• Sexy Lamarr with clothes
    70 replies, posted
  • Avatar of slayer20
  • Wouldn't you need bones to make sure she bends correctly? Like for posing ragdolls and what not?
  • Avatar of Glaber
  • [QUOTE=slayer20;23552800]Wouldn't you need bones to make sure she bends correctly? Like for posing ragdolls and what not?[/QUOTE] You misread, I'm referring only to the boob area.
  • Avatar of slayer20
  • I probably shouldn't be talking about modeling stuff since I really don't know much about it :v: I'm just excited to get the model. Probably more excited than I should be :P
  • Avatar of Glaber
  • in that case,please note that it is usually a good idea to texture a model before compiling it. Otherwise when compiled the model doesn't know what textures it's using, or if it even is using any.
  • Avatar of slayer20
  • Yeah I made a player model for Half-Life so I know that you have to texture it before compiling. Now that I think about it I never did model the hands on that thing... It was Lucy from Elfen Lied :3
  • Avatar of TheFallen(TF2)
  • [QUOTE=Squint911;23537144]Sorry, heres a new link [url]http://www.filefront.com/17135905/Suit130.max[/url] and heres an updated render of the model, with arms, gloves and boots [img]http://img46.imageshack.us/img46/223/rendersmall.png[/img][/QUOTE] That looks awesome, can it be rigged to be a player model?
  • Avatar of slayer20
  • Probably. But I think that's up to Glaber. Right now we're just trying to get it to be a ragdoll :P
  • Avatar of OpethRockr55
  • You know... I was thinking about coming back to her today. Odd. No promises, but it's an interesting thought. [QUOTE=Glaber;23551150]Question: considering she is in a suit like this, will bones in the breast area be necessary?[/QUOTE] Nope. -Snipped: read the wireframe wrong-
  • Avatar of Glaber
  • [QUOTE=slayer20;23565982]Probably. But I think that's up to Glaber. Right now we're just trying to get it to be a ragdoll :P[/QUOTE] At this point, ragdolls are all I can do. [editline]06:08PM[/editline] News: construction of the UV map begins today. As of right now, Lamarr is on priorty 1.5, Kazooie 1.7, and Silver sonic's Bonus at 1.3. this means that all 3 are active projects. I just wish the program wouldn't do weird stuff when I switch away.
  • Avatar of Maxunit
  • Funny to see tgat someone is working on the Sexy Lamaar models again. I still have both versions on my HDD but was way to lazy to work on them. I will take a closer look at the topic again when I am back on my pc.
  • Avatar of TH89
  • [QUOTE=Glaber;23551150]Turns out it already has most of the textures. They were some how embedded and extracted them selves when I saved the file. But the suit is missing the texture, and as i said,I can only do basic textures at this point. So, I'm not entirely sure How to do UV maps and restrict them to only parts of a model.[/QUOTE] For a large organic model like that you may want to use pelt mapping: [media]http://www.youtube.com/watch?v=NjqY8i_-Xe0[/media] Assuming you're using Max here. It's a little tricky but much easier than doing it all by hand. [editline]08:32PM[/editline] Also that model creeps me the fuck out
  • Avatar of Glaber
  • Pelt mapping? Wow. This may come in handy later, but I'm starting to doubt myself in mapping Lamarr. (I hate working with High poly/complex models)
  • Avatar of HiddenMyst
  • I still think the model needs the headcrab mouth in the stomach. It doesn't resemble a headcrab in any way without it.
  • Avatar of Glaber
  • delay due to other projects started before lamarr. Also I noticed an error on her right hand, so it's going to need to be redone. (a simple mirror copy of the left hand will work) Notice: I tend to work at a snail's pace. So if you wish to have this done sooner you may want to ask someone else. also I just thought at first that I'd just be compiling her, not re-boneing (hands out mind soap), error fixing, uv-mapping, and compiling. Also, the higher the poly count or the more complex the model, the slower I go due to un-needed detail that could had been replaced with a bump map that I don't know how to make.
  • Avatar of Glaber
  • hopefully this double post works. Now I'm not entirely sure how this UV mapping works, but I seem to be catching on at a base level, so here is what's been UVed so far. [IMG]http://img.photobucket.com/albums/v215/Glaber/GloveUVd.png[/IMG] Also I think I just figured out how to make a UV map for Bipeds now. (Just guessing though)
  • Avatar of BobNintendo
  • [QUOTE=HiddenMyst;23608805]I still think the model needs the headcrab mouth in the stomach. It doesn't resemble a headcrab in any way without it.[/QUOTE] very true
  • Avatar of nubblecakes
  • This some mass effect shit right here. Pretty spiffy suit model. But I also think the g-string is a little awkward. You should make it just the cloth material.
  • Avatar of Glaber
  • Status update: Lamarr/Lamaar/however it's spelled had just been preped for uving her arms, and body+legs. I will nit be UVing her head as I suspect it should still use the texture from the nude model.
  • Avatar of Patato
  • Body(IE Hands and feet) looks similar to that of the quarian from Mass Effect. You may just be able to headhack lamarr's head onto it if you want a quick made version. Also is this a nude to add clothes to or is it the model with clothes already on?
  • Avatar of Glaber
  • It's the model with the suit already on. If you want the nude one should be floating around somewhere.
  • Avatar of Patato
  • [QUOTE=Glaber;23889566]It's the model with the suit already on. If you want the nude one should be floating around somewhere.[/QUOTE] Any idea on the link?