• Sexy Lamarr with clothes
    70 replies, posted
  • Avatar of slayer20
  • So yeah, was wondering if someone would be so kind as to add clothes onto the Sexy Lamarr models. Skirts, pants, shirts, etc. Also, whatever happened to this model? [IMG]http://img10.imageshack.us/img10/1103/suitfront.png[/IMG] Would love to see that in-game. Here is the link to the Sexy Lamarr models: [url]http://www.megaupload.com/?d=EMRW4DO6[/url] Much appreciated.
  • Avatar of Dr. Stupid
  • I too shall place my signature here to support this being done. This model should have been finished long ago. I think the original creator gave up on it because of too many people being d-bags. It's a shame to see a model of such quality go unfinished.
  • Avatar of slayer20
  • I'm willing to do any texturing if it needs to be done. But we really need someone who can do this.
  • Avatar of Squint911
  • Heres a link to the work files of that HEV suit [url]http://www.filefront.com/13963009/HEVlammar.zip/[/url] i couldnt finish it becuase i didnt have anyone willing to unwrap and texture it it, the model also needs some cleaning up
  • Avatar of slayer20
  • [QUOTE=Squint911;23493803]Heres a link to the work files of that HEV suit [URL]http://www.filefront.com/13963009/HEVlammar.zip/[/URL] i couldnt finish it becuase i didnt have anyone willing to unwrap and texture it it, the model also needs some cleaning up[/QUOTE] I would be more than happy to texture it so long as it's ready to be put in game.
  • Avatar of slayer20
  • [QUOTE=Rastifan;23518069]Come on people. Can't be that hard for those with the skills.[/QUOTE] Don't you model? .__ .
  • Avatar of Ekalektik_1
  • I dunno if he does. I've seen him reference modeling but have never seen his work. Anyways, I'd like to see this done. One major thing that bugs me are the facial flexes; they're so limited! I would be content with just the normal Sexy Lamarr with a full range of facial flexes, to be honest.
  • [QUOTE=slayer20;23518093]Don't you model? .__ .[/QUOTE] Nope. Nahka is the modeler among us. If I could model I would do this.
  • Avatar of Glaber
  • I can compile, but texturing is another story. (I can only do basic textures at this point) And of course the Download link is busted.
  • Avatar of Squint911
  • Sorry, heres a new link [url]http://www.filefront.com/17135905/Suit130.max[/url] and heres an updated render of the model, with arms, gloves and boots [img]http://img46.imageshack.us/img46/223/rendersmall.png[/img]
  • Avatar of slayer20
  • [QUOTE=Glaber;23533699]I can compile, but texturing is another story. (I can only do basic textures at this point) And of course the Download link is busted.[/QUOTE] Compile the model. Send me everything. I'll texture it. And thank you Squint. It looks amazing.
  • Avatar of Glaber
  • Uhh, Squint911, any reason for using v render? Because I don't have the plugin and the file won't open without it.
  • Avatar of Glaber
  • Bad news, the file won't open. Squint911, are you using 3ds 2009? because I'm using 3ds v9, an older version. could you export the model to maybe obj?
  • Avatar of Squint911
  • [QUOTE=Glaber;23548130]Bad news, the file won't open. Squint911, are you using 3ds 2009? because I'm using 3ds v9, an older version. could you export the model to maybe obj?[/QUOTE] Ah, forgot about that, sorry heres an OBJ [url]http://www.filefront.com/17137559/HEVSuit.obj[/url]
  • Avatar of Glaber
  • wait, I just thought of something. shouldn't the model be textured before being compiled? Edit: looks like a MK64n rig. Looks like I'm going to have to fix a few things. including the rigging. Although 3ds files seem to be interchangeable between versions of 3ds max. I'm sorry if I'm asking too much, but I really hat having to reweigh a high poly model. (Part of why I gave up on krystal.)
  • Avatar of slayer20
  • You could probably just give it a simple one-color texture then compile it. Just be sure that the UV map is easy to work with :v: Or you could just send me the UV map and I can get started on it :v:
  • Avatar of Glaber
  • Turns out it already has most of the textures. They were some how embedded and extracted them selves when I saved the file. But the suit is missing the texture, and as i said,I can only do basic textures at this point. So, I'm not entirely sure How to do UV maps and restrict them to only parts of a model. any way, Slayer, I'll try to get you a UV map if I can. So far, the only thing I ever gave a UV map to was a pocket computer called Nicole, and that was a simple model. So wish me luck. also I my just scrap the current bones and rebuild them. Pictures: How she arrived: [IMG]http://img.photobucket.com/albums/v215/Glaber/llamarrasrecieved.png[/IMG] Bone problem: [IMG]http://img.photobucket.com/albums/v215/Glaber/LBoneprob.png[/IMG] All bones pivot on the wrong spot. Now the UV may take a while, but I will at the very least, attempt to get as many needed done. Question: considering she is in a suit like this, will bones in the breast area be necessary?
  • Avatar of slayer20
  • I don't see why she would since she's in a suit. You do mean like jiggle bones right?
  • Avatar of Glaber
  • [QUOTE=slayer20;23551964]I don't see why she would since she's in a suit. You do mean like jiggle bones right?[/QUOTE] I mean any. (No idea how to do jiggle bones yet.)