[QUOTE=bunglist;18888744][b][u]New beta released 12 B[/u][/b]
[list]
[*] Iris door ceiling exit from gateroom to jumper maintenance bay
[*] Iris door ceiling exit from jumper maintenance bay to jumper bay
[*] Yorkus's new teleporter room (test placement; teleporter and doors currently non-functional)
[*] Old gateroom removed (will become new jumper bay/maintenance bay)
[/list]
[b]Download Link: sb_atlantis beta 12 B[/b]
[url]http://upload.bunglist.com/maps/sb_atlantis_b12b.rar[/url][/QUOTE]
I kinda liked the Jumper to gateroom not being iris styled. The door being exactly the right size and all.
Also, what is this maintenance bay? I can't remember there being such a thing, i always saw them fixing them in the jumper bay or is it just something to cover the place, because the gateroom fits better underneath it?
Could you also make the under water gateroom? :biggrin::biggrin:
[editline]12:12AM[/editline]
Balcony is to low, Jumper gets stuck:
[media]http://img694.imageshack.us/img694/6905/sbatlantisb12b0000.jpg[/media]
[media]http://img690.imageshack.us/img690/3544/sbatlantisb12b0001.jpg[/media]
[media]http://img694.imageshack.us/img694/8769/sbatlantisb12b0002.jpg[/media]
This is still there:
[media]http://img19.imageshack.us/img19/4430/sbatlantisb12b0003.jpg[/media]
Control/Gateroom is not long enough for the jumper:
[media]http://img42.imageshack.us/img42/8717/sbatlantisb12b0004.jpg[/media]
[media]http://img690.imageshack.us/img690/5262/sbatlantisb12b0005.jpg[/media]
[media]http://img26.imageshack.us/img26/8413/sbatlantisb12b0007.jpg[/media]
[media]http://img41.imageshack.us/img41/5880/sbatlantisb12b0008.jpg[/media]
You can see i parked the jumper right below the opening here:
[media]http://img41.imageshack.us/img41/2050/sbatlantisb12b0009.jpg[/media]
To small to have a real conference table in it:
[media]http://img14.imageshack.us/img14/6310/sbatlantisb12b0010.jpg[/media]
I think the control platform should be higher:
About half way up, would be a perfect spot i think.
[media]http://img694.imageshack.us/img694/150/sbatlantisb12b0011.jpg[/media]
Some gaps open at the outside:
[media]http://img13.imageshack.us/img13/4753/sbatlantisb12b0012.jpg[/media]
[media]http://img19.imageshack.us/img19/5800/sbatlantisb12b0013.jpg[/media]
Conference room door is kinda strange:
[media]http://img41.imageshack.us/img41/14/sbatlantisb12b0014.jpg[/media]
[media]http://img14.imageshack.us/img14/9493/sbatlantisb12b0015.jpg[/media]
Even gone here:
[media]
[url]http://img13.imageshack.us/img13/9377/sbatlantisb12b0016.jpg[/url][/media]
This looks really good, i love weir's office, its kinda strange though that there is no wall, only window:
[media]http://img130.imageshack.us/img130/4038/sbatlantisb12b0017.jpg[/media]
This is not to criticise at all, just to point out what i saw.
[QUOTE=Lord Hayden;18776367]Hear that bunglist? You need to change the whole gateroom because some dumbass doesn't like it.
[highlight](User was banned for this post ("Flaming" - Terrenteller))[/highlight][/QUOTE]
Dude chill, all i was saying is that if he could get rid of the old gateroom(The big one). And at which point did i tell him to change it? I just asked.
[QUOTE=Ronon Dex;18911734]Dude chill, all i was saying is that if he could get rid of the old gateroom(The big one). And at which point did i tell him to change it? I just asked.[/QUOTE]
He did, its changed now.
[QUOTE=mobrockers;18911776]He did, its changed now.[/QUOTE]
Yeah sorry, posted before reading next page :P
Good Work So far, Yeah there are some Issues, But of course there are its a big project. Anyway Well done!
Brilliant new version! But it's a little dark in the gate room.
I'm loving the brush work.. keep it up
lol im gona post this map using Ronon Dex's jumper cuz I just love them both!!! they work great together
I like this map very much. And I have a question: When you are finished (I know, this will take a long time), will you make a GM_Atlantis (Same Map but without space and Atlantis is swimming on an Ocean) or Atlantis under water? That would be great.
[QUOTE=Nompl;19099590]I like this map very much. And I have a question: When you are finished (I know, this will take a long time), will you make a GM_Atlantis (Same Map but without space and Atlantis is swimming on an Ocean) or Atlantis under water? That would be great.[/QUOTE]
Ask your questions here: [url]http://gmodforum.bunglist.com[/url]
bunglist said he's not going to answer any questions on facepunch.
or
look here:[url]http://releases.bunglist.com/maps/atlantis[/url]
[QUOTE=Iziraider;19100360]Ask your questions here: [url]http://gmodforum.bunglist.com[/url]
bunglist said he's not going to answer any questions on facepunch.
or
look here:[url]http://releases.bunglist.com/maps/atlantis[/url][/QUOTE]
Sorry, I haven't seen it.
