• rp_lyolux
    170 replies, posted
[QUOTE=TurtleeyFP;50458136]Just drop it? This is the mapping section, how about we give constructive criticism when he posts new content and not manufacture drama.[/QUOTE] Thank you TurtleeyFP I just try to be cool and calm but these guys just rally me up and I don't know what to say. In probably Id say two, three days I"ll finally release this. Work can get a bit stressful(my real job) and doing this just makes me pull my hair out at times. I sometimes think this map will be the death of me lol. Seriously though maybe I do need to calm down and not let others bother me. It's just hard cause I will admit I've never got as much criticism as much as I have on here. When that Elric guy posted his opinion on the topic I got a real good feeling and worked harder on making the map optimized. By the way TurtleeyFP what map have you done before? I know a few people on here commented about their maps and Richard saying he made one building on evocity. What did you make? :)
Map just got updated! I'll put the new pictures on the first post! Hope you like it gnampf, you'd be crazy if you don't! [IMG]http://i.imgur.com/N3gIy7Z.png[/IMG]
i think one of the main things you could do to make this map look nicer is use more building props for your buildings. that cottage you made looks very half life 1 like. some building models would make it look a bit nicer. [B]a bit[/B]
[QUOTE=lyosea;50459445]Hope you like it gnampf, you'd be crazy if you don't![/QUOTE] I like the little MS Paint drawing more than I like the new pictures. Seriously. I went around the map and I noticed a couple of things new buildings and what have you, but they weren't really done in any new style. If anything, it felt more like an expansion pack than an improvement, especially when some of the original bugs and other stuff like[URL="http://i.imgur.com/WhxJ8kh.png"] non-aligned brushes[/URL] were still present. The only thing that made me spur an emotion was a bit of a smirk when the car dealership was playing "Cars" by Gary Numan on a loop, but then that rape joke at the pool ruined the good time.
[QUOTE=gnampf;50462233]I like the little MS Paint drawing more than I like the new pictures. Seriously. I went around the map and I noticed a couple of things new buildings and what have you, but they weren't really done in any new style. If anything, it felt more like an expansion pack than an improvement, especially when some of the original bugs and other stuff like[URL="http://i.imgur.com/WhxJ8kh.png"] non-aligned brushes[/URL] were still present. The only thing that made me spur an emotion was a bit of a smirk when the car dealership was playing "Cars" by Gary Numan on a loop, but then that rape joke at the pool ruined the good time.[/QUOTE] Well hey thats your opinnion at least you liked a little bit of it. That teeny tiny bit makes me smirk too. [editline]5th June 2016[/editline] [QUOTE=ROBOT EVAN;50460078]i think one of the main things you could do to make this map look nicer is use more building props for your buildings. that cottage you made looks very half life 1 like. some building models would make it look a bit nicer. [B]a bit[/B][/QUOTE] I like to add models to buildings but if I over use them it tends to lag a bit. I try to start fade a few but over doing that could cause it to fade out to close. [editline]5th June 2016[/editline] [QUOTE=gnampf;50462233]I like the little MS Paint drawing more than I like the new pictures. Seriously. I went around the map and I noticed a couple of things new buildings and what have you, but they weren't really done in any new style. If anything, it felt more like an expansion pack than an improvement, especially when some of the original bugs and other stuff like[URL="http://i.imgur.com/WhxJ8kh.png"] non-aligned brushes[/URL] were still present. The only thing that made me spur an emotion was a bit of a smirk when the car dealership was playing "Cars" by Gary Numan on a loop, but then that rape joke at the pool ruined the good time.[/QUOTE] Can I just ask you something? I'm not trying to be rude so please don't get angry at me. What exactly have YOU ever made as a map? You said before about my angles being too right angled and a lot of other stuff, what maps did you make in the past? Cause you haven't mentioned any and what not. Again I'm just asking cause at least Richard and Stautra have made maps before.
