• 2D Digital Art chat thread
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[QUOTE=Maloof?;53197952][IMG]https://img00.deviantart.net/8b21/i/2018/072/f/c/kanal_4_by_zacharyhogan-dc5rixw.png?1[/IMG] More or less happy with this. Not satisfied with the anatomy of the lower two guys, nor how I handled the lighting - I feel like they should pop a little more, but without reworking the lighting of the scene big time I don't see how I could do that =/[/QUOTE] i'm not sure what the line art is doing for your piece right now. it feels like it's detracting from the underlying painting. i think if you instead removed the lines and made some hard edges where light strikes certain objects it would let the piece pop a lot more. there's also the fact that the left side of the piece is very empty, especially the bottom half, which detracts from it overall. of course that's just my opinion and i'm no painter, so take it with a grain of salt
[QUOTE=Maloof?;53197952][IMG]https://img00.deviantart.net/8b21/i/2018/072/f/c/kanal_4_by_zacharyhogan-dc5rixw.png?1[/IMG] More or less happy with this. Not satisfied with the anatomy of the lower two guys, nor how I handled the lighting - I feel like they should pop a little more, but without reworking the lighting of the scene big time I don't see how I could do that =/[/QUOTE] I agree that the line doesn't add much and is a bit distracting, especially when you have some great textural detail on the wall on the right. For the lighting and the dudes on the ground, I think that if that is some sort of run off pipe then the ground would be wet and so reflective. You could reflect the sky colour and light the ground dudes with some bounce lighting. I guess if its sun set the shadows would be darker, but not black as they seem to be here.
So I'm just picking up drawing again and doing some painting on the side. I've progressed quite far into ctrlpaint again, and it's still great, but I'm not sure what the best approach to learning is. I'm following his advice of 'draw 100' so I figured I'd start by sketching 100 objects (22 so far), then doing 100 gesture drawings, and 100 anatomy-focused drawings after that. Assuming motivation isn't an issue, is this a good approach to practice? Should I intersperse some sketching from imagination or perhaps some other exercises? And should I focus on quantity or on quality?
I think it depends on why you want to paint or draw. If you want to get to a level where you can make a living out of it, then practices like this are good I'd imagine. But make sure you pick a practice that suits your way of living. But if you just want to learn for fun or for the sake of acquiring a new skill, then theres not really a need to put any pressure on your self. [editline]13th March 2018[/editline] And in addition, relating to quality vs quantity, try and find a balance where you can step away from a drawing and find something you like in it. Thats all you need in my opinion.
[QUOTE=Bynine;53198686]i'm not sure what the line art is doing for your piece right now. it feels like it's detracting from the underlying painting. i think if you instead removed the lines and made some hard edges where light strikes certain objects it would let the piece pop a lot more. there's also the fact that the left side of the piece is very empty, especially the bottom half, which detracts from it overall. of course that's just my opinion and i'm no painter, so take it with a grain of salt[/QUOTE] I kind of get what you mean. It's for a comic though, so I don't think I can get away with removing the lines entirely. Maybe less line weight, esp in the distance? [editline]14th March 2018[/editline] [QUOTE=Mr cake fingers;53198727]I agree that the line doesn't add much and is a bit distracting, especially when you have some great textural detail on the wall on the right. For the lighting and the dudes on the ground, I think that if that is some sort of run off pipe then the ground would be wet and so reflective. You could reflect the sky colour and light the ground dudes with some bounce lighting. I guess if its sun set the shadows would be darker, but not black as they seem to be here.[/QUOTE] Cheers man! The area is supposed to be pretty dry due to some extreme climate change shenanigans, so I didn't feel like I could get away with a whole lot of pooling water. you might be right though - I'll try pumping a bit more bounce light into it and see how it goes
[QUOTE=Maloof?;53199169]I kind of get what you mean. It's for a comic though, so I don't think I can get away with removing the lines entirely. Maybe less line weight, esp in the distance?[/QUOTE] have you considered removing the straight, stiff ones you have now and redrawing the lines by hand? especially far away, you could use that to imply more detail without actually having to add any simply through the lines being less perfect the problem right now, at least in my opinion, isn't having lines— it's that the lines look like they were drawn straight from a perspective grid
[QUOTE=Eric95;53199180]have you considered removing the straight, stiff ones you have now and redrawing the lines by hand? especially far away, you could use that to imply more detail without actually having to add any simply through the lines being less perfect the problem right now, at least in my opinion, isn't having lines— it's that the lines look like they were drawn straight from a perspective grid[/QUOTE] Are super clean lines like that really a big issue? Im trying to understand but I can't get my head around how a slightly curved line that describes the edge of a wall implies more detail than a ruled line
[QUOTE=Maloof?;53199169]I kind of get what you mean. It's for a comic though, so I don't think I can get away with removing the lines entirely. Maybe less line weight, esp in the distance? [editline]14th March 2018[/editline] Cheers man! The area is supposed to be pretty dry due to some extreme climate change shenanigans, so I didn't feel like I could get away with a whole lot of pooling water. you might be right though - I'll try pumping a bit more bounce light into it and see how it goes[/QUOTE] Nice! Dont want to push the water on you too much, but if you did decided to go with it it could be really dirty grim water, as in unusable. [editline]13th March 2018[/editline] [QUOTE=Maloof?;53199247]Are super clean lines like that really a big issue? Im trying to understand but I can't get my head around how a slightly curved line that describes the edge of a wall implies more detail than a ruled line[/QUOTE] You might not need to redraw them if you just went in with an eraser and thined them out by hand. Atm the straight lines look very hard throughout the whole piece, by chipping into it, you not only thin it out, but give a lot of cheap detail.
