• sb_atlantis - Stargate Atlantis Spacebuild 3 map (WIP)
    652 replies, posted
ok can you upload the map
yeah, i have the beta, a sugestion: the general arcitecture of the tower is correct, all the map needs is a few more indoor areas (hospital, ZPM room, the cool lab from "first contact" with ancient transporters), the pylons on the balcony, and a slightly larger confrence area. everything else is perfect. its amazing how acurate the stairs to the gate room are! [editline]09:53PM[/editline] and the ancient chair room too
[QUOTE=lolpie24;20111352]yeah, i have the beta, a sugestion: the general arcitecture of the tower is correct, all the map needs is a few more indoor areas (hospital, ZPM room, the cool lab from "first contact" with ancient transporters), the pylons on the balcony, and a slightly larger confrence area. everything else is perfect. its amazing how acurate the stairs to the gate room are! [editline]09:53PM[/editline] and the ancient chair room too[/QUOTE] In bunglist's defense... This [I]is[/I] a Beta. As in "not final release." Bunglist is planning on doing more internal rooms. Be patient. (Speaking of patience [or lack thereof, I guess. :p ]...any update on the next version?)
[QUOTE=CardGameNut;20113382]In bunglist's defense... This [I]is[/I] a Beta. As in "not final release." Bunglist is planning on doing more internal rooms. Be patient. (Speaking of patience [or lack thereof, I guess. :p ]...any update on the next version?)[/QUOTE] Go to his forum.
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[b]Beta 16 is out[/b] [url]http://upload.bunglist.com/maps/sb_atlantis_b16.rar[/url] [b]New features:[/b] [list][*]Brushwork at the stairs end of the gateroom redone, now has space for jumper to descend. [*]Window added to top of stairs [*]New lower floor (of the gateroom) room added [*]Gateroom teleporter moved [*]Several small fixes[/list] [b]Known issues, fixed next beta:[/b] [list][*]Still a few buildings not correctly aligned [*]Atmosphere not correctly lined up with shield[/list]
[QUOTE=bunglist;20181379][b]Beta 16 is out[/b] [url]http://upload.bunglist.com/maps/sb_atlantis_b16.rar[/url] [b]New features:[/b] [list][*]Brushwork at the stairs end of the gateroom redone, now has space for jumper to descend. [*]Window added to top of stairs [*]New lower floor (of the gateroom) room added [*]Gateroom teleporter moved [*]Several small fixes[/list] [b]Known issues, fixed next beta:[/b] [list][*]Still a few buildings not correctly aligned [*]Atmosphere not correctly lined up with shield[/list][/QUOTE] Thank you!!!! This is Epic
[QUOTE=Ronon Dex;20188482]Thank you!!!! This is Epic[/QUOTE] Agreed, I'm about to check 16 out now, but i was in 14 earlier for the first time and i was just stunned. This is excellent work and i can't wait to see the city evolve even more! <:D
In the newest Beta, the Crystal-Panel in the Teleporter (the one in the Main-Tower) doesn't open correctly. It slides to the wrong direction.
Is it just me or the gateroom in the new beta is way to big (space from the window behind the gate to the stairs), actually I think think its huuuge
[QUOTE=DK-Sonny;20309532]Is it just me or the gateroom in the new beta is way to big (space from the window behind the gate to the stairs), actually I think think its huuuge[/QUOTE] in previous versions, the jumper always bumped into the stairs during a decend... see a quote from the latest beta... [quote]Brushwork at the stairs end of the gateroom redone, now has space for jumper to descend[/quote]
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[QUOTE=DK-Sonny;20309532]Is it just me or the gateroom in the new beta is way to big (space from the window behind the gate to the stairs), actually I think think its huuuge[/QUOTE] i think its fine
Any map updates?
[QUOTE=omega322;20339171]Any map updates?[/QUOTE] geesh... it's only been a week since the lasr update things take their time, but as far as i noticed, bunglist was working with sourcesdk a couple of times within the last week... so just calm down and be patient,... it sure is worth the wait
[QUOTE=fdinasty;20339242]geesh... it's only been a week since the lasr update things take their time, but as far as i noticed, bunglist was working with sourcesdk a couple of times within the last week... so just calm down and be patient,... it sure is worth the wait[/QUOTE] He´s not making on this map as much as before right now. He´s got another project that I can´t tell what it is, just that it´s for gmod. Just relax and wait, in the next version he´ll probably include one apartment made by me. [QUOTE=yorkus;20333566][QUOTE=DK-Sonny;20309532]Is it just me or the gateroom in the new beta is way to big (space from the window behind the gate to the stairs), actually I think think its huuuge[/QUOTE]i think its fine[/QUOTE] The roof above the gate is too high but thats the only thing I think, and remember, this is a WIP map.
hey heres a pic of my medi table (still not finished) still some detail left to be added. [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/medi.jpg[/IMG]
Holy sh**! That´s really nice! How much polys?