[QUOTE=lyosea;50462310]Can I just ask you something? I'm not trying to be rude so please don't get angry at me. What exactly have YOU ever made as a map? You said before about my angles being too right angled and a lot of other stuff, what maps did you make in the past? Cause you haven't mentioned any and what not. Again I'm just asking cause at least Richard and Stautra have made maps before.[/QUOTE][t]http://i.imgur.com/mrKTICL.png[/t] [t]http://i.imgur.com/33U0Zrt.jpg[/t] [t]http://i.imgur.com/k2zp6Ot.jpg[/t] There's a few examples of gnampf's work.
To be fair I wouldn't count the latter one since it was an edit of one of the buildings from 2fort, but take note at the house at the top for example, how despite the right angles, it resembled a mid-century Raised Ranch and looks a lot more realistic than just a vague box with a sloped roof and windows. Not only that, but note the setting around it; a gentle hill in the background and a little ditch towards the street with a pipe going under the driveway for runoff. A little bit of learning about displacements can go a long way, especially if you want to use them as a substitute for your towering cliffs around the map. Of course, I don't plan on releasing this stuff except to maybe some friends since I'm making them for a SFM series, but the jist of it is that the closer you follow a real life reference, the better you can get it looking. Take this interior for example, I based it off a Chinese Takeaway where I live with the furniture placement, walkway & counter setup, pretty much like the real thing other than the Tienamen Square picture hanging on the wall I threw in for laughs. Plus, if you make an attempt to recreate a real life location as accurate as you can, you'll have much better buildings than flat looking blocks with generic HL2 textures. [t]http://i.imgur.com/oqeE72H.jpg[/t]
[QUOTE=lyosea;50459445] [IMG]http://i.imgur.com/N3gIy7Z.png[/IMG][/QUOTE] Can you please focus more on the map? [editline]6th June 2016[/editline] oh nice haircut by the way?
[QUOTE=AeonCastle;50462647][t]http://i.imgur.com/mrKTICL.png[/t] [t]http://i.imgur.com/33U0Zrt.jpg[/t] [t]http://i.imgur.com/k2zp6Ot.jpg[/t] There's a few examples of gnampf's work.[/QUOTE] Interesting, well I can see he does try to put a lot of detail in his work but for my map I see it like this. The usual person isn't really going to care about little aligned angles being a centmeter off or if a building is too right angled. The usual player is going to wonder if he/she has a good enough building to roleplay in to fit his/her job when playing. My map I feel fits to the usual person, maybe not the critics or you guys on facepunch. It's like a movie, not all movies are going to be liked by critics but to the common everyday person they might find it interesting. When I orignally posted this map on here, I really didn't care what people thought about it, I just wanted SOMEONE to actually download it cause no one before was going to my steam workshop page. I do listen to what you guys suggest but not all of it I can do cause a lot of it just doesn't interest me or isn't a priority to do at the moment. Anyway guys like I said before I'm sorry I lied before and I'll really try to not get mad it's just hard at times you know. [editline]6th June 2016[/editline] [QUOTE=Richard Simmons;50463628]Can you please focus more on the map? [editline]6th June 2016[/editline] oh nice haircut by the way?[/QUOTE] I actually did get a new haircut thank you. Tornombes, best barber shop. What you don't like a little comedy here and there? You guys do it all the time!
[QUOTE]The usual person isn't really going to care about little aligned angles being a centmeter off or if a building is too right angled...My map I feel fits to the usual person, maybe not the critics or you guys on facepunch.[/QUOTE] Really all this tells me is that you're aware of how unrealistic your map looks, but you're unwilling to change or improve it. Is it playable? Of course. Does it look realistic? Nope. If you can improve your stuff and make it realistic, that'd be excellent since realism [I](or failing that, scifi/apocalyptic stuff) [/I]is more welcomed here than just boxy eyesores.
[QUOTE=gnampf;50465438]Really all this tells me is that you're aware of how unrealistic your map looks, but you're unwilling to change or improve it. Is it playable? Of course. Does it look realistic? Nope. If you can improve your stuff and make it realistic, that'd be excellent since realism [I](or failing that, scifi/apocalyptic stuff) [/I]is more welcomed here than just boxy eyesores.[/QUOTE] I really don't understand the problem you guys have with it. I really don't. No one cares about maps looking realistic. Thats just eye candy. It really matters if its roleplayable. I try to be calm and cool but you keep thinking of me as "funny" did you not read what I said. I said I listen to what you guys said but not everything. Some things I just can't do well dude. Why do you and Richard have to call it "eyesores" That's not criticism that's just talking down to me. Maybe I'm not mature enough to understand that "realism is welcoming" I just find it to be eye candy. Thats my opinion. You think its eyesores okay. I just don't understand your problem... It just seems I can never win with you guys, I'm not trying to be mean.
