wow bunglist
this looks very great,...seriously! :)
hey heres the stasis chamber from 'the kindred part 2' enjoy :)
[IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0003-1.jpg[/IMG]
[quote=yorkus;18695301]hey heres the stasis chamber from 'the kindred part 2' enjoy :)
[img]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0003-1.jpg[/img][/quote]
w0w!
Damn man, you are good! Keep it up! I love it!
Love that stasis chamber :D
Very Very Nice Yorkus,
Are you planning on doing the "Bubblers" from the Atlantis Corridors?
they are the large rectangles filled with water that bubble periodically
Edit:
One of these
[IMG]http://bunglist.com/gwiki/images/9/99/Vlcsnap-4233142.JPG[/IMG]
[QUOTE=Pelenor;18708399]Very Very Nice Yorkus,
Are you planning on doing the "Bubblers" from the Atlantis Corridors?
they are the large rectangles filled with water that bubble periodically
Edit:
One of these
[IMG]http://bunglist.com/gwiki/images/9/99/Vlcsnap-4233142.JPG[/IMG][/QUOTE]
hmmm, ill have to think about it, i have a long list at the moment but i might get round to it later.
Ok then, I'm only asking because there one of the most common items, there's usually 2-3 a hallways and almost always one next to the chairs ect...
ok ill put it on the list, im working on the transporter rooms at the moment.
[IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/transporter-1.jpg[/IMG]
You should add the transporter's color to the cryo chamber, that looks a bit rocky in my eyes!
Also, Beta 11H looks very good!
your thinking of weirs pod in that lab, i modeled the pod seen in 'the kindred' and 'the last man'
[IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/pod.jpg[/IMG]
I may do weirs pod if bunglist wants to make that room.
yorkus, what program do you use to model all of these? I have a spare bit of cash I am willing to spend...
[QUOTE=Lord Hayden;18726938]yorkus, what program do you use to model all of these? I have a spare bit of cash I am willing to spend...[/QUOTE]
i use 3d studio max
Yorkus, you are a god.
[QUOTE=mobrockers;18603380]I have tested it, i just can't prove it. :)[/QUOTE]
Offtopic: Having a loud of sounds, models, materials, ect. In your garrysmod folder doesn't slow it down: the files don't effect the engine untill they're called. (Eg Creating a prop, the model for prop will be loaded into the RAM.)
Ontopic: Nice work :)
[editline]11:39PM[/editline]
I played the map a bit. The out line of the map good, you need work on making it more like Atlantis in terms of land out, and scale. ;) Wow and people are still using Foeaxe's models, long time ago. :P
[QUOTE=zackiller25;18735524]Offtopic: Having a loud of sounds, models, materials, ect. In your garrysmod folder doesn't slow it down: the files don't effect the engine untill they're called. (Eg Creating a prop, the model for prop will be loaded into the RAM.)
Ontopic: Nice work :)
[editline]11:39PM[/editline]
I played the map a bit. The out line of the map good, you need work on making it more like Atlantis in terms of land out, and scale. ;) Wow and people are still using Foeaxe's models, long time ago. :P[/QUOTE]
Don't do that. Don't fucking bring that back again. Idiot.
ive decided before i go on to new models im going to redo some textures on some of my older models like doors, door control and the wall thing.
So ive redone the doors and here they are, i think its a massive improvement from the last.
Theres more detail in the texture but its hard to see in this pic.
[IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0000.jpg[/IMG]
Nice, even in the pictures they look great
-snip-
[QUOTE=Lord Hayden;18756310]I reckon, this kind of stuff could be made in Hammer, and then created into models PERFECTLY with Propper...
But since you have ALREADY done the model, there isn't really any point now...[/QUOTE]
erm maybe so but i dont use hammer, i use 3d studio max because i pretty much KNOW what im doing with it...
plus i started the doors a long time ago, it would be a shame not to finish them.
-snip-
i dont see the point but go for it
and compiling takes about two minutes for me so theres no hassle in what im doing, and it sounds like a dig at my work and i dont like it.
Sorry man, I didn't mean to offend you or anything, the models are awesome. I was just saying that with stuff like that, some people could do it in Hammer. But 3DS is much better for that kind of stuff. I didn't mean that I could do it better or anything. Sorry if I pissed you off, I just think it was the way I worded it (pretty damn bad).
Can you remove the old gate room? It's starting to annoy me.
Hear that bunglist? You need to change the whole gateroom because some dumbass doesn't like it.
[highlight](User was banned for this post ("Flaming" - Terrenteller))[/highlight]
-snip-
[QUOTE=Lord Hayden;18776367]Hear that bunglist? You need to change the whole gateroom because some dumbass doesn't like it.
[highlight](User was banned for this post ("Flaming" - Terrenteller))[/highlight][/QUOTE]
It aready has changed, its just that the old gateroom is still on the spot where's the new one should be.
[QUOTE=MGinshe;18778578][QUOTE=Lord Hayden]All I am doing is just being another person that can be abused by mods and admins whenever they feel like it.[/QUOTE]
[QUOTE=Lord Hayden]All they are here for is to try and teach all of the immature little 11 year olds on Facepunch that being bad on the internet just isn't right. Well guess fucking what, it isn't.[/QUOTE][/QUOTE]
I don't see how you have the right to complain about mod abuse when you know it's wrong to abuse others, but still do. The ban was justified.
[QUOTE=MGinshe;18778578][QUOTE=Lord Hayden]Whenever I speak up, I get banned, and this is why I am leaving.[/QUOTE][/QUOTE]
You can argue a point without name-calling. Think before you post.
[QUOTE=MGinshe;18778578][QUOTE=Lord Hayden]I cannot take these useless bans anymore.[/QUOTE][/QUOTE]
Then stop breaking rules. Again, think before you post.
[QUOTE=mobrockers;18780057]It aready has changed, its just that the old gateroom is still on the spot where's the new one should be.[/QUOTE]
the new one with the balcony etc. is already in the place where it's supposed to be,...
just that the "old" gateroom on the upper level is a "placeholder" for the jumperbay i guess...
[b][u]New beta released 12 B[/u][/b]
[list]
[*] Iris door ceiling exit from gateroom to jumper maintenance bay
[*] Iris door ceiling exit from jumper maintenance bay to jumper bay
[*] Yorkus's new teleporter room (test placement; teleporter and doors currently non-functional)
[*] Old gateroom removed (will become new jumper bay/maintenance bay)
[/list]
[b]Download Link: sb_atlantis beta 12 B[/b]
[url]http://upload.bunglist.com/maps/sb_atlantis_b12b.rar[/url]
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