• Sam Fisher (Conviction; the actual thing this time)
    34 replies, posted
  • [i][b]What does this include?[/b][/i] [b]One Sam Fisher [i]ripped from the actual game oh my gosh![/i][/b][list] [*]Finger posing (All 10 fingers rigged nicey by Bloocobalt) [*]Ball Posing (Of the eye variety) [*]Face posing (Some basic flexes to do stuff with) [*]Body groups (Vest, bag, goggles) [*]Super flexibility (for flexing his abilities) [*]Texture group (You can change his face normal map. Goes good with the flexes) [/list] [b]Another Sam Fisher model[/b][list] [*]This one is exactly the same as the first one except it's dirty. [/list] [b]Three Guns[/b] [list] [*]Five-Seven [*]SC3000 [*]M-500 shotgun [/list] [b][i]Pictures[/i][/b] [i]*Not pictured - dirty Sam[/i] [IMG]http://i148.photobucket.com/albums/s5/ImageHostingAccount/2-3.jpg[/IMG] [IMG]http://i148.photobucket.com/albums/s5/ImageHostingAccount/1-2.jpg[/IMG] [IMG]http://i148.photobucket.com/albums/s5/ImageHostingAccount/3jpeg.jpg[/IMG] [img]http://www.cubeupload.com/files/90e600untitled.png[/img] Below picture by Lebowski/Frost/mature_slut6969@yahoo.com; [i]"Sassy Sam & The Grape Escape"[/i] [img]http://www.cubeupload.com/files/488400csoffice0008.jpg[/img] [u]Coming Soon: [/u][sp]well probably not because I just got Red Dead Redemption so I might be playing that for a few years[/sp] Archer & Kestrel + More Guns + Classic Sam! [b][u]Important List of Credits for their Help & Content[/u][/b] Ubisoft Montreal - for the game bloocobalt - Advice, teaching face flexes, fixed Ellis arms, shitload of stuff simkas - Flexible .PHY model Lebowski - Testing & sexual relief Acrono - Testing & sexual relief Alekos - an idea [url=http://www.garrysmod.org/downloads/?a=view&id=99919][img]http://www.garrysmod.org/img/?t=dll&id=99919[/img][/url]
  • great job. I wonder if the L4D/TF2 system for the texture based face flex augmentation could be implemented here instead of separate skin groups.
  • I like this Sam Fisher model, and I think you did a great job. However I think he may be a bit [I]too[/I] flexible [IMG_thumb]http://img.photobucket.com/albums/v331/Apoc_Hedgie/sam_fisher_is_a_bit_too_flexible1.jpg[/IMG_thumb] [IMG_thumb]http://img.photobucket.com/albums/v331/Apoc_Hedgie/sam_fisher_is_a_bit_too_flexible2.jpg[/IMG_thumb] His neck is also a little weird, other than that, I think you did a fantastic job.
  • if they actually released the beta version I'd shit my fucking pants but they released the one with Sam looking like a fag
  • Sweet! Excellent Job. Also great timing since I just beat Conviction yesterday. Can't wait for the Archer and Kestrel Models [QUOTE=ApocHedgie;22056899]However I think he may be a bit [I]too[/I] flexible[/QUOTE] No such thing.
  • [QUOTE=Henry Townshend;22064565]Beta Conviction Sam looked like an awful hobo.[/QUOTE] Because he was.
  • Can't wait for a classic Fisher. Make him have the goggles you had on your sam (conviction hack) from that other thread. They look much better than this new fancy piece of shit.
  • [QUOTE=necrobard;22063294]Sweet! Excellent Job. Also great timing since I just beat Conviction yesterday. Can't wait for the Archer and Kestrel Models[/QUOTE] Yes! Archer (Jesus <3) and Kestrel, i'll love you if you "make" those
  • [img_thumb]http://filesmelt.com/dl/gm_construct_flatgrass_v300161.jpg[/img_thumb] :saddowns:
  • [QUOTE=Ryan Hutch445;22191181]How do you use bodygroups?[/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=84666[/url] Fiddle around with it and you should be able to get the hang of it.
  • [QUOTE=Ryan Hutch445;22232797]no i mean do u have to use the command console?[/QUOTE] Did you even read the reply?
  • [IMG]http://i148.photobucket.com/albums/s5/ImageHostingAccount/3jpeg.jpg[/IMG] I'm sorry but I have to say this. Som Fosher xD
  • [QUOTE=Caboose4967;22283732][IMG]http://i148.photobucket.com/albums/s5/ImageHostingAccount/3jpeg.jpg[/IMG] I'm sorry but I have to say this. Som Fosher xD[/QUOTE] The faceposing slider for that is named that so you would have been late even if you had posted this right after OP made the thread.