Assuming you want people to roleplay like these are real places, it helps the immersion (for lack of a better word) if the places resemble more than just big, square, mono-textured rooms.
[QUOTE=AeonCastle;50466945]Assuming you want people to roleplay like these are real places, it helps the immersion (for lack of a better word) if the places resemble more than just big, square, mono-textured rooms.[/QUOTE] I added extensions to some buildings and I also added bay windows to some houses. Hell, some even have garages. I really don't know what makes you people think they're still blocky. Jeez, after all this work you guys still see it as "uninteresting" Seems Elrics the only one who agreed with me. Whoever the hell he really is. I know hes not really THE Elric but whatever. At least rp_lyolux isn't as bad as this trainwreck ------>[url]http://steamcommunity.com/sharedfiles/filedetails/?id=548493428[/url] Once you see this map I'm pretty sure you'll think again about my map being uninteresting lol! Btw I know his maps in alpha but that's no excuse.
People do care and notice how the map looks. Before I was a mapper (did not know much if anything about mapping) as a relatively average GMod player... I knew an ugly map when I saw it. And I usually did not play it. This map has a little bit of charm though, as it reminds me of the kinds of maps you'd see in the HL2DM RP days, but that's all it has going for it.
[QUOTE=RonanZer0;50472806]People do care and notice how the map looks. Before I was a mapper (did not know much if anything about mapping) as a relatively average GMod player... I knew an ugly map when I saw it. And I usually did not play it. This map has a little bit of charm though, as it reminds me of the kinds of maps you'd see in the HL2DM RP days, but that's all it has going for it.[/QUOTE] I see, well thank you for your feedback. I don't think I ever should have posted this map on here on facepunch. I'm not saying you guys are assholes its just this site I don't think is for me. The reason I don't put many props in the maps is for performance reasons and because most people in gmod would just add props anyway.
[QUOTE=lyosea;50472913]I see, well thank you for your feedback. I don't think I ever should have posted this map on here on facepunch. I'm not saying you guys are assholes its just this site I don't think is for me. The reason I don't put many props in the maps is for performance reasons and because most people in gmod would just add props anyway.[/QUOTE] No one expects an abundance of physics props in an RP map. That's what the players gotta plonk down.
[QUOTE=lyosea;50472913]I see, well thank you for your feedback. I don't think I ever should have posted this map on here on facepunch. I'm not saying you guys are assholes its just this site I don't think is for me. The reason I don't put many props in the maps is for performance reasons and because most people in gmod would just add props anyway.[/QUOTE] You have plenty of maps with props, decals, and complex geometry everywhere that aren't laggy. You just have to optimize.
[QUOTE=Géza!;50473221]No one expects an abundance of physics props in an RP map. That's what the players gotta plonk down.[/QUOTE] Well thats what I'm talking about. So I don't know why a lot of people here say "you need more props to buildings". Like do you guys (other than Géza!) think I need more static props or what? I can't focus on complex geometry cause then I'll get to worried to make one particular building look good than 10 others.
[QUOTE=lyosea;50474067]Well thats what I'm talking about. So I don't know why a lot of people here say "you need more props to buildings". Like do you guys (other than Géza!) think I need more static props or what? I can't focus on complex geometry cause then I'll get to worried to make one particular building look good than 10 others.[/QUOTE] They're talking about static props. Nothing fancy, just things to break off the squarey-look of the building, and make it more interesting. Electric boxes, pipes, that sort of thing makes buildings look more appealing.
[QUOTE=T553412;50474114]They're talking about static props. Nothing fancy, just things to break off the squarey-look of the building, and make it more interesting. Electric boxes, pipes, that sort of thing makes buildings look more appealing.[/QUOTE] Well thats the thing I DID in fact add those. I added AC units pipes around the resturant building some near the houses. I guess I'll have to do 10 times that to make people happy...
