• CS:S Model Porting V3 - The Old Is New
    1,612 replies, posted
  • [QUOTE=Heydshaut;32894381]There's no bug. If there were no texture it would have pink and black checkerboards, like the person. There's nothing wrong with the hands except for the texture might be a bit dark.[/QUOTE] He is referring to the player model's hands me thinkz.
  • [QUOTE=Morell;32870828]I have this problem, any ideas? [url]http://img651.imageshack.us/img651/2157/sinttuloqf.png[/url] (no textured)[/QUOTE] Your player model is ingame and looks fine, so it's probably something wrong with the bones animation. Check in HLMV if the animations behaves the same way, if it does, i'd check which bone is at the wrong place and import the reference in 3dsmax to see if it is rigged properly. If it is, open the SMD from one of the glitchy animation and see if the bones are at the right place. If everything above looks fine then I don't know what else I'd do :v:
  • Also. Pulse rifle release here: [url]http://www.gamebanana.com/skins/112794[/url]
  • In hlmv looks good ... My QC is this: [url]http://pastebin.com/a4HQjzz3[/url]
  • [QUOTE=Morell;32906991]In hlmv looks good ...[/QUOTE] Either that player "thing" is compiled rong or yor css isnt updated I dunno shit 'bout play3r m0d3lz (going w/ green chimneymans & cts w/ errored tex...fyi)
  • [QUOTE=Fuck_The_Pooch;32905382]He is referring to the player model's hands me thinkz.[/QUOTE] Yeah, I just realized. [QUOTE=Kami7ek;32907098]Either that player "thing" is compild rong or yor css isnt updated I dunno shit 'bout play3r m0d3lz (going w/ green chimneymans & cts w/ errored tex...fyi)[/QUOTE] I wish there was a rating called "incomprehensible". [editline]22nd October 2011[/editline] [QUOTE=ManTuna;32906180]Also. Pulse rifle release here: [url]http://www.gamebanana.com/skins/112794[/url][/QUOTE] :D
  • [QUOTE=Marlwolf78;32868954]I'll whip something up and send it to you. [editline]19th October 2011[/editline] [url]http://www.mediafire.com/?rr4bbasiq2ae7l9[/url] I'm 100% pretty sure they're all labeled correctly in the archive. Let me know if there's anything else I left out, or you need.[/QUOTE] Would you mind porting the AUG (A3 if it matters) and SOCOM sounds? And why do you keep disagreeing Kami7ek? Also does anyone know the order the animations have to go in for every cs:s weapon? Lately the decompiler hasn't been giving me any qcs and the only slots I can find public animation sets for are the AK and m4.
  • [QUOTE=Fuck_The_Pooch;29951846]Well that was fast, sad the link is dead.[/QUOTE] umm can i ask where i can get the w model for mp5k??? im mean the link.. Im new here so i dont know where to go :))))
  • [QUOTE=the14thname;32919780]umm can i ask where i can get the w model for mp5k??? im mean the link.. Im new here so i dont know where to go :))))[/QUOTE] Nope. It was never released anyways.
  • [QUOTE=the14thname;32919780]umm can i ask where i can get the w model for mp5k??? im mean the link.. Im new here so i dont know where to go :))))[/QUOTE] As pooch said, it's never been released, and we pretty much all gave up on MW2. This has now just become a general modding thread, where we post WIPs and shit.
  • [QUOTE=asteroidrules;32919523]Would you mind porting the AUG (A3 if it matters) and SOCOM sounds? And why do you keep disagreeing Kami7ek? Also does anyone know the order the animations have to go in for every cs:s weapon? Lately the decompiler hasn't been giving me any qcs and the only slots I can find public animation sets for are the AK and m4.[/QUOTE] Yeah, I guess.
  • [QUOTE=Fuck_The_Pooch;32922519]Nope. It was never released anyways.[/QUOTE] awww... thanks anyway.. Im collecting mw2 stuff for my css because they're the best available skin for me.. lol [editline]25th October 2011[/editline] [QUOTE=Heydshaut;32925433]As pooch said, it's never been released, and we pretty much all gave up on MW2. This has now just become a general modding thread, where we post WIPs and shit.[/QUOTE] that's sad but thanks to all you guys for creating those skin... :D
  • Would someone be able to give me a proper hand in compiling this? I can't get the fire animation to look nice. [media]http://www.youtube.com/watch?v=ksSdJbxr79s[/media]
  • [QUOTE=Marlwolf78;32961402]Would someone be able to give me a proper hand in compiling this? I can't get the fire animation to look nice. [media]http://www.youtube.com/watch?v=ksSdJbxr79s[/media][/QUOTE] we make this for cs 1.6 long time ago =))
  • [QUOTE=boocomban;33018721]we make this for cs 1.6 long time ago =))[/QUOTE] Make what?
