• Beginners Guide To Modeling
    89 replies, posted
  • Avatar of arleitiss
  • [highlight]Introduction[/highlight] Hey. So you want to start modelling for gmod and make your own models? Well then you are in right thread. Many people basically everyday make a thread with title " How do I start making models? What program do I need to use? How mcuh will that cost? Is that hard? " and offcourse many more titles. In every thread people get same answer. Also many people seem not to be able to find any tutorials. Which is acually very easy. If you compare mapping requests to modelling requests, and mapping release and model releases here are the stats: [B][U]Models[/U][/B]. [U]Releases:[/U] 5,089 (taken at 10:16 PM 5/16/2010 ) [U]Requests:[/U] 20,732 (taken at 10:16 PM 5/16/2010 ) [B][U]Maps.[/U][/B] [U]Releases:[/U] 3,976 (taken at 10:16 PM 5/16/2010 ) [U]Requests:[/U] 2,584 (taken at 10:16 PM 5/16/2010 ) So that's kinda sad. While maps releases overgo the requests, at the mean time requests of models are overtaking releases by 4 times. Personally I would say it's because modelling might be confusing sometimes, and it's not always the making of them than the compiling itself. In maps well yeah big deal build wall, add few entities press " Run " and done. So this thread has all information you need to start learning to model. But remember! This thread wont make you total professional, achieving level of professional is only by practice. [highlight]Basic Model Description[/highlight] If you are thinking of learning modelling. Well then remember making a model you have to follow some of these points: [LIST] [*]Try to keep polygon level as low as you can. (If it's high you will regret later in game) [*]Try to make a model as perfect as you can before releasing it. [*]Try to keep size of materials as low as you can. (Since materials are bigger than model) [*]Test your model in game does it actually works or not. Sometimes what appears as perfect in model viewer , may appear crap in game. [*]What looks nice in 3D modelling program, may not be what it looks in game so be ready to be dissapointed sometimes. [*]Always keep track of your polygon count in 3D program. [*]Always save your work in 3D modelling program. [/LIST] [highlight]Programs For Modelling[/highlight] [LIST] [*][URL="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13567410"]Autodesk 3D Studio Max (a.k.a 3DS Max)[/URL]_____Around $3,495__[URL="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571450"]Or Get Trial Version[/URL] [*][URL="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13577897"]Autodesk Maya[/URL]________________________Around $4,090__[URL="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13578047"]Or Get Trial Version[/URL] [*][URL="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571168"]Autodesk Softimage XSI[/URL]_________________ Around $3,790__[URL="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13572885"]Or Get Trial Version [/URL] [*][URL="http://chumbalum.swissquake.ch/"]Milkshape 3D[/URL]_________________________ Around $32____[URL="http://chumbalum.swissquake.ch/ms3d/download.html"]Or Get Trial Version[/URL] [*][URL="http://www.blender.org/"]Blender[/URL]______________________________Totally Free____[URL="http://www.blender.org/download/get-blender/"]Get It Here[/URL] [*][URL="http://sketchup.google.com/"]Google SketchUp[/URL]_______$495 for Pro Verison, Otherwise Free_[URL="http://sketchup.google.com/download/"]Get Free Version Here[/URL] [*][URL="http://www.maxon.net/products/cinema-4d.html"]Cinema 4D[/URL]____________________________Around $945___[URL="http://www.maxon.net/downloads/downloads/demo-version.html"]Or Get Demo Version[/URL] [*][URL="http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75"]Softimage Mod Tool[/URL]____________________Totally Free____[U][URL="http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75"]Get It Here[/URL][/U] [*][U][URL="http://www.wings3d.com/"]Wings 3D[/URL][/U][U]____________________________Totally Free___ [URL="http://www.wings3d.com"]Get It Here[/URL] [/U] [*][U][URL="http://www.daz3d.com/i/software/daz_studio3?