many glass
-setting titles for the buttons like functions, etc
-the textures should be better (i know making textures is hard, but please at least bumpmap them!)
-cubemapping!
-in the core room, under the core, that rotating thingie wont stop when the core is dumped
-shield can be activated without the core
-dors wont work without the core
b2-5 looks fantastic, cant wait for the release! but some little things i think you should add:
-a main bridge, controlling the shield and alarm, but not the core!
-an entrace to the glass-headed tower
-something useful in the cave (maybe a big underground base?) and functions to that generator too
-the first cave shouldn't be so high
-the core dumping is buggy, the "dumper" wont hit out the core fully
-the core should detonate only when on the ground, or hit by something like many AR2 bullets
-the square-based tower next to the main base shouldn'T have so many glass
-setting titles for the buttons like functions, etc
-the textures should be better (i know making textures is hard, but please at least bumpmap them!)
-cubemapping!
-in the core room, under the core, that rotating thingie wont stop when the core is dumped
-shield can be activated without the core
-dors wont work without the core
Thats a old version your playing, alot of the things have been changed :)
What version are we on now?
V2-4-2 methinks but that's the broken one, V2-4-1 is the latest working one.
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