[QUOTE=Asgard;53198979]So I'm just picking up drawing again and doing some painting on the side. I've progressed quite far into ctrlpaint again, and it's still great, but I'm not sure what the best approach to learning is. I'm following his advice of 'draw 100' so I figured I'd start by sketching 100 objects (22 so far), then doing 100 gesture drawings, and 100 anatomy-focused drawings after that. Assuming motivation isn't an issue, is this a good approach to practice? Should I intersperse some sketching from imagination or perhaps some other exercises? And should I focus on quantity or on quality?[/QUOTE] Doing the 100 thing seems a bit useless if you don't have a specific goal in mind, and like it can turn into a quantity over quality thing like cake fingers said. Why are you doing 100 objects? To understand form? - great! But then you need to actively study and use your mind whilst drawing, etc. When you have a specific goal in mind, something you want to learn by drawing whatever you're drawing, that's when you'll really learn and gain something from your time spent. There is a merit to quantity in that it'll make you more comfortable with drawing stuff out of your comfort zone. But goals are super important nonetheless. I'd recommend drawabox.com for learning to draw, he really pushes you to learn how to think and see in 3D (form) which is essential if you're trying to get good. It's very step by step. Also - draw from imagination! Have fun, or you'll get burnt out. It's very useful to practice what you've learnt too, so it really stays with you. Also also - remember correct, not quick. It's easy to get caught up in wanting to do a lot quickly, but when you work slow and make an effort to make sure what you're producing is correct (getting proportions correct, etc), you'll progress much more and not repeat the same mistakes over and over.
[QUOTE=Mr cake fingers;53199250]Nice! Dont want to push the water on you too much, but if you did decided to go with it it could be really dirty grim water, as in unusable. [editline]13th March 2018[/editline] [/QUOTE] Gotcha, yeah I was considering some small pools of slush, not really as a lighting solution but just as detailing [QUOTE=Mr cake fingers;53199250] You might not need to redraw them if you just went in with an eraser and thined them out by hand. Atm the straight lines look very hard throughout the whole piece, by chipping into it, you not only thin it out, but give a lot of cheap detail.[/QUOTE] Oh I see - you mean still straight but with some irregular thickness (and a more considered line weight)?
Yeh exactly, also pools sound better than my suggestion.
[QUOTE=Mr cake fingers;53199631]Yeh exactly, also pools sound better than my suggestion.[/QUOTE] Cheers! I'm using Lazy Nezumi for my nonorganic linework at the moment, but I'll def use the settings and PS brushes to try to bring some life to those lines
[QUOTE=Maloof?;53199247]Are super clean lines like that really a big issue? Im trying to understand but I can't get my head around how a slightly curved line that describes the edge of a wall implies more detail than a ruled line[/QUOTE] this is a strange thing to read from someone who's been at the art game on and off for so long haha I'm inferring that you never actually look at any art? even if you can't wrap you head around the reasons for not filling a piece with thick dark ruled lines on all of the edges, you should at least observe what looks good in the work of people who have come before you and copy them [url]http://media.aphelis.net/wp-content/uploads/2012/03/MOEBIUS_1986__Starwatcher_p85.jpg[/url] study that
[QUOTE=Mr cake fingers;53198727]I agree that the line doesn't add much and is a bit distracting, especially when you have some great textural detail on the wall on the right. For the lighting and the dudes on the ground, I think that if that is some sort of run off pipe then the ground would be wet and so reflective. You could reflect the sky colour and light the ground dudes with some bounce lighting. I guess if its sun set the shadows would be darker, but not black as they seem to be here.[/QUOTE] You can try coloring your lineart. Lock the transparency on that layer and just paint on it.