  • Really it looks like it's more that the gun is firing too fast and cutting off the animations than it is that the anims are jerky. Maybe speed up the recovery or reduce the kickback. Also why lua in the attachments? It's not hard to do that in the qc. Also AVA firing animations are just plain weird, theres a good 3-4 frames in the pistol animations just for the hammer going up and about 9/10ths of the firing animations (which are about 90 frames total) are just the gun being brought back into the idle position. Oh and thanks for the AN-94 sounds.
  • [QUOTE=asteroidrules;33019910]Really it looks like it's more that the gun is firing too fast and cutting off the animations than it is that the anims are jerky. Maybe speed up the recovery or reduce the kickback. Also why lua in the attachments? It's not hard to do that in the qc. Also AVA firing animations are just plain weird, theres a good 3-4 frames in the pistol animations just for the hammer going up and about 9/10ths of the firing animations (which are about 90 frames total) are just the gun being brought back into the idle position. Oh and thanks for the AN-94 sounds.[/QUOTE] LUA allows me to use more customized attachments than I'd have to use in the QC. Custom particles and stuff like that. Anyway, I got a decent looking gun produced, so it should only be a matter of time before I can start cranking things out. Also, AVA's got a ridiculously high frame count for the fire animations to make it easier to manipulate them in game. It's fairly easy to fix by changing the FPS playback. And no problem about the sounds.
  • [QUOTE=Marlwolf78;32961402]Would someone be able to give me a proper hand in compiling this? I can't get the fire animation to look nice. [media]http://www.youtube.com/watch?v=ksSdJbxr79s[/media][/QUOTE] Idle seems a bit fast, along with the fire animation.
  • [QUOTE=saint1024;32839769]this is a very difficult process but you can try to do this you need several different programs to unpack the game archives and editing sounds :)[/QUOTE] Not with Battlefield Play 4 Free, though. You only need to find the .zip folder (sound_client) and find where the weapon sound effects are located. Then all you would need to do next is edit the firing and reload sounds so they are individual instead of mixed together as one.
  • [QUOTE=Heydshaut;33039690]Idle seems a bit fast, along with the fire animation.[/QUOTE] Both've been since fixed.
  • *Looks at the name of the thread* Yea CS1.6 is really what we need here..
  • [QUOTE=Marlwolf78;33049171]Both've been since fixed.[/QUOTE] Very nice. [editline]31st October 2011[/editline] [QUOTE=Comrade24;33044574]Not with Battlefield Play 4 Free, though. You only need to find the .zip folder (sound_client) and find where the weapon sound effects are located. Then all you would need to do next is edit the firing and reload sounds so they are individual instead of mixed together as one.[/QUOTE] That's play4free though. For other games that we might port sounds from *coughBF3cough* we might need a bit more than that.
  • [QUOTE=Heydshaut;33058591]Very nice. [editline]31st October 2011[/editline] That's play4free though. For other games that we might port sounds from *coughBF3cough* we might need a bit more than that.[/QUOTE] I have the firing sounds of the following weapons: 870MCS AKS-74U/AK-74M M9 M16A3 MK11 SMAW and the rocket hitting the ground debris sound.
  • [QUOTE=asteroidrules;33061375]Sorry to ask Marlwolf but what utility exactly do you use to extract those sounds from the upks?[/QUOTE] Get out already, he'll not help you freakin stealer
  • [QUOTE=asteroidrules;33073585]If you're gonna troll me on Garry'smod fine, but leave it at that.[/QUOTE] Same, if you gonna steal on toybox, fine, but get out of here
  • [QUOTE=se7en2;33073707]Same, if you gonna steal on toybox, fine, but get out of here[/QUOTE] Let's keep these arguments separate alright? If you're gonna make wild accusations of me stealing on toybox, keep them on toybox. That's all I'm asking.
  • [QUOTE=asteroidrules;33073829]Let's keep these arguments separate alright? If you're gonna make wild accusations of me stealing on toybox, keep them on toybox. That's all I'm asking.[/QUOTE] You ain't boss of anyone here son, you asked for help, marlwolf helped and you backstabbed him by releasing something without even asking him, even more funny, something he's actually doing and you make a cheap copy of his work.. now enjoy he'll not help you anymore