[media]http://stargatehub.com/sgawidget/assets/graphics/gateroom.jpg[/media]
[media]http://stargate-wiki.de/images/8/86/Gateraum_Atlantis.JPG[/media]
I got the original blueprints of Stargate Atlantis' Gateroom. Maybe that helps you guys somehow.
Sorry, didn't have had the time to read all of this, so don't rate me negative, rather take this as a good gesture.
Hopefully you can make use of that in the next beta.
[b][u]New beta released 14[/u][/b]
[list]
[*] Yorkus's new teleporter room now fully functional.
[*] Temporary external teleporter location on north pier
[*] Can teleport between these two locations, more will come later as outer buildings are added.
[/list]
[b]Download Link: sb_atlantis beta 14[/b]
[url]http://upload.bunglist.com/maps/sb_atlantis_b14.rar[/url]
[b][u]New beta released 14a[/u][/b]
[list]
[*] Buildings around tower all rescaled
[*] Several buildings completely redone by Mattster.t
[*] More buildings added around tower
[*] Buildings added to the piers
[*] Lighting tweaks (now brighter outside)
[*] Conference room door nodraws fixed
[/list]
[b]Download Link: sb_atlantis beta 14a[/b]
[url]http://upload.bunglist.com/maps/sb_atlantis_b14a.rar[/url]
[b]Screenshots: sb_atlantis beta 14a[/b]
[img]http://upload.bunglist.com/pics/sb_atlantis_b14a0008.jpg[/img]
[img]http://upload.bunglist.com/pics/sb_atlantis_b14a0009.jpg[/img]
[img]http://upload.bunglist.com/pics/sb_atlantis_b14a0002.jpg[/img]
Haven't got much to say, other then that I find your work awesome. While I'm slightly annoyed that the gateroom is a bit wrong (Wider then it should be, the area behind the gate is to large) it's totally worth it seeing as it does fit the outside structure too.
All in all, I love your work. It's just totally awesome.
Some reference material for the exterior of the city, thought it might be helpfull
[url]http://www.moddb.com/mods/stargate-empire-at-war[/url]
merry xmas people, i hope you have a good one :)
You too yorkus! Loving the models. :h:
What's the status on this map? Please post some new screenies.
This is the most epic Atlantis I have ever seen in Gmod now. I can't wait to try the new(ish) version, haven't exactly been here for awhile.
calm down everyone :D
^^ i'm sure bunglist has his hands full of work and other important things to do
good work takes its time
it sure does :P
I once send you a texture for the shield because the current one sucks. Did you even read the message?
while this seems well done mapping wise ( never bothered to watch that show, cant comment on accuracy) it's amazing how many people have tried to do this exact map and failed.
It wherent that many, 2-3 tops. Mapping wise. Building a contraption that is supposed to look like a map, is not what I would call mapping.
[EDIT]
Posted it at BunglistBuild Forums now, sorry that I'm so stupid.
[QUOTE=Nompl;19403738]I like this map very much, but there are several things that should be better:
-There should be only one button to open the Doors.
-The structure of the Gateroom isn't the same like in the show, it would be better if it was like in dm_stargate_atlantis_b3 (I don't know if it was already talked about this map here).
-There are 3 hangar doors for the Jumpers, there sould be only two.
-The Doors should be controlled with the Consoles in the control room (maybe you could also add some wire inputs for that).
-The Gateroom is green from the light. Maybe it would look better if it was brighter and had white light.
-I think the map will incrase very fast and I like that, so you could add a quarantine mode, that would be very cool.
-Ok, i don't know how to explain the next tink correct in english. You could add a retrieve to the teleport-rooms and if something is standing in the left part of the teleportroom, and you teleport, it shouldn't spawn in the middle at the other side. I hope that was understandable, my englis isn't very good, sorry.
-If you could add some rooms to the other towers and make the glass corridors passable, I would be VERY thankful.
PS: I have sounds for the opening and closing of the doors. If you want them PM me please.[/QUOTE]
Post your questions/ideas/sugestions here: [url]http://gmodforum.bunglist.com/viewtopic.php?f=9&t=4&start=30[/url]
bunglist doesn't respond on facepunch.
[QUOTE=Iziraider;19404099]Post your questions/ideas/sugestions here: [url]http://gmodforum.bunglist.com/viewtopic.php?f=9&t=4&start=30[/url]
bunglist doesn't respond on facepunch.[/QUOTE]
He doesnt respond well on Sugestions/ideas/questions on his forum either though.
[QUOTE=mobrockers;19404186]He doesnt respond well on Sugestions/ideas/questions on his forum either though.[/QUOTE]
Are you aware that all your doing his pissing him off? it's folk such as yourself who drive mappers to braking point and thus, everyone has to put up with half assed crappy maps because the decent mappers don't want to map for a community that treats them like shit.
[QUOTE=Flyboi;19404463]Are you aware that all your doing his pissing him off? it's folk such as yourself who drive mappers to braking point and thus, everyone has to put up with half assed crappy maps because the decent mappers don't want to map for a community that treats them like shit.[/QUOTE]
I did not treat him like shit, I thought my post could help him, and instead of saying it didnt he banned me.
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