• STALKER models WIP
    34 replies, posted
  • Avatar of maver1k_XVII
  • I started porting different models from STALKER. I will be porting all of the monsters with animation and some of the weapons with their default animation. Also I probably will try to port characters with their animation too. Images: [img]http://img5.imageshack.us/img5/1992/2011032900004.jpg[/img] [img]http://img858.imageshack.us/img858/4691/2011032900008.jpg[/img] Most of them are not properly ragdolled yet but some animation works and somehow they can't move even though they have animation for it. PS: Sorry if my English isn't very good.
  • Avatar of pMnky
  • You're the guy who ported a few Metro 2033's props too. I love you.
  • Avatar of Korro Bravin
  • Awesome! I have all 3 STALKER games, so if you need me for anything (texture work, model porting, though I have no idea how to do it with bones) I can.
  • Avatar of maver1k_XVII
  • I ran into a problem with attack animation. It works when I set one of my models on one of existing NPCs using Model Manipulator but it doesn't deal damage to me or another NPC. Anyone knows what's the problem? I tried to port some weapons from Call of Pripyat [url]http://www.youtube.com/watch?v=2SY7PDGKRjg[/url] It would be awesome if someone could help me with coding all that things because I am very bad coder.
  • Avatar of maver1k_XVII
  • [QUOTE=BlackRazor88;28916907]Any plans to port the humans and possibly give them better physics/rigging?[/QUOTE] I'm working on porting them but I'm not sure if I will be able to do it good. By the way here is what I've done so far [img]http://img839.imageshack.us/img839/2387/gmflatgrassrevolution00.jpg[/img] [img]http://img269.imageshack.us/img269/3079/gmflatgrass2010v30011.jpg[/img]
  • Avatar of maver1k_XVII
  • [QUOTE=darius_bielecki;28946671]That must of taken a hell of alot of work. Those are with the original Stalker animations?[/QUOTE] Actually it haven't taken too much time because they almost don't have animation. All what they can do for now is just to stand. I am working on walk and run animations but when I compile model with them they still can't walk. For now I have only one mutant which can walk, but it still can't move so it is just standing on the same place and playing walk animation. I don't know why.
  • Avatar of rossmum
  • Holy shit, the Clear Sky dude's feet are actually [I]normal sized[/I]. I never noticed that ingame.
  • Avatar of maver1k_XVII
  • Finally figured out why they couldn't walk. [URL=http://img710.imageshack.us/i/2011040500001f.jpg/][IMG]http://img710.imageshack.us/img710/5815/2011040500001f.th.jpg[/IMG][/URL] [URL=http://img858.imageshack.us/i/2011040300001j.jpg/][IMG]http://img858.imageshack.us/img858/9831/2011040300001j.th.jpg[/IMG][/URL]
  • Avatar of maver1k_XVII
  • Update. I wasn't working on porting for some time and now I resumed work on the project. Recently I was trying to add eye and face posing to some models. Eyes work not completely right, but I hope I'll fix that soon. And face flexes work good, the only difficulty is that most Stalker human models don't have bones on face except eyelid (one bone for both) and lower jaw. However most of mutants and Sidorovich have much more. Here are screenshots of some recently ported models: [URL=http://imageshack.us/photo/my-images/213/gmflatgrassrevolution00u.jpg/][IMG]http://img213.imageshack.us/img213/9012/gmflatgrassrevolution00u.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/197/gmflatgrassrevolution00o.jpg/][IMG]http://img197.imageshack.us/img197/7589/gmflatgrassrevolution00o.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/46/gmflatgrassrevolution00.jpg/][IMG]http://img46.imageshack.us/img46/2387/gmflatgrassrevolution00.th.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/403/sidorovichflexes.jpg/][IMG]http://img403.imageshack.us/img403/628/sidorovichflexes.th.jpg[/IMG][/URL]
  • Avatar of -Rusty-
  • Awesome I thought you gave on these. It's good to see this is still going.
  • Avatar of maver1k_XVII
  • Has been working on this project again recently. Decided to try porting more mutants and also was experimenting with human npcs in order to make them able to use weapons. [url]http://cloud-2.steampowered.com/ugc/596972261411829388/277473473FEFA6813E7FA36D56A3A1A53AD95A6F/[/url] [url]http://cloud.steampowered.com/ugc/594721001659980543/61AE67CD34A5AEDC32D81523788D184C85EC0AC3/[/url] [url]http://cloud-2.steampowered.com/ugc/594721001659979130/56A5A0C5FEAC4C6CA499EE41ED51F45945E37895/[/url] [url]http://cloud.steampowered.com/ugc/594719743128988371/97B87550BDD724B11FD30DB09E6DA52AA89B3F5B/[/url]
  • Avatar of JG215
  • Wow this looks incredible, great work so far I'm really impressed :)
  • Avatar of maver1k_XVII
  • As far as I know there are not very many ported props from Stalker so I decided to port some. Considering that it is much easier than porting NPCs I will probably release a pack of props and maybe some ragdolls quite soon. [url]http://cloud-2.steampowered.com/ugc/559819915781117498/CADD85836B74DA5676D6E03014ABB9D931B73FCC/[/url] [url]http://cloud.steampowered.com/ugc/559819915781118706/00B7792162443BF3C3DF716FF91B4ED8D16C1666/[/url] [url]http://cloud-2.steampowered.com/ugc/559819915781119949/22D778CB6A7D38AA2AC5A60E697B3F072319E142/[/url]
  • Avatar of croguy
  • Porting some structures and buildings as skybox and 1:1 scale models would be a nice thing, too.
  • Avatar of maver1k_XVII
  • [QUOTE=croguy;36512231]Porting some structures and buildings as skybox and 1:1 scale models would be a nice thing, too.[/QUOTE] I will work on it. [QUOTE=rebel1324;36512596]If you're gonna release it, can you release source smd, qc too?[/QUOTE] Yes, I think i'll be able to.
  • Avatar of dmlxo21
  • [IMG]http://i81.photobucket.com/albums/j205/racaulk/Television/Futurama/bender-doomed.jpg[/IMG] [I]"Oh my god, ohmygod ohmygod ohmygod!!"[/I] Man, if I took them myself, I wouldn't be able to rig them properly like my other models.
  • Avatar of maver1k_XVII
  • I have started to work on porting buildings and ported some more props. [url]http://cloud.steampowered.com/ugc/558694186564831692/F3EEE186FB33EFD5EF0847905F166299376C0E5F/[/url] [url]http://cloud.steampowered.com/ugc/558694186564830503/85B0C348C3EB9B3FDA3AEAAF51E8FCCE9AC1B6E7/[/url] However most buildings in Stalker have interior which makes them difficult to port. I suppose it would be useless to port it without proper collision model. Though I'll try to work on those which are not very complicated.