[t]http://i.imgur.com/1z80xXC.jpg[/t] A whole street with about 7 buildings visible from this angle. Now let's count how many static props there are. 6. There are exactly 6 static props. If you want it to look good, you need at least 2-3 per building.
[QUOTE=RonanZer0;50474490][t]http://i.imgur.com/1z80xXC.jpg[/t] A whole street with about 7 buildings visible from this angle. Now let's count how many static props there are. 6. There are exactly 6 static props. If you want it to look good, you need at least 2-3 per building.[/QUOTE] No theres 12 theres the two telephone poles,the two trash cans, the two gas pumps, the two traffic lights, the two trees, the ac unit in a distance and the fountain at spawn. 12. Yes I will try to add more but like I said before performance reasons. It's better to have a map with less props give you 60 fps then a map with a lot give you 40 fps. Some people tend to have lower end cards. I want to be gentle on all peoples computers. I have added areaportals, hints and skips, fog as you can see. There's not a whole lot more I can really do pal.
I will say it's improved from your first release, but it does still need work. I mean that in the nicest way possible.
[QUOTE=AeonCastle;50474725]I will say it's improved from your first release, but it does still need work. I mean that in the nicest way possible.[/QUOTE] I agree
[QUOTE=lyosea;50474706]No theres 12 theres the two telephone poles,the two trash cans, the two gas pumps, the two traffic lights, the two trees, the ac unit in a distance and the fountain at spawn. 12. Yes I will try to add more but like I said before performance reasons. It's better to have a map with less props give you 60 fps then a map with a lot give you 40 fps. Some people tend to have lower end cards. I want to be gentle on all peoples computers. I have added areaportals, hints and skips, fog as you can see. There's not a whole lot more I can really do pal.[/QUOTE] Oh god mate, you aren't going to kill anyone's fps by adding some extra props. (Look at any quality map and you'll see a pretty reasonable amount) At the moment it just looks boring, add some fences, some AC units, break it up. Maybe change the light_environment and ditch some of those "real world" textures and work on the texture scaling. A lot of the tiled window textures really make it look :/ No joke it's a smart idea to use this for learning, note what you did crap. And take it from the start, make something new. I don't think anyone expects someone's first work to be any good, ever. But it doesn't mean you need to release your first or second or even tenth work, just practice, you'll get better. If you post on a mapping board other mappers will be harsh critics but that's good because they're going to say the things that others won't so you can go from being a beginner to getting good at it, remember it's impossible to make anything good for a start but you'll never get better if you keep avoiding the fact you aren't very good at this stage.
[QUOTE=lyosea;50474706]No theres 12 theres the two telephone poles,the two trash cans, the two gas pumps, the two traffic lights, the two trees, the ac unit in a distance and the fountain at spawn. 12. Yes I will try to add more but like I said before performance reasons. It's better to have a map with less props give you 60 fps then a map with a lot give you 40 fps. Some people tend to have lower end cards. I want to be gentle on all peoples computers. I have added areaportals, hints and skips, fog as you can see. There's not a whole lot more I can really do pal.[/QUOTE] Any decent computer should easily be able to handle at least 100+ static props rendering at once without any hiccups. People can always turn settings down, too, and static props cost next to nothing. I counted 6 because I didn't notice the other, they just blend in too much, which let me tell you is not a good thing. If I did not count and only had a very quick glance at the picture, I would probably only spot 2-3 static props. It's all just so... empty.
