• Half-Life 2 Leak Textures
    40 replies, posted
[QUOTE=Sonador;47858999]Meant for the leak skyboxes.[/QUOTE] You could check maps that had the skyboxes, and just copy the values from there.
There are some prop packs on the Garry's Mod Workshop with a lot (But not all) of the beta/leaked models. You can do as I did and decompile the gma and dump them in your custom folder or materials/models. I might go around gather up what I can find and upload them here to FP.
Guys, I have one question: If I made a game on non-Source game engine (Like UE, Unity, whatever), can I use textures, that isn't in the final game and don't break Valve copyrights? Or maybe I can edit these textures in Photoshop a bit and then use it?
Holy shit, when people necro useful posts
More than likely, they wouldn't approve. However; you could probably just get away with it.
Can someone please help me get this to work i only get black and pink textures.
did you stick the "hl2_leak folder in the archive directly into your materials folder?
[QUOTE=Stiffy360;52526680]did you stick the "hl2_leak folder in the archive directly into your materials folder?[/QUOTE] I did that at first and no textures showed up so i renamed the hl2_leak to materials and put it into my custom folder the textures showed up as black and pink textures
should be steam/steamapps/common/garrysmod/garrysmod/materials/hl2_leak or steam/steamapps/common/garrysmod/garrysmod/custom/materials/hl2_leak
I finally got it to work on garrys mod but i had no luck on half life 2 thanks for all the help Stiffy i really appreciate it. :smile:
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