• L4D \ L4D2 \ Dear Esther \ Nuclear Dawn \ CS GO \ Other Maps Ports for SFM & Garry's Mod
    100 replies, posted
[QUOTE=Stiffy360;46947920]I should really get the Dear Esther maps working. Might have to edit a few vmts. (I'll require you to have the game and mount the content to use it, since the maps are pretty much what make Dear Esther.) Also I'll lower lightmap scale since you'd only really be using for posing.[/QUOTE] I dunno if that's possible since Dear Esther textures use $3wayblend which is unsupported on earlier versions of Source. I tried it with L4D2 and it broke the map. Can VMT editing save it?
[QUOTE=The Kins;46951148]Awesome! A while back I started twiddling around with de-apocalypse-ing Barlowe Square a bit (mostly just deleting car pile-ups, temporary fencing, checkpoints etc.)... sadly I also had to disable most of the cubemaps because there were too many for SFM's liking. Maybe I'll get around to finishing it at some point. It's a very big map.[/QUOTE]I delved into it a few times and yeah, it's so big it slows Hammer to a crawl sometimes. I'd really like to see you finish it though, it'd be excellent for posing!
[QUOTE=MaddaCheeb;46951486]I dunno if that's possible since Dear Esther textures use $3wayblend which is unsupported on earlier versions of Source. I tried it with L4D2 and it broke the map. Can VMT editing save it?[/QUOTE] 3-way blend is only used on the clouds afaik. EDIT: only used on fx textures really. so nothing too important, but I'll still have to tweak things to get them working.
Got the maps loading [t]http://cloud-4.steamusercontent.com/ugc/46493995003880437/1F29374C45F657473644E7ADABC47ED82B5F8C25/[/t]
So, I don't mean to steal the show from Aeon, but I got Contagion's Aurora Estates compiling for SFM with the exterior intact. [t]http://i.imgur.com/mmf98vw.jpg[/t] I've removed some ragdoll corpses and the "missing people posters" decals, but for the most part it's still pretty apocalypse-y. Needs a few more tweaks before I'm comfortable with setting it out into the world at large.
Nah man, it's no problem whatsoever! I'm just porting over some house interiors and making the lighting less dark, there's definitely still a place for your ports too.
I got a little carried away. [t]http://i.imgur.com/EGVhst0.jpg[/t] EDIT: Yes, I know, the latest BSPSource hates texture alignment with a passion.
That's looking really good! I may not even have to bother with what I'm doing v:v:v
Someone emailed me and politely requested a couple of CS:GO map ports. I ran into a very annoying bug with Overpass: [t]http://i.imgur.com/5B4Ry9s.jpg[/t] If you know the cause of this, please let me know! On the upside, [url=https://dl.dropboxusercontent.com/u/25843724/sfm/csgo_season.7z]I also converted de_season[/url].
Probably a stupid question, but is the surface nodraw?
I have a eye on the L4D2 custom map named Suicide Blitz, which is verry great, to port to SFM. Any ideas or can i make a request?
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