• Digital 3D Art Chat thread v13
    2,155 replies, posted
Humm.. no firearms the whole page? I'm have to fix that, I made an MP40 for a game. [IMG]https://cdnb.artstation.com/p/assets/images/images/006/248/223/original/stefan-engdahl-mp40gif.gif[/IMG] [t]https://cdnb.artstation.com/p/assets/images/images/006/248/149/large/stefan-engdahl-mp40render5.jpg[/t][t]https://cdnb.artstation.com/p/assets/images/images/006/248/155/large/stefan-engdahl-mp40render2.jpg[/t] [t]https://cdnb.artstation.com/p/assets/images/images/006/248/153/large/stefan-engdahl-mp40render1.jpg[/t][t]https://cdna.artstation.com/p/assets/images/images/006/248/158/large/stefan-engdahl-mp40render3.jpg?1497110746[/t] [URL="https://www.artstation.com/artist/sengdahl"]https://www.artstation.com/artwork/v5Ov6[/URL]
[QUOTE=Wickerman123;52336818]Fucking [I]what.[/I] :wideeye:[/QUOTE] I was just getting really into modeling just before Halo 3 came out, so that was the sort of technique I started with. It was very painful.
[QUOTE=asXas;52337364]Humm.. no firearms the whole page? I'm have to fix that, I made an MP40 for a game. [IMG]https://cdnb.artstation.com/p/assets/images/images/006/248/223/original/stefan-engdahl-mp40gif.gif[/IMG] [t]https://cdnb.artstation.com/p/assets/images/images/006/248/149/large/stefan-engdahl-mp40render5.jpg[/t][t]https://cdnb.artstation.com/p/assets/images/images/006/248/155/large/stefan-engdahl-mp40render2.jpg[/t] [t]https://cdnb.artstation.com/p/assets/images/images/006/248/153/large/stefan-engdahl-mp40render1.jpg[/t][t]https://cdna.artstation.com/p/assets/images/images/006/248/158/large/stefan-engdahl-mp40render3.jpg?1497110746[/t] [URL="https://www.artstation.com/artist/sengdahl"]https://www.artstation.com/artwork/v5Ov6[/URL][/QUOTE] Damn that's nice. Teach me your ways. Come to think, I should really do some realistic guns. The world needs more borchardts
Alright then, I've been working on this for the last week as many of the discord users know. About an hour ago the scene decided to delete all my lights, stubborn and pissed off as I was I redid it and then made an image I'd want to share with you guys. Early days, still a [I]lot[/I] to go, but hey. [IMG]http://i.imgur.com/u7CGF81.png[/IMG]
[T]http://orig08.deviantart.net/dafe/f/2017/162/c/1/29snt_by_blueflytrap998-dbcet4s.jpg[/T] I remade the gravity gun. Then did horrible things to it so the Source version stood up to its BDRF counterpart.
all normal shaders are brdfs :) edit: normal as in regular
[QUOTE=BlueFlytrap;52346218][T]http://orig08.deviantart.net/dafe/f/2017/162/c/1/29snt_by_blueflytrap998-dbcet4s.jpg[/T] I remade the gravity gun. Then did horrible things to it so the Source version stood up to its BDRF counterpart.[/QUOTE] [img]https://dl.dropboxusercontent.com/u/3975474/6547.JPG[/img] Already posted this in your thread, but I had a blast screwing around with the highpoly model.
Where do you fellas find concept weapon artwork? Back in the day I used to have folders and folders of the stuff, but I can't seem to find any decent sources now. [editline]13th June 2017[/editline] Mocked this up yesterday and looking at it today I'm just really... Ehhh [t]http://i.imgur.com/ZFJtva3.png[/t][t]http://i.imgur.com/YMYb5Td.png[/t] Based off this dope reference: [t]http://i.imgur.com/6mjnDik.png[/t]
I finally finished up on my NAC-22 SMG! Tons more pics on [URL="https://www.artstation.com/artwork/BWRD4"]ArtStation[/URL]! [t]https://cdnb.artstation.com/p/assets/images/images/006/259/835/large/ben-bickle-nac-22-key-4k.jpg?1497212992[/t] I also made a video in Marmoset Toolbag. The animation editor gets the job done, but I really miss SFM's tools. [video=youtube;9XnIoChX394]http://www.youtube.com/watch?v=9XnIoChX394[/video]
[QUOTE=Lt_C;52352967]I finally finished up on my NAC-22 SMG! Tons more pics on [URL="https://www.artstation.com/artwork/BWRD4"]ArtStation[/URL]! [t]https://cdnb.artstation.com/p/assets/images/images/006/259/835/large/ben-bickle-nac-22-key-4k.jpg?1497212992[/t] I also made a video in Marmoset Toolbag. The animation editor gets the job done, but I really miss SFM's tools. [video=youtube;9XnIoChX394]http://www.youtube.com/watch?v=9XnIoChX394[/video][/QUOTE] It looks so high tech, your own concept design right?
