[QUOTE=djshox;17405890]Yes, just a dark olive green for the diffuse texture and a noise texture for the bump map.[/QUOTE]
That.
I will map in a little bit. Zuim, why haven't you been on steam? Oh, wait, you messaged me yesterday.
WARNING: PROOF OF THIS PROJECT'S LIFE BELOW
[URL=http://img29.imageshack.us/i/roofdoneangled.png/][IMG]http://img29.imageshack.us/img29/4257/roofdoneangled.png[/IMG][/URL]
[URL=http://img27.imageshack.us/i/roofdone.png/][IMG]http://img27.imageshack.us/img27/7650/roofdone.png[/IMG][/URL]
For Comparison:
[URL=http://img35.imageshack.us/i/20594338342dc69d114o.jpg/][IMG]http://img35.imageshack.us/img35/3994/20594338342dc69d114o.jpg[/IMG][/URL]
Holy freakin shit, that looks NICE, man!
[QUOTE=ThatStupidGuy;17412472]Holy freakin shit, that looks NICE, man![/QUOTE]
I know, right?
Now let's see it in game...
[QUOTE=Lord Ned;17413017]Now let's see it in game...[/QUOTE]
Working on it now...
So I see it progressed since I saw on stream. Looks great.
[QUOTE=Gaybacon;17413070]Working on it now...[/QUOTE]
Can't wait to see the whole building...
Nevermind, can't wait to see the whole Main Street.
Know what, can't wait to see the whole PARK!
:D Me too!
Looks AMAZING bacon!! A hell of a lot better than my monorail station is turning out :P
Models always have more detail Jonny. Its going on top of my building because something like that would be pretty hard to do in hammer.
[QUOTE=Props;17414264]Models always have more detail Jonny. Its going on top of my building because something like that would be pretty hard to do in hammer.
.[/QUOTE]
yeah.. that's true.
[QUOTE=Props;17414264]Models always have more detail Jonny. Its going on top of my building because something like that would be pretty hard to do in hammer.
.[/QUOTE]
Best thing is that we got a great team of modelers.
Yeah! :D
You guys should have a blog - The Making of Walt Garry World.
[QUOTE=ThatStupidGuy;17417414]You guys should have a blog - The Making of Walt Garry World.[/QUOTE]
No, we already got a forums... Not needed.
But I have a blog: [url]http://imaginehat.wordpress.com[/url]
I thought that was more of just news than a blog.
[QUOTE=Props;17421845]I thought that was more of just news than a blog.[/QUOTE]
Yeah, but we don't need that... I think.
[url]http://www.garrysmod.com/news/[/url]
[QUOTE=Samuelgames;17423071]Why benji? They only have a proof of concept and a single model done. Plus I doubt that It'll be actually be good[/QUOTE]
Actually, we got more. The problem is: they are with dev textures, and the mappers don't want to show them with dev textures.
I'm guessing you want to make this map even awesomer and have custom particle effects. I'd be glad to to help with them if needed.
[QUOTE=Foda;17423258]I'm guessing you want to make this map even awesomer and have custom particle effects. I'd be glad to to help with them if needed.[/QUOTE]
Custom particle effects would be nice, after all, Disney World is not Disney World without fireworks.
[QUOTE=Samuelgames;17423071]Why benji? They only have a proof of concept and a single model done. Plus I doubt that It'll be actually be good[/QUOTE]
Why not? It's a feature article on a really great idea. I've been following this project and plan on to continue writing articles about it as it makes progress.
[QUOTE=Benji;17423395]Why not? It's a feature article on a really great idea. I've been following this project and plan on to continue writing articles about it as it makes progress.[/QUOTE]
Benji, I cannot stress how much that article will help us. I already received 4 people wanting to join. Thanks a bunch.
hey benji do you knoe THE garry? haha
[QUOTE=tj0223;17423538]Hey Benji, do you know THE Garry? Hahaha[/QUOTE]
Fixed.
[QUOTE=Zuimzado;17423639]Fixed.[/QUOTE]
I was to excited about the article to check that! Hahaha :)
I can make textures, not amazing, but O.K. textures. (btw IMO this is gunna die)
[QUOTE=armydude359;17424022]I can make textures, not amazing, but O.K. textures. (btw IMO this is gunna die)[/QUOTE]
So, why would you want to join a project that you think is going to die?
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