Those missing textures are Portal 2, pretty sure I fixed those in the content update but I'll check the signs again. I'll definitely do the per-vertex lighting and cubemap fix, I had no idea workshop broke so much :v:.
I also heard some stuff about a soundscape bug? Something about CSS soundscapes overriding the default ones. Not sure if that was just a client error or if workshop broke that too, but if anyone just hears dogs barking everywhere, let me know.
[QUOTE=TurtleeyFP;47463730]Those missing textures are Portal 2, pretty sure I fixed those in the content update but I'll check the signs again.
I also heard some stuff about a soundscape bug? Something about CSS soundscapes overriding the default ones.[/QUOTE]
Ah, that explains it, Portal 2 is basically the only thing I don't have mounted.
And I don't remember having any soundscape issues myself, but I've heard of that happening to other people in various maps before.
EDIT: Woo, 100 posts! ...In 3 years...
This looks fantastic!
How do you fix per-vertex lighting?
[QUOTE=KnightVista;47464194]How do you fix per-vertex lighting?[/QUOTE]
It's not to much "fixing" if you likely didn't utilize it in the first place.
Go to the advanced compiler window and add -staticproplighting to the VRAD command line, beware that it won't work on props that have normal maps or phong shading:
[URL]http://developer.valvesoftware.com/wiki/Advanced_Lighting#Compile_Options[/URL]
For bushes and scrub and leafy trees, I also like to set their individual lighting properties in hammer to "ignore normals" so that the lighting is more soft and volumetric. It's harder to notice polygons that way.
[thumb]https://dl.dropboxusercontent.com/u/27508759/maps/sonicshouse/howtolighting.gif[/thumb]
(make sure you use it with the -textureshadows command if you don't already have it enabled, otherwise there probably won't be enough light filtering through the foliage to lighten what's behind the frontmost polygons)
So for some reason the barber shop and the hospital have a weird huge map looking texture on the walls.
[thumb]http://i.cubeupload.com/71Nl67.jpg[/thumb]
[thumb]http://i.cubeupload.com/LSxfWq.jpg[/thumb]
[thumb]http://i.cubeupload.com/b57vUI.jpg[/thumb]
Any idea why this might happen? I'm not even sure what this textures from.
No clue, it's not from the map.
This is an accurate representation of ghost towns in the middle of fucking nowhere. California is filled with them.
[QUOTE=madmanmad;47464499]So for some reason the barber shop and the hospital have a weird huge map looking texture on the walls.
[thumb]http://i.cubeupload.com/71Nl67.jpg[/thumb]
[thumb]http://i.cubeupload.com/LSxfWq.jpg[/thumb]
[thumb]http://i.cubeupload.com/b57vUI.jpg[/thumb]
Any idea why this might happen? I'm not even sure what this textures from.[/QUOTE]
planning a heist?
[QUOTE=TurtleeyFP;47464538]No clue, it's not from the map.[/QUOTE]
It's not related to the map, huh...
My textures must be a bit fucked up then, crap.
Everything else looks fine though, probably one of my favorite looking maps in recent years.
So a bit of an update:
I did some testing and it turns out, my optimization methods broke :v:. FPS on the map is really bad, and though I can't promise 60fps for toaster ovens, there's some things I can do to make it less laggy. I'm going to release a patch, eventually, that fixes the lag problem.
If that fixes it, after that I'm going to reupload it to [url=garrysmods.org]garrysmods.org[/url], a cool remake of the original site with no filesize limit. It should be easier to share and download in just 2 installations - one for the map, and one for the content.
Finally, after both of those are done, I'll start working on a night version to upload on both sites. Not sure how far ahead this should be, but not far.
I'd love to use this on my server, but it depends on to many other games content that 90% of the community don't even have. The materials from games other than HL2 & CS:S should be packed into the map or at least into those other content packs.
[QUOTE=The Commander;47470837]I'd love to use this on my server, but it depends on to many other games content that 90% of the community don't even have. The materials from games other than HL2 & CS:S should be packed into the map or at least into those other content packs.[/QUOTE]
I would pack the L4D2 content, but there's two major things stopping me. #1 is the potential copyright issues, which would be noticed super easily if the map gets popular, and #2 is the fact that the L4D2 content alone would fit into about 20-25 more 100mb 'content packs'. On top of the 7 packs of actual custom content, that would just push it beyond anyone ever trying to download it.
I might think about including them in the garrysmods.org upload, but then there's still the problem of bandwidth. For the people that [i]do[/i] have L4D2, it would be a few extra gigs for no reason.
[QUOTE=TurtleeyFP;47470933]I would pack the L4D2 content, but there's two major things stopping me. #1 is the potential copyright issues, which would be noticed super easily if the map gets popular, and #2 is the fact that the L4D2 content alone would fit into about 20-25 more 100mb 'content packs'. On top of the 7 packs of actual custom content, that would just push it beyond anyone ever trying to download it.
I might think about including them in the garrysmods.org upload, but then there's still the problem of bandwidth. For the people that [i]do[/i] have L4D2, it would be a few extra gigs for no reason.[/QUOTE]
Valve would not care about a community made map on a third-party game using their content even if it did get popular (Unless your selling it).
Haven't even played it yet but I already love this map so much.
The fridge doors in the trailers don't open properly. And I'm still missing some bumpmaps despite having all the games you wanted use to mount mounted.
I have no idea what's up with the fridge doors, I remade them and their origins are working but they're still not working.
Which bumpmaps are missing?
[QUOTE=TurtleeyFP;47475335]I have no idea what's up with the fridge doors, I remade them and their origins are working but they're still not working.
Which bumpmaps are missing?[/QUOTE]
[IMG]http://cloud-4.steamusercontent.com/ugc/543022736911711589/39B78CC61C85956FBBCACA0AD63ABFAAE0AC0A4B/[/IMG]
And the tile floor inside the tavern. At least that's what I remember.
Sorry for the bump but have you done any update to the map as of lately? because even with all the content packs I still have missing textures on trees and walls that can be seen through.
I checked out the map earlier and i didn't see many errors at all only about 3-5 do you have css or hl2 mounted??
Yeah I checked it out earlier as well, only error I had was a missing roof on a small blue-ish building at the edge of the map. Oh and some missing envmaps on the interior walls in one of the center buildings.
Sorry, I've been pretty busy with other stuff. I did find a way to improve FPS by a bit, but unless Workshop's filesize limit is fixed then I can't really include L4D2 stuff. The subscription rates have pretty much dropped to 0 in the last few weeks, but if anyone's still playing then I guess I can push out an optimization update.
[QUOTE=TurtleeyFP;47780634]Sorry, I've been pretty busy with other stuff. I did find a way to improve FPS by a bit, but unless Workshop's filesize limit is fixed then I can't really include L4D2 stuff. The subscription rates have pretty much dropped to 0 in the last few weeks, but if anyone's still playing then I guess I can push out an optimization update.[/QUOTE]
I'm still playing it. I hope that more maps similar to this one are made by you; chaparral looks astoundingly beautiful.
:jaw drop:Best Unheralded Map in the Garry's Mod Workshop.
Hate to bump the thread but this map has stopped working for me.
The map refuses to load and i get an error in the console about too many decals?
[QUOTE]Warning: Table decalprecache is full, can't add decals/decalgraffiti027a_cs
Host_Error: CVEngineServer::PrecacheDecal: 'decals/decalgraffiti027a_cs' overflow, too many decals
[/QUOTE]
Really bizzare as i could load this map before hand perfectly fine, any idea whats happening?
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