• RP_EvoCity_v4b1
    180 replies, posted
Is there any chance we could have this map converted for SFM?
[QUOTE=Ace_Pharoh;43233489]Is there any chance we could have this map converted for SFM?[/QUOTE] I will look into it. No promises though. [QUOTE=Suspect2161;42996917]Do you plan on doing an update any time soon, because I think this is the best map on Garry's mod and has so much more potential![/QUOTE] If I do an update it will be pretty minor. More bug fixes than anything hopefully. I don't have an eta because there is a replacement brewing for EvoCity anyway. The problem with this map is I initially built it some 6 years ago and it is full of patches basically. So anytime I do anything to it now it doesn't work. Hence why the movie theater is not in the map.
Glad to see the beast still lives!
Is anyone else having a problem with the elevators on this map? My OCD is always kicking in when I see the elevators stopping a few units away from it's path_track destination. I've heard that some other people are having the same sort of problem with their func_tracktrains so there must be a way to fix this, surely. Anyways, just thought I'd mention that.
You aren't the only one. They always seem to do this no matter what.. i can never get them to stop accurately even though everything points to that they should. Its worse depending on how slow the host is. Sometimes it will even skip over a stop and get stuck in a loop. But I cannot figure out how to recreate that bug. Elevators aren't my strong point but I try.
Stupid as fuck question, but how do I add this map without workshop, I downloaded the file now what?
[QUOTE=Cinnamonbun;43747366]Stupid as fuck question, but how do I add this map without workshop, I downloaded the file now what?[/QUOTE]Place it in your maps folder located in your garrysmod directory. [editline]1st February 2014[/editline] [QUOTE=Sgt.Sgt;43746911]You aren't the only one. They always seem to do this no matter what.. i can never get them to stop accurately even though everything points to that they should. Its worse depending on how slow the host is. Sometimes it will even skip over a stop and get stuck in a loop. But I cannot figure out how to recreate that bug. Elevators aren't my strong point but I try.[/QUOTE]Yeah it must me annoying for you. I did come across a possible solution though. Someone else had the same problem and one person spent hours trying to find a fix and they reckon they did so successfully. Maybe check it out? Here's the link to the post: [url]http://facepunch.com/showthread.php?t=1350557[/url] Miscellaneous Comments: - What happened to that elevator maintenance ladder you said you would add? - As I'm sure already asked, do you plan on adding something to the empty lot in the suburbs area? - Another thing with the elevators, sorry, the buttons. Some of the button glows on the main elevator panel are slightly misaligned, any possibility of fixing that please? - Why is the main nexus building garage/parking lot so dark? Would it be better with some more lights? Same for the other city garage, that could go with some more light as well in my opinion. Maybe even some parking stripes and or even a boom gate at the entrance of both the garages. - That's all I can think of at the moment. If I think of anything else, I'll be sure to let you know. Overall, another great map! :)
[QUOTE=Sgt.Sgt;43746911]You aren't the only one. They always seem to do this no matter what.. i can never get them to stop accurately even though everything points to that they should. Its worse depending on how slow the host is. Sometimes it will even skip over a stop and get stuck in a loop. But I cannot figure out how to recreate that bug. Elevators aren't my strong point but I try.[/QUOTE] RP_Paralake_City_V1 has a nice elevator system, maybe try incorporate that into your design? Also evocity is an amazing map, its perfect in size and works well, if it had a makeover and regular updates it would be awesome but then again you need to always keep recompiling it. What is this evocity remake you were talking about?
[QUOTE=Suspect2161;43907995]RP_Paralake_City_V1 has a nice elevator system, maybe try incorporate that into your design? Also evocity is an amazing map, its perfect in size and works well, if it had a makeover and regular updates it would be awesome but then again you need to always keep recompiling it. What is this evocity remake you were talking about?[/QUOTE]Sorry for a late reply but does the elevator on that map have any problems with stopping early or at the wrong position? Also, Sgt.Sgt, have you looked into any solutions for the EvoCity elevator issue lately?
[QUOTE=Sgt.Sgt;43746911]You aren't the only one. They always seem to do this no matter what.. i can never get them to stop accurately even though everything points to that they should. Its worse depending on how slow the host is. Sometimes it will even skip over a stop and get stuck in a loop. But I cannot figure out how to recreate that bug. Elevators aren't my strong point but I try.[/QUOTE] A guy named Lexi who used to code for the now disbanded community 'Ventmob' made a button in LUA for their server and the elevator always worked flawlessly since then.
Sgt mentioned hes making a different roleplay map that inst part of the evocity series. When can we come to expect some screenshots of it?
[QUOTE=nickster50;44289742]Sgt mentioned hes making a different roleplay map that inst part of the evocity series. When can we come to expect some screenshots of it?[/QUOTE] Soon. Like a few weeks. I still want to get more of the layout mapped out before I show anything. [QUOTE=ShadowRanger;44284321]Sorry for a late reply but does the elevator on that map have any problems with stopping early or at the wrong position? Also, Sgt.Sgt, have you looked into any solutions for the EvoCity elevator issue lately?[/QUOTE] Still working on that. During testing the elevator functions fine. I did have one instance where it skipped a floor and wouldn't stop. However could not recreate it. Elevators in source blow. Seems to have something to do with lag or load on the cpu. Not sure just a possibility. I really wish hl2 had an elevator entity. Fuck VTMB had one back in 2004 and it worked flawlessly.