maloof i don't mean this in an offensive way but tbh when you posted that painting my initial thought was "wait, didn't maloof use to paint really nice landscapes?" and then i had to go to your deviantart and check if it was the same person are you working with some kind of specific restriction or style that you're not used to? it really doesn't measure up to your standard at all
[QUOTE=Eric95;53200830]maloof i don't mean this in an offensive way but tbh when you posted that painting my initial thought was "wait, didn't maloof use to paint really nice landscapes?" and then i had to go to your deviantart and check if it was the same person are you working with some kind of specific restriction or style that you're not used to? it really doesn't measure up to your standard at all[/QUOTE] Oh dang, I was actually super happy with this one lol Is there anything specific that's making it lesser than my other work? [editline]15th March 2018[/editline] [QUOTE=MakoSkyDub;53200628]this is a strange thing to read from someone who's been at the art game on and off for so long haha I'm inferring that you never actually look at any art? even if you can't wrap you head around the reasons for not filling a piece with thick dark ruled lines on all of the edges, you should at least observe what looks good in the work of people who have come before you and copy them [url]http://media.aphelis.net/wp-content/uploads/2012/03/MOEBIUS_1986__Starwatcher_p85.jpg[/url] study that[/QUOTE] I guess this is my first time actually doing a full scene with lineart. I knew that line weight was a big deal, but I think in juggling all the other stuff I was learning I forgot to give much attention to it Def next time [editline]15th March 2018[/editline] Although the specific image you linked to Mako wasn't really the look I was going for - it's a bit too light in lines, and the project I'm matching my stke too tends to go a bit thicker. I'll find some examples from similar work when I get a chance
[QUOTE=Maloof?;53202246]Oh dang, I was actually super happy with this one lol Is there anything specific that's making it lesser than my other work? [editline]15th March 2018[/editline] [/QUOTE] far more ambitious and better-composed pieces, seen through to a superior finish to this one is my guess at what he's seeing [QUOTE=Maloof?;53202246] I guess this is my first time actually doing a full scene with lineart. I knew that line weight was a big deal, but I think in juggling all the other stuff I was learning I forgot to give much attention to it Def next time [editline]15th March 2018[/editline] Although the specific image you linked to Mako wasn't really the look I was going for - it's a bit too light in lines, and the project I'm matching my stke too tends to go a bit thicker. I'll find some examples from similar work when I get a chance[/QUOTE] that was more addressing the point specifically about hand drawn lines vs. TAS lines in describing straight edges of architecture
Grizzly and Terror Bird. Done back since last June. https://files.facepunch.com/forum/upload/171839/36f710a5-c239-4021-b9bb-c0be93181ec6/18582339_1448539651847985_7576969345069931320_n.jpg
If my goal is to get a better grasp of drawing the human figure, and i don't have access to live models, do you guys think it would be better to draw from images like quickposes.com, or to use this dude?
That figure looks quite stylised, so id recommend either going for a model that is closer to realism, or just using pose videos and websites. Most of the character artists I know mainly trained with pose vids ect
Can't split quotes for ease of replies now I think. First bit - I thought that was clear lol, I was asking for specifics. My impression was that the composition here was pretty solid - I couldn't see much that was lacking, same with the finish (beyond the line weights) TAS lines? Is that 'Tool Assisted something'?
Highlight what you want to quote and hit reply. Do it again.
Oh shit son that's a freakin' neato burrito
Here's the owl I drew, reposted https://files.facepunch.com/forum/upload/185183/eecd4bd4-4bc5-46ec-9d1d-3ad9881df920/grafik.png
https://78.media.tumblr.com/45e5f8a7282ac7a5886d49539bdfd36e/tumblr_p5m6ygsA9z1tcjc35o3_r1_1280.png https://78.media.tumblr.com/52fe70fa8eaec32fb9301386331c9fb5/tumblr_p5m6ygsA9z1tcjc35o4_r1_1280.png https://78.media.tumblr.com/3b72589519c474d5377e813b9a99642a/tumblr_p5o5ljVW7R1tcjc35o1_1280.png https://78.media.tumblr.com/9393e96cfb4bb185215ab4425fe1a04e/tumblr_p5o5ljVW7R1tcjc35o2_1280.png Kinda wish the old Thumb options were back cuz boy these are big
Stupid Question. Does reading comics or watching action based shows help develop a better sense of how action poses should look and how to draw them? I'm doing gesture drawing online via Line Of Action which is cool and all, but I think I'm going to need as much help as possible I tend to be bad at absorbing things.
I think it all depends on what sort of thing you want to draw. If you want to use something as a reference or inspiration you should make sure it can work in the context of what you're making. For example you wouldn't draw a more serious and grounded character like Batman in a pose from JoJo (though im not saying you shouldnt). It also depends on whether you just want to make a standalone piece or a comic. Obviously if its a standalone piece you're only limited by your imagination, but when it comes to comics you're limited to panel sizes/arrangement and how you guide the readers eyes through the page. Though if you're just using them for study then I think its completely fine and a good starting point. Like I said though it all comes down to what you're working with.
Only if you actually focus and try to study it while watching/reading
https://i.imgur.com/UqIkq1X.png
2d pixels is art right? Working on a binding of isaac floor. its fun little hobby. https://files.facepunch.com/forum/upload/219216/5cd3a822-f88e-4502-a61b-bcee6508f785/overgrown grotto mockup WIP.png
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