159 polys i believe
Its nice, its a bit short, might be the perspective though.
yea i was thinking that but it is the perspective
ok finished the model now, more models will come :) [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/medi-1.jpg[/IMG]
[QUOTE=bunglist;17996917]Very true. My plan is to get the tower looking right from the outside and see what I can fit inside. Currently, I want to include in the tower: * Gateroom, * Jumper bay above gateroom, * Auxiliary control room. * Teleporter mini-rooms for travelling around, as there won't be room for lots of corridors in the tower. The gateroom itself may be tricky to get in with a scale that looks right, but I think it should work (with a little artistic license) but I'll need lots of photos to work from if it's going to "feel" right. As for the rest of the city, I want to include: * Jumper bay with underwater exit (from series 4 I think) * a few enterable buildings[/QUOTE] Also hey I love this map and I've played the sb server a couple of times but I've notived that the stairs leading from the control room to the jumper bay were missing. Also I was hope (just for continueted) that there would be rooms in the tower like Command Sheperds courters or like Talas courts or or the medbay or like the observeration room something like that that would definetly get an awsomness score in my book. p.s VERY VERY VERY nice work so far. =D
[QUOTE=yorkus;20388458]ok finished the model now, more models will come :) [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/medi-1.jpg[/IMG][/QUOTE] Nice model I love this map, it is awesome, even some things are missing. Here's a good map of the gate room: [IMG]http://stargatehub.com/sgawidget/assets/graphics/gateroom.jpg[/IMG] Also thanks for using my models(don't forget to credit ;D), I could help out with some models(preferably ancient devices) if you provide references.
Warning : this post may contain traces of awesome coming soon to an Atlantis beta near you! [url]http://img685.imageshack.us/img685/7361/gmconstruct0000xl.jpg[/url] [url]http://img710.imageshack.us/img710/6073/gmconstruct0002l.jpg[/url] it may look like I disappeared but behind the scenes iv been mapping my arse off so expect to see more of my grubby hand-prints on the new few beta's. oh and iv also been working on yet another top secret lab experiment known only as "MB-ultragen" ... [url]http://img87.imageshack.us/img87/3906/gmconstruct0004i.jpg[/url]
[QUOTE=mattster.t;20445809]Warning : this post may contain traces of awesome coming soon to an Atlantis beta near you! [url]http://img685.imageshack.us/img685/7361/gmconstruct0000xl.jpg[/url] [url]http://img710.imageshack.us/img710/6073/gmconstruct0002l.jpg[/url] it may look like I disappeared but behind the scenes iv been mapping my arse off so expect to see more of my grubby hand-prints on the new few beta's. oh and iv also been working on yet another top secret lab experiment known only as "MB-ultragen" ... [url]http://img87.imageshack.us/img87/3906/gmconstruct0004i.jpg[/url][/QUOTE] Thats pretty awesome, but the military xps's are titanium and not carbon fiber. Also, there should be a giant ass SGC or atlantis sticker on the back, wheres the Dell logo is.
[QUOTE=mobrockers;20447953]Thats pretty awesome, but the military xps's are titanium and not carbon fiber. Also, there should be a giant ass SGC or atlantis sticker on the back, wheres the Dell logo is.[/QUOTE] well im afraid im working with a few limitations hers, and the only half decent refrence maerial i can find is for the dell version. tell ya' what ill see if i can change it and add it as another skin. oh that remind me i was also planning on making a special "rampage" version with a ton of stickers and labels on it ect. so if anybody has some little logo's or slogans they would like as a sticker then feel free to post them and i can add them in... ...yes that right you could get your sticker on the final version! (please send sticers; my alternative is to plaster it with cocks. very funny but i think you could do better)
[QUOTE=mattster.t;20445809]Warning : this post may contain traces of awesome coming soon to an Atlantis beta near you! [URL]http://img685.imageshack.us/img685/7361/gmconstruct0000xl.jpg[/URL] [URL]http://img710.imageshack.us/img710/6073/gmconstruct0002l.jpg[/URL] it may look like I disappeared but behind the scenes iv been mapping my arse off so expect to see more of my grubby hand-prints on the new few beta's. oh and iv also been working on yet another top secret lab experiment known only as "MB-ultragen" ... [URL]http://img87.imageshack.us/img87/3906/gmconstruct0004i.jpg[/URL][/QUOTE] loving the lappys :) keep it up!
[IMG]http://img690.imageshack.us/img690/4981/sbatlantisb160006.jpg[/IMG] [IMG]http://img218.imageshack.us/img218/5157/sbatlantisb160005.jpg[/IMG] [IMG]http://img696.imageshack.us/img696/2407/sbatlantisb160004.jpg[/IMG] Just hope this model I made makes it to the next version as well ;) Still needs some work though, especially on the textures.
Good work!
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