• sb_atlantis - Stargate Atlantis Spacebuild 3 map (WIP)
    652 replies, posted
Bunglist, are you able to retexture models in hammer or what ever you use? if so knowing its invisible may be a way around it. Crossing fingers!
quick question,...does the door controle have multiple textures at the moment or just one?
[QUOTE=fdinasty;18441682]quick question,...does the door controle have multiple textures at the moment or just one?[/QUOTE] multiple yea
hmm,...it somehow itches under my fingers but i'd like to have a look at this :D atleast i remember having the soundfile for the door opener somewhere ^^ (grrr...my mum just came in and said i shall turn off the pc for today -_- grrr) sry,...got to go ^^ gn8
Sucesss! looks pretty good, just need some goood textures to the base and a self lumination to the crystals then im done :D (Added kliener because its the first model i sucessfuly imported :P) [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0001-1.jpg[/IMG] by the way do you guys think it needs scaling down a bit more because i think it does.
[QUOTE=yorkus;18442871]Sucesss! looks pretty good, just need some goood textures to the base and a self lumination to the crystals then im done :D (Added kliener because its the first model i successfully imported :P) -img snip- by the way do you guys think it needs scaling down a bit more because i think it does.[/QUOTE] Lookin good! Nice work on getting the textures working - what was the problem? I'm thinking scale it down by about half - the crystals are about the same width as the hand waved over them (I think... I'll post a screenie when I find one)
[QUOTE=bunglist;18443149]Lookin good! Nice work on getting the textures working - what was the problem? I'm thinking scale it down by about half - the crystals are about the same width as the hand waved over them (I think... I'll post a screenie when I find one)[/QUOTE] It was pretty simple awell, all had to do was: the VMT files for my textures says "LightmappedGeneric" i had to change it to "VertexlitGeneric" thats it lol
[QUOTE=yorkus;18443349]It was pretty simple awell, all had to do was: the VMT files for my textures says "LightmappedGeneric" i had to change it to "VertexlitGeneric" thats it lol[/QUOTE] Are the crystals swapable with something like the physgun? if so, thats pretty awesome, and makes it easier for anyone who is going to code it to make little fun things in it like hotwiring the door and stuff.
[QUOTE=yorkus;18442871]Sucesss! looks pretty good, just need some goood textures to the base and a self lumination to the crystals then im done :D (Added kliener because its the first model i sucessfuly imported :P) [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0001-1.jpg[/IMG] by the way do you guys think it needs scaling down a bit more because i think it does.[/QUOTE] Wow nice work cant wait to see this on the map :) But i do agree the scale needs to be changed down a bit.
[QUOTE=mobrockers;18449463]Are the crystals swapable with something like the physgun? if so, thats pretty awesome, and makes it easier for anyone who is going to code it to make little fun things in it like hotwiring the door and stuff.[/QUOTE] ill give it a try, ill make a full prop and another in bits but ill do that after ive made better textures :)
i thought the door control in atlantis was abit smaller then that
Ok few updates: 1) Scaling is done 2) Crystals have been made (managed to make it so you can slot them in) 3) Basic model finished Just texturing now, and if anyone can find out how to make transparent models/textures to work in game it would help alot with the crystals and the front glass. Heres a screenshot for the model and where im at: [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0003.jpg[/IMG]
[QUOTE=yorkus;18451228]Ok few updates: 1) Scaling is done 2) Crystals have been made (managed to make it so you can slot them in) 3) Basic model finished Just texturing now, and if anyone can find out how to make transparent models/textures to work in game it would help alot with the crystals and the front glass. Heres a screenshot for the model and where im at: [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0003.jpg[/IMG][/QUOTE] It's nice that you made the crystals, but they have already been made, so that could have saved you work, doesn't matter though, its wicked. [editline]02:31PM[/editline] Bunglist, you should make some more screens for the first page, the map is way bigger and nicer than only that tower, I'd make some if i could, but im still installing stuff cuz of virus.
Hey! I´ve tried to make another prefab. Here´s a screenshot: [IMG]http://img412.imageshack.us/img412/8374/capture3d.jpg[/IMG] Here´s the source i was following: [IMG]http://img98.imageshack.us/img98/4059/ancientsatellite.jpg[/IMG] It´s soon done, and I will be posting an download link soon.
[QUOTE=dije;18451700]Hey! I´ve tried to make another prefab. Here´s a screenshot: [media]http://img412.imageshack.us/img412/8374/capture3d.jpg[/media] Here´s the source i was following: [media]http://img98.imageshack.us/img98/4059/ancientsatellite.jpg[/media] It´s soon done, and I will be posting an download link soon.[/QUOTE] that's some damn fine brushwork there! the grid give you much trouble? anyway this might be a good opportunity to post my attempt from a few weeks ago, its been going stale on my HDD anyway. the main problem I have is that A:ill need to finish normal mapping the wings and cockpit and B: I suck at textures. anyway i thought a nice idea would be to combine our two! since mines a model it would do a good job for the fins and cockpit and since yours is a prefab it would do great for the inside and body (maby with some of the back panels off mine for detail) [url]http://upload.bunglist.com/users/mattster/atlantis/Ships/t2.jpeg[/url]
[QUOTE=mattster.t;18452211]that's some damn fine brushwork there! the grid give you much trouble? anyway this might be a good opportunity to post my attempt from a few weeks ago, its been going stale on my HDD anyway. the main problem I have is that A:ill need to finish normal mapping the wings and cockpit and B: I suck at textures. anyway i thought a nice idea would be to combine our two! since mines a model it would do a good job for the fins and cockpit and since yours is a prefab it would do great for the inside and body (maby with some of the back panels off mine for detail) [url]http://upload.bunglist.com/users/mattster/atlantis/Ships/t2.jpeg[/url][/QUOTE] It would be a really good idea combining our stuff, if you leave a empty hole in the bottom I´ll put something there when I have the model, ok? Anyway, add me on steam: nissehutt
[QUOTE=dije;18451700]Hey! I´ve tried to make another prefab. Here´s a screenshot: [media]http://img412.imageshack.us/img412/8374/capture3d.jpg[/media] Here´s the source i was following: [media]http://img98.imageshack.us/img98/4059/ancientsatellite.jpg[/media] It´s soon done, and I will be posting an download link soon.[/QUOTE] Are those the ones for that RL age of empires game? :P
RL age? of what?