[QUOTE=Legend286;52358720]It looks so high tech, your own concept design right?[/QUOTE] Mostly. The silhouette is a mishmash of concepts we had on the cutting room floor for Due Process, and was influenced by the ingame weapon called the NAC-11. The concept stage of the gun was included in an [URL="http://dueprocess.info/blog/2016/5/6/22artdump"]art dump[/URL], the weapon itself was concepted and modeled by a fellow artist on the team and got a little cameo in one of our [URL="https://youtu.be/7E2jb9lNY9Q"]teaser videos[/URL]. One of the main challenges of working in that art style is that you have to leave a lot of details out and focus on the big shapes. This project was an opportunity to fully flesh out a design. I also took a lot of cues from the guns in Robo Recall, particularly in color scheme and general visual direction, but it was mostly me just making those ideas mesh together on the fly. So, yes, mostly. :happy:
[video=youtube;0-g4MtBjKP0]https://www.youtube.com/watch?v=0-g4MtBjKP0[/video] Its out bois Now that they have a proper manipulator, I might start getting into it.
wasn't 4R7 meant to be the last one before 5? dat manipulator tho, and the active booleans and interactive primitive stuff looks nice as hell too
They announced with Core that they were pushing 5 back
Current progress on the gas station: [IMG]http://i.imgur.com/wexmA3v.jpg[/IMG] [URL="http://i.imgur.com/oXOV7fX.jpg"]1080 Version[/URL]
So im just starting to gettkng started with 3d modelling and am using Maya since a friend working in game dev uses it and has been helping me. Do you guys habe any good tutorials or anything i can watch to get more into all different terms, shortcuts etc.
I don't have any tutorials, but something that's worth looking at is pressing everything and seeing what it does, if you're stuck follow the trail back using google.
The OP has some, but most are dead links. I'd recommend joining the discord server and having a look through the resources_and_tutorials channel.
If you have any questions, feel free to ask in the Discord. We have Maya, 3dsMax and Blender users who are more than happy to answer any of them.
[img_thumb]http://i.imgur.com/aODglST.png[/img_thumb] I don't really understand Marmoset fully so it looks better in Unity3D as I've used SP for that.
[url]https://www.marmoset.co/category/toolbag-tutorials/[/url] it's too dark to see anything
Feeling really unmotivated right now with notmknowing all them keybindings and stuff in maya. could anyone post their progress over the years? like pictures when you first started and now.
Is this okay? [img_thumb]http://i.imgur.com/xjklGPJ.png[/img_thumb]
[QUOTE=Starship;52375389]Feeling really unmotivated right now with notmknowing all them keybindings and stuff in maya. could anyone post their progress over the years? like pictures when you first started and now.[/QUOTE] I made this over 5 years ago: [t]http://i.imgur.com/10Ty2C2.png[/t] Two years ago: [t]http://i.imgur.com/MQFfLSV.png[/t] Just before christmas: [t]http://i.imgur.com/gnjwU3f.jpg[/t]
[QUOTE=Starship;52368679]So im just starting to gettkng started with 3d modelling and am using Maya since a friend working in game dev uses it and has been helping me. Do you guys habe any good tutorials or anything i can watch to get more into all different terms, shortcuts etc.[/QUOTE] "Introduction to Maya 2015" from Digital Tutors (Pluralsight) is pretty good if you are ready to spend some money on their subscription. (tip: Visual Studio Dev Essentials might still have free keys available) It's not 100% in-depth but when they use any complex stuff they tell you which tutorials you should try if you want to know a bit more about some specific features.
[QUOTE=Starship;52375389]Feeling really unmotivated right now with notmknowing all them keybindings and stuff in maya. could anyone post their progress over the years? like pictures when you first started and now.[/QUOTE] [B]6 years ago:[/B] [t]http://i.cubeupload.com/NgKF1N.jpeg[/t] [B]3-4 years ago:[/B] [t]http://i.cubeupload.com/GbzkAa.jpg[/t][t]http://i.cubeupload.com/JZUG8p.jpeg[/t] [B]Now - ~1 year old:[/B] [t]http://i.cubeupload.com/ohJQiG.png[/t][t]https://cdnb.artstation.com/p/assets/images/images/005/998/969/large/stefan-engdahl-k98.jpg[/t][t]https://cdna.artstation.com/p/assets/images/images/006/063/816/large/stefan-engdahl-ak5c1.jpg[/t] Maya has always been my home, I hope you get the motivation back soon!
I started so far back with like with max 7 I used to just do renderings of the solar system constantly, it's all I ever did most of the time.
I've been doing 3D for over a decade but don't have anything from my fledgling days. Unfortunately I'm useless and don't have anything impressive now either. 6 Years ago: [img_thumb]http://i.picpar.com/P7xc.png[/img_thumb] Today: [url]https://facepunch.com/showthread.php?t=1556343[/url] [editline]18th June 2017[/editline] I guess this too: [url]http://polycount.com/discussion/151154/da-dawg-bowl-new-generator-library-release-for-substance-designer/p1[/url]
One thing no one has mentioned is that us that have been doing this for five years and more have adapted through so many different tools,techniques and technological advancements through the gaming industry, modelling is pretty much the same but materials file formats ect have changed in so many ways and now we use all these other programs.
Yeah but most of our work is done in the initial modelling stage. Get it right there you make it easier down the line.
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