The_HAVOK
Is it possible to add CUDA support to compilers? Yes, yes, I know that this is fantastic, but suddenly it really is done.
Yeah that would be nice. There is a GPU accelerated compiler (I think even CUDA) already out there on GitHub. However the performance gains of that one are not that great and the results seem to have some lighting issues/differences. The development seems to be inactive as well.
Adding GPU acceleration is one hell of a job, and it'd require rewriting most, if not all of VRAD.
It's probably way out of scope for this. The complexity of something like that is probably why the GPU accelerated RAD In question is inactive.
Would it be feasible to increase the displacement limit to the Counter-Strike: Global Offensive's? (32768)
Probably why Valve invested in the distributed server compiling (though maybe GPU acceleration wasn't advanced enough 15 years ago).
I tried out this compiler on my city map, but all of the mounted L4D textures ended up being fullbright.
https://files.facepunch.com/forum/upload/146362/008fde7c-4de1-49a7-a714-6619029c3c1b/20190221192623_1.jpg
Is there a way I can fix this without moving all of the used L4D textures to the Garry's Mod directory, or am I going to have to do that?
"Garry's Mod directory"?
did you put these into the gmod bin folder? because if you did you are doing it wrong, these are for Source 2013 MP
Yeah, I did put them there. I guess I'm doing it wrong, then. Thanks for the heads up.
Include the game folders in both gameinfo.txt and mount.cfg
Hi, Facepunch has updated the limitations of the Source engine. The problem is that your compilers are now obsolete if you exceed their limitations. I am currently working on a very large map and some entities like trigger_teleports, func_breakable and func_door _rotating no longer work. I went back to the compilers provided with gmod (and recently updated), and the problem is gone.
Only, your compilers have the advantage of being able to compile the dynamic props as props statics, which is not the case of those of gmod. So if you can update with the new limitations it would be great!
Thx a lot.
I'm not going to be continuing development for HCC, Slartibarty's Slammin' Source map tools are superior in every aspect.
You should use those instead, I'm trying to help him out a bit with refining those, he actually knows C unlike me...
Oh pity then. In any case, a big thank you for your work, it allowed me to continue my map while it was well above the limitations before this famous update! ^^
Thx a lot for the link. ;)
Agreed. If it hadn't been for your tools, I would have never been able to finish Truenorth.
I do not have a sdk base 2013 mp file just sourceSDK and then bin and inside there were none of those filesto replace to I put them in and when I tried running hammer through sourcesdk tool instead of gmod gbin it crashes saying im missing things
nvm im dumb I didn't install that one
how do I install custom materials into it as in workshop content packs to edit a map
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