[QUOTE=dije;18453013]RL age? of what?[/QUOTE] Real life age of empires, you dont know age of empires? Anyways, is it one of the satelites the ancients build for their experiments with humans, with the computers on atlantis giving commands to a computer in the center of the villages.
In the episode titled "The Game" I believe
[QUOTE=aaron_newman;18455382]In the episode titled "The Game" I believe[/QUOTE] I guess, but is it one of those satelites or not?
[QUOTE=aaron_newman;18455382]In the episode titled "The Game" I believe[/QUOTE] You are correct, I think. There are two ancient satellites I've found pics of so far: The satellite modelled by dije and mattster.t, from the ep "The Game", but to be used as a general satellite or place to explore in the map. The "Defence Satellite" from the finale episodes of season one, "The Siege", which contained a giant Frikkin' Laser. Pics of both here: [url]http://bunglist.com/gmodwiki/Ancient_Satellite[/url]
Hi! Look at my modded stargate universe gate.[MEDIA]http://www.youtube.com/watch?v=-BmuI54eYq4[/MEDIA] It´s not a Adv. Duplicator. It´s a modded version of Origate.
Dije, I've added you on Steam! Please contact me! (By the way I've started my own Destiny gate, and I will get a nice model for it soon)
Cool if you get a model you could just use the tool to swap the models that would be pretty good.
[QUOTE=the fonix232;18471648]Dije, I've added you on Steam! Please contact me! (By the way I've started my own Destiny gate, and I will get a nice model for it soon)[/QUOTE] There a model of the destiny gate on scifi-meshes.com but its not complete (no back) [editline]08:23PM[/editline] hey imported the first door :) [IMG]http://i214.photobucket.com/albums/cc197/yorkus_2007/gm_construct0006.jpg[/IMG]
yorkus, I know that, but that model is even incorrect and incredibly hi-poly... I've contacted some more people about their model, one-two of them maybe wish to share it, but there is one for sure. He will polish it a bit, then I will convert it to MDL (with all seven chevron lock animation) then I just need to make every chevron a separate active material what is used when active, OR I will use the always-used glyph code from the show... BTW, that door looks pretty good, but IDK, maybe the lighting is bad, bud the controller should have the same material/color as the door's lighter brown... Oh and bunglist, some more additions if you make that main gamemode: Class system: -medical worker -engineer -research scientist -ground scientist (used in SG teams, like McKay, they can use weapons but mainly techno stuff) -soldier -civil (leadership, admins mainly)
[QUOTE=the fonix232;18473520]yorkus, I know that, but that model is even incorrect and incredibly hi-poly... I've contacted some more people about their model, one-two of them maybe wish to share it, but there is one for sure. He will polish it a bit, then I will convert it to MDL (with all seven chevron lock animation) then I just need to make every chevron a separate active material what is used when active, OR I will use the always-used glyph code from the show... BTW, that door looks pretty good, but IDK, maybe the lighting is bad, bud the controller should have the same material/color as the door's lighter brown... Oh and bunglist, some more additions if you make that main gamemode: Class system: -medical worker -engineer -research scientist -ground scientist (used in SG teams, like McKay, they can use weapons but mainly techno stuff) -soldier -civil (leadership, admins mainly)[/QUOTE] yea the door has an early texture it aint final i was working on scale and stuff.
[QUOTE=yorkus;18473814] yea the door has an early texture it aint final i was working on scale and stuff.[/QUOTE] The door texture is nicer than the door control texture ;)
time for my update/boasting. iv got some half decent looking models in blender and just trying to get them into source now, fingers crossed ill work out the last few texture prob's and get them in little comparison [url]http://img98.imageshack.us/img98/4059/ancientsatellite.jpg[/url] [url]http://upload.bunglist.com/users/mattster/wooo%20hooo%20yeh%2011%20(fuck%20naming%20this%20looks%20the%20shit).jpeg[/url] i have to say Im quite proud of how its looking, its come out that nice I'm not 100% convinced I made it! (come on you've seen those half arsed buildings this thing cant be mine) -{update and lo, on the 4th day he did compile thou .QuakeC into a compound .mdl he saw that it was good. he then proclaimed loudly onto his followers "Woop!, Woop!, im da' man!. that makes me" while performing the ceremonial air punch. (in other words i managed to get that lovely probe into source for you all to enjoy, still needs a tiny bit of work on the scale and textures to make them look extra-awesome! but other than that you can expect it in the next beta. I might release it as a separate model too if you all want but for now I'm just pleased she's done) [url]http://upload.bunglist.com/users/mattster/atlantis/Ships/gm_flatgrass0000.jpg[/url] i might have lost my professionalism here... [url]http://upload.bunglist.com/users/mattster/atlantis/Ships/gm_flatgrass0001.jpg[/url]
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