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This looks like a really sweet map. I too have been mapping, but I usually make TF maps. Anyhow, keep up the good work! :)
Do you plan on releasing a vmf for this map?
[QUOTE=ShadowRanger;44302852]Do you plan on releasing a vmf for this map?[/QUOTE] Due to a deal I made a few months ago with this particular version of EvoCity I will not be releasing the vmf of this version.
The download link from MEGA doesnt seem to work it loads to the website and is stuck at 5% or soo. picture: [IMG]http://s21.postimg.org/kcvyfrc0z/Untitled.png[/IMG] I dontknow if this is just for me, But it does the same for the v33x map, Soo it could be on my end, Please reply with an answer soo i can fix it :P. FIX: Go here and get MEGA for Google Chrome and it'll work. [url]https://chrome.google.com/webstore/detail/bigefpfhnfcobdlfbedofhhaibnlghod[/url]
I surprisingly only just noticed a problem in the Empire Hotels building. I'm not sure if anyone else has noticed or realised but as soon as you walk into the hotel and look directly to the left hand side wall, that wall is the exterior windows of the building next door. I don't think this is supposed to be like this, surely? I don't often see people's windows placed in someone else's building. I'll upload a picture of it later if I get around to it.
I start map in Singleplayer, to me writes Starting local game server and freeze my game
----- CUT Dw found the issue, ep1 and 2 werent mounted (Herpa fucking derp)
This is easily my favorite Garry's Mod RP map, which I am using on my server. We are however encountering a problem with models on the map going invisible when reaching a certain player count. By models I mean things such as fences, trees and traffic light poles. I'll list as many facts as possible: It only seems to happen with about 15 players or more, and only after a certain amount of uptime. It will most of the time only affect people joining the server after it starts occuring, and models won't vanish for those already on. Reloading the map through a map change appears to resolve the issue temporarily, and all players will see the models. It appears to be random if it affects all models on the map or only some of them, and it is usually cut off in a straight line where models are invisible on one side, but seen on the other side. Relogging usually does nothing, and it consistently affects all newly joined players. The problem was occuring with about 20 players on, relogging did nothing, but coming back later with only 3 players on it was no longer occuring, and there was no restarts done to the server, and no modification of the client. We have tried removing various addons, and running with a minimal amount but the problem has persisted. Any advice or suggestions to resolve this would be greatly appreciated! I love this map, and really want to keep using it. Other things worth mentioning, upon joining it does give quite a few errors: [url]http://pastebin.com/wbkrHC7H[/url]
[QUOTE=Radray;46032023]This is easily my favorite Garry's Mod RP map, which I am using on my server. We are however encountering a problem with models on the map going invisible when reaching a certain player count. By models I mean things such as fences, trees and traffic light poles. I'll list as many facts as possible: It only seems to happen with about 15 players or more, and only after a certain amount of uptime. It will most of the time only affect people joining the server after it starts occuring, and models won't vanish for those already on. Reloading the map through a map change appears to resolve the issue temporarily, and all players will see the models. It appears to be random if it affects all models on the map or only some of them, and it is usually cut off in a straight line where models are invisible on one side, but seen on the other side. Relogging usually does nothing, and it consistently affects all newly joined players. The problem was occuring with about 20 players on, relogging did nothing, but coming back later with only 3 players on it was no longer occuring, and there was no restarts done to the server, and no modification of the client. We have tried removing various addons, and running with a minimal amount but the problem has persisted. Any advice or suggestions to resolve this would be greatly appreciated! I love this map, and really want to keep using it. Other things worth mentioning, upon joining it does give quite a few errors: [url]http://pastebin.com/wbkrHC7H[/url][/QUOTE] That's a server overload you need more ram
[QUOTE=Lord_TAcoz;46047705]That's a server overload you need more ram[/QUOTE] In some ways that makes sense, however, the gmod server is run under Linux, and there's at all times atleast 2GB of RAM unused. I'll try to monitor memory usage when the problem is occuring to see if it can be linked to the issue.
I just LOVE your maps! :downs:
[QUOTE=Lord_TAcoz;46047705]That's a server overload you need more ram[/QUOTE] It appears not to be a RAM issue as the server was it happens now at around 502MB usage, while I've seen it as high as 800+MB. It seems to consistently happen at about 18+ players
Hay just came in here to ask about some kinda update of your new map that your making.
[QUOTE=nickster50;46102980]Hay just came in here to ask about some kinda update of your new map that your making.[/QUOTE] Progress is really slow. I keep redoing stuff I have done. I also cannot decide on a layout. I may start a WIP thread soon and post pictures and get ideas to continue. Also to help decide a direction.
Please do!
[QUOTE=Sgt.Sgt;46127336]Progress is really slow. I keep redoing stuff I have done. I also cannot decide on a layout. I may start a WIP thread soon and post pictures and get ideas to continue. Also to help decide a direction.[/QUOTE] Yes! Please do!
is anyone else getting a double door/doorception problem on this map?
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