[QUOTE=DatPolishGuy;41965693]The missing foundation textures are from L4D. Sickness really needs to put that in the OP[/QUOTE]
No they are from episode 2. Its a texture that is used around the inn area in ep2.
[QUOTE=Sgt.Sgt;41965770]No they are from episode 2. Its a texture that is used around the inn area in ep2.[/QUOTE]
Ah ok, I thought that house was a copy of the small suburbs from v33x.
For some reason, all the HL2 fences don't show on this map ( one that are on it, and ones I add ); but v33 shows fine...
[QUOTE=Acecool;41987933]For some reason, all the HL2 fences don't show on this map ( one that are on it, and ones I add ); but v33 shows fine...[/QUOTE]Thats odd, they show up fine for me... o.O
Always great work Sgt.Sgt
Hey i need help, when i put the map in the maps folders i don't see it in game :(
Delete this message plz.
My skybox is black when I launch this map on my test server :/
[CODE]Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedrt)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedlf)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedbk)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedft)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedup)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/painteddn)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedrt)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedlf)
Requesting texture value from var "$startexture" which is not a texture value (material: skybox/paintedbk)
[/CODE]
hey sgt sgt i know this is a huge ask but is there any chance at all that you could maybe change all the tree and rock entities to be prop_physics or anything except prop static? (i kind of need it for my gamemode sorry D:)
[QUOTE=G4MB!T;42186342]hey sgt sgt i know this is a huge ask but is there any chance at all that you could maybe change all the tree and rock entities to be prop_physics or anything except prop static? (i kind of need it for my gamemode sorry D:)[/QUOTE]
The map is aimed towards Roleplaying. So they will probably be prop_statics. You can always edit the VFM and change them to prop_physics
I have HL2,HL2-EP1,& HL2-EP2 but I still have missing textures. This might just me being retarded but if not can someone tell what I'm going wrong.
[editline]16th September 2013[/editline]
Does anyone else have missing textures. I have HL2, HL2-EP, HL2-EP2, & HL2 Lost Coast. I don't know what I'm going wrong, so if anyone can help I would be forever thankfull
[QUOTE=G4MB!T;42186342]hey sgt sgt i know this is a huge ask but is there any chance at all that you could maybe change all the tree and rock entities to be prop_physics or anything except prop static? (i kind of need it for my gamemode sorry D:)[/QUOTE]
Not going to happen I am afraid sorry.
[QUOTE=Brodroid;42216911]I have HL2,HL2-EP1,& HL2-EP2 but I still have missing textures. This might just me being retarded but if not can someone tell what I'm going wrong.
[editline]16th September 2013[/editline]
Does anyone else have missing textures. I have HL2, HL2-EP, HL2-EP2, & HL2 Lost Coast. I don't know what I'm going wrong, so if anyone can help I would be forever thankfull[/QUOTE]
Post a screenshot of where they are missing.
I don't know how to put a picture in here but what I'm missing in some of the grass like in the main building with the guy outside and some by the warehouse just outside the main city, I'm also missing a lot of the house textures like the siding. I don't know what is not working but if you have any ide let me know.
I'm only missing textures for some wooden rails and curtains, everything else is fine
[QUOTE=maurits150;41737050]Another perfect opportunity for some constructive feedback, and of course the necessary nitpicking.
*Stuff*[/QUOTE]
What VGUI texture menu thingy is that you have open?
HOLY SHIT! Another evocity? And bigger? W00t But... if it's like Evocity2 I won't be able to play lol:v:
[QUOTE=Drak_Thing;42239328]What VGUI texture menu thingy is that you have open?[/QUOTE]
+mat_texture_list
Anyone else getting low fps when looking at this place?
[t]http://puu.sh/4xHLf.png[/t]
Goes up again if I look here:
[t]http://puu.sh/4xHDK.png[/t]
The map file is corrupt when extracting the map from the .rar
[QUOTE=ChewGum;42275101]Anyone else getting low fps when looking at this place?
[t]http://puu.sh/4xHLf.png[/t]
Goes up again if I look here:
[t]http://puu.sh/4xHDK.png[/t][/QUOTE]
Don't have that problem but is that metro scripts your using?
metro scripts what?
[QUOTE=ChewGum;42297206]metro scripts what?[/QUOTE]
I think he's talking about metromod? No idea how that's related to.
[QUOTE=code_gs;42311618]I think he's talking about metromod? No idea how that's related to.[/QUOTE]
Well I noticed it didn't look anything like a common darkrp server and then I saw the metromod link on chews profile, so is it or not?
-disregard, it's good now-
[QUOTE=Lerpaderp;41877479]There are some improvements I'd like to see if you ever plan on doing something like v44x.
The building next to the nexus (across from the night club) I'd really really like to see that made into another apartment(s), movie theater(s), or something.
I'd like to see the church area (behind the car dealer) with the small houses re-done, it would make the map look much prettier :)
And possibly another floor to both the sky scraper and the Nexus which would let that walkway that is between them open up and connect them both. Just a suggestion, if you could make it symmetrical it would feel nice.
Just my two cents, I'm sure some people won't agree.[/QUOTE]
Already suggested this before, Here is what Sgt said, did not suggest the church area though so I fully agree, and I do agree with the skyscraper and even the nexus, the sky scraper has tons of room from the bottom floor to the top floor, so I'm sure another floor could be added and same with the nexus, and another Idea is maybe another elevator could be added, there is four there and only one operational, so maybe the one to the left of the teleport could work or something, just some ideas
[QUOTE=Sgt.Sgt;41769893]
-That skybridge will never be usable those buildings would require too much modification for something that silly. It was always purely decorative.
-Theater unfortunately will not be added due to the crashes I have been getting with it. It is sad I like that theater but it just won't work.
[/QUOTE]
Is it done yet?
It's already been released.
Great Map, Sgt. I still think though that the bank needs a vault, it isn't complete without it.
Nice to see your still mapping Sgt. It's a nice map and its an improvement visually on the last versions which don't quite fit into GM13 anymore but there isn't much that different either.
Despite that you are still a great mapper which defined all GM13 roleplay gamemodes and your work will always be an inspiration.
Do you plan on doing an update any time soon, because I think this is the best map on Garry's mod and has so much more potential!
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