[QUOTE=Maclman;50475126]Oh god mate, you aren't going to kill anyone's fps by adding some extra props. (Look at any quality map and you'll see a pretty reasonable amount) At the moment it just looks boring, add some fences, some AC units, break it up. Maybe change the light_environment and ditch some of those "real world" textures and work on the texture scaling. A lot of the tiled window textures really make it look :/ No joke it's a smart idea to use this for learning, note what you did crap. And take it from the start, make something new. I don't think anyone expects someone's first work to be any good, ever. But it doesn't mean you need to release your first or second or even tenth work, just practice, you'll get better. If you post on a mapping board other mappers will be harsh critics but that's good because they're going to say the things that others won't so you can go from being a beginner to getting good at it, remember it's impossible to make anything good for a start but you'll never get better if you keep avoiding the fact you aren't very good at this stage.[/QUOTE] rp_evocity_v33 if you go near the pd area it lags a bit when you face north and also when I first uploaded my map before I added fog it did indeed lag. Maybe I need to start optimizing better but yeah. [editline]7th June 2016[/editline] [QUOTE=RonanZer0;50475179]Any decent computer should easily be able to handle at least 100+ static props rendering at once without any hiccups. People can always turn settings down, too, and static props cost next to nothing. I counted 6 because I didn't notice the other, they just blend in too much, which let me tell you is not a good thing. If I did not count and only had a very quick glance at the picture, I would probably only spot 2-3 static props. It's all just so... empty.[/QUOTE] Because they blended in thats a bad thing? Why is EVERYTHING BAD about my map. I just pray to god for ONCE I read something GOOD about my map my god. I must be showing this to the pickest people. What can't you people see? It makes me laugh but also just raise my voice in anger. "It's just so empty" No its not. Rp_csdesert is an empty map my map IS NOT empty let me tell YOU that and everyone else... Look at me I'm getting angry again. Hehehe this is just so frustrating... I have this my job and my family moving in real life. Things just make me stressed. That's why since the beginning ive tried hard to keep my mouth shut but I can't. I really can't. Ronan just so you know this all isn't directed toward you I'm just letting everything out cause I need to on here. You guys can rate me dumb funny gay and or retarded but it just doesn't make ANY of this better. I will try the hardest I can to make this map completely finished. It's just a hard process.
>RP_csdesert is an empty map Maybe because deserts are supposed to be empty and towns like yours aren't? I don't think the issue is how many props you can fill a place with, but that nothing here looks remotely realistic. Real life houses don't look like Lego structures, nor are towns built with exactly straight roads and towering walls around them. "Finishing" a map shouldn't be shoveling more shit in there, finishing it should mean improving it to where people would want to play it and just maybe, it could look as realistic as evocity or Rockford. But what do I know, this point has been brought up at least a dozen times and a dozen times its fallen on deaf ears. If you're wondering why nobody is liking this, it's very likely because of that.
[QUOTE=lyosea;50475345]rp_evocity_v33 if you go near the pd area it lags a bit when you face north and also when I first uploaded my map before I added fog it did indeed lag. Maybe I need to start optimizing better but yeah. [/QUOTE] I never said anything about rp_evocity. :huh: (I will not comment on that version of the map since I'm completely unfamiliar with it. However from my experience static props are no joke the least of any shittily made gmod map's problems) But I think you miss the point entirely. In fact static props require so little power, they are know for aiding in optimisation so much that this champ even updated propper to easily work post steampipe [url]https://facepunch.com/showthread.php?t=1520067[/url] EDIT Glad to see you've got 50 posts now, best go shit-rate all the posts that genuinely offer any help
[QUOTE=RonanZer0;50474490][t]http://i.imgur.com/1z80xXC.jpg[/t] A whole street with about 7 buildings visible from this angle. Now let's count how many static props there are. 6. There are exactly 6 static props. If you want it to look good, you need at least 2-3 per building.[/QUOTE] Its not even the lack of static/dynamic props that kills it for me. What ruins my chub is windows without frames. And don't give me some crap how the texture already has it. It lacks depth, feeling and authenicity that this is a window. Ever see a pane of glass and someone painted a frame on it? Also note how doors lack frames too. They're probably bolted straight to the foundation of safety reasons. Look at that building in the back on the right. Its literally windows stacked against each other. The gas station has no overhang on the curb facing pump, but ample spacing on the face that ends the building. Hate to be under that lopped sided pump during a gentle breeze. The sidewalks are literally not even aligned right. Who laid that concrete and put the same repetitive crack on each tile? Wondos had a serious lapse in judgement when they decided to use a padded ceiling as a roof. Those stairs on the front most building on the left, I'm not going to go there. This is an RP map on why building codes exist.
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