_m=d&cjref=1"]DAZ Studio 3D[/URL]________________________Register Free___[URL="http://www.daz3d.com/i/software/daz_studio3/download?_m=d"]Get It Here[/URL][/U] [/LIST] [highlight]Some of Sculpting Programs[/highlight] These are the programs that can help you make high quality models. They are useful because they are able to work with really high polygon amounts. And then you can reduce poly count and use it in game. [LIST] [*][URL="http://usa.autodesk.com/adsk/servlet/pc/index?id=13565063&siteID=123112"]Autodesk Mudbox[/URL]____________________[URL="http://autodesk.plimus.com/autodesk/buymudbox.html"]About $250[/URL]____[URL="http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571415"]Or Get Trial Version[/URL] [*][URL="http://www.pixologic.com/zbrush/features/01_UI/"]Zbrush[/URL]_____________________________[URL="http://www.pixologic.com/store/"]About [/URL][URL="http://www.pixologic.com/store/"]$595[/URL]____[URL="http://www.pixologic.com/zbrush/trial/"]Or Get Trial Version[/URL] [/LIST] [U][B]Prices may be different for different countries because of currency, and depending on package you are buying.[/B][/U] [highlight]Some Info[/highlight] Personally I use 3DS Max 2010, I like it so far. If you are just starting I would suggest you get Blender since it's absolutely free and that's what people start with usually. Google SketchUp - not sure never really used it, but I heard that people make nice things with it so you might also wanna check that since it's free as well. Getting 3D modelling program isn't the all deal yet, you have to get .SMD export plugin for program. Each of programs listed above have different SMD export plugin offcourse but don't worry check the list below for SMD plugins. [highlight]SMD Plugin Source[/highlight] [LIST] [*]3DS Max SMD Plugins:_________ [U][URL="http://www.wunderboy.org/downloads/3dsmax_smd_exporter_v1.5.zip"]SMD Export Plugin[/URL][/U] -------[U][URL="http://www.wunderboy.org/downloads/3dsmax_smd_importer_v1.0.zip"]SMD Import Plugin[/URL][/U] [*]Maya SMD Plugins:___________ [U][URL="http://mitglied.multimania.de/prallvamp/hl2export2.3.zip"]SMD Export Plugin[/URL][/U] [*]XSI Mod Tool SMD Plugins:____ [URL="http://redirectingat.com/?id=629X1198&url=http%3A%2F%2Fimages.autodesk.com%2Fadsk%2Ffiles%2Fvalvesource.6.02.zip&sref=http%3A%2F%2Fwww.facepunch.com%2Fnewthread.php%3Fdo%3Dpostthread%26f%3D40"][U]SMD Export And Import Plugin[/U][/URL] [*]Milkshape 3D SMD Plugins:_____ [U] Has Built In SMD Export/Import[/U] [*]Blender SMD Plugins: __________[U][URL="http://dl.dvondrake.com/smd_export.zip"]SMD Export Plugin[/URL][/U] ------- [U][URL="http://folk.uio.no/jonmd/blender/smdimport/smd_import_blender_v01b.zip"]SMD Import Plugin[/URL][/U] [*]SketchUp SMD Plugins: ________ [U]See Below For More Info[/U] [*]Cinema 4D SMD Plugins: _______ [U] [URL="http://www.hl2land.net/nirrad/c4d-RefSMD.zip"]SMD Export Plugin[/URL][/U] [/LIST] SMD plugins doesn't work for XSI Softimage, they Do work only for XSI Mod Tool. [highlight]SMD Plugin Installation[/highlight] [LIST] [*]3DS Max SMD Plugins: [*]For 32-bit, copy the SMDExport.dle into your 3DS Max plugins folder. [*]For 64-bit, copy the SMDExportx64.dle into your 3DS Max plugins folder. [*]In Plugins Archive README file. [/LIST] [LIST] [*]Maya SMD Plugins: [*][URL="http://developer.valvesoftware.com/wiki/Maya"]Wiki[/URL] [*][URL="http://mitglied.multimania.de/prallvamp/"]Plugin Website[/URL] [/LIST] [LIST] [*]Softimage SMD Plugins: [*][URL="http://developer.valvesoftware.com/wiki/Softimage_Mod_Tool"]Wiki[/URL] [/LIST] [LIST] [*]Milkshape 3D SMD Plugins: [*]No Need For Installation [*]File --> Export --> Half-Life SMD [/LIST] [LIST] [*]Blender SMD Plugins: [*][URL="http://developer.valvesoftware.com/wiki/Blender"]Wiki[/URL] [/LIST] [LIST] [*]SketchUp SMD Plugins: [*][URL="http://developer.valvesoftware.com/wiki/SketchUp_Source_Tools"]Wiki[/URL] [*][URL="http://developer.valvesoftware.com/wiki/SketchUp_to_Hammer_Export_plugin"]SketchUp to Hammer - Wiki[/URL] [/LIST] [LIST] [*]Cinema 4D SMD Plugins: [*]In archive README document. [/LIST] [highlight]Materials/Textures[/highlight] You will also need to learn some texturing and texture making. Format for textures in source is .VTF and each texture also has a file .VMT. .VTF - It's the main texture file which will appear on your model. There might be few of them for different maps ( such as [URL="http://en.wikipedia.org/wiki/Bump_mapping"]bump maps[/URL]) .VMT - It's the main setting file for your texture which tells engine all about your texture. Information such as bump map of it, how shiny it is, how dark it is, how much glowing is it and so on. You can use basically any program for texture making. Nice and Easy VMT Creator By [URL="http://www.facepunch.com/member.php?u=61235"]diwako[/URL] - Download [URL="http://diwako.gmod.de/home/vmtcreator/vmt-creator90.rar"]Here[/URL] [B][U]List Of Programs:[/U][/B] [URL="http://www.adobe.com/products/photoshop/compare/"]Photoshop[/URL] - [URL="http://www.adobe.com/products/photoshop/compare/"]Around $699[/URL] - [URL="https://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop"]Get Trial for 30 Days[/URL] [URL="http://www.gimp.org/"]Gimp[/URL] - Totally Free - [URL="http://www.gimp.org/downloads/"]Download Here[/URL] [URL="http://www.getpaint.net/"]Paint.NET[/URL] - Totally Free - [URL="http://www.getpaint.net/download.html#download"]Download Here[/URL] [URL="http://www.crazybump.com/"]CrazyBump[/URL] - [URL="http://crazybump.com/buy.html"]Starting From $49[/URL] - [URL="http://crazybump.com/release/CrazyBumpSetup1101.exe"]Or Get 30 Day Trial[/URL] [URL="http://www.pixplant.com/"]PixPlant 2[/URL] - [URL="http://www.pixplant.com/purchase.php"]Around $175[/URL] - [URL="http://www.pixplant.com/download.php"]Or Get Demo Version [/URL] [B][U]Some Description:[/U][/B] [B]Photoshop[/B] - Good, easy to use and understand. Has a lot of free downloadable resources such as [URL="http://www.google.lv/#hl=lv&source=hp&q=Brushes+for+photoshop+&aq=f&aqi=g10&aql=&oq=&gs_rfai=&fp=c52fd0c15b5912a9"]Brushes[/URL]. Has [URL="http://nemesis.thewavelength.net/index.php?c=154"].VTF plugin[/URL] made by [URL="http://nemesis.thewavelength.net/"]Nemesis[/URL] which allowes you to make textures in photoshop and export them directly into .VTF format. Also supports [URL="http://developer.nvidia.com/object/photoshop_dds_plugins.html"]plugin by Nvidia[/URL] which lets you create bumpmaps directly in photoshop itself. Overall good program except the point that it costs some money. But you can get trial version for 30 days. [B]Gimp[/B] - Good, but a bit harder to use, something really similar to photoshop but has less resources for it available. Also has [URL="http://code.google.com/p/gimp-normalmap/"]normalmap/bumpmap creation plugin.[/URL] One of the drawbacks is it doesn't support .VTF plugin. So you will have to save texture as .TGA and then use [URL="http://nemesis.thewavelength.net/index.php?c=178"]VTFedit[/URL] to convert it into .VTF. But offcourse big difference for this is that it's totally free. [B]Paint.NET[/B] - It's ok program if you are just learning how to make textures. Can be a bit hard to figure out stuff in it such as [URL="http://en.wikipedia.org/wiki/Alpha_mapping"]alpha map[/URL] creation. Does support [URL="http://nemesis.thewavelength.net/index.php?c=225&o=0"]VTF plugin[/URL] but unfortunetly doesn't support bumpmap plugin. Also big advantage of it is it's free. [B]CrazyBump - [/B]It's good and powerful program for different map making such as [URL="http://en.wikipedia.org/wiki/Bump_mapping"]bump maps[/URL], [URL="http://en.wikipedia.org/wiki/Specularity"]specular maps[/URL], [URL="http://en.wikipedia.org/wiki/Normal_mapping"]normal maps[/URL]. Really easy with a function to view bump map with lighting. Except the drawback that it costs some money. [B]PixPlant 2 -[/B] I use it a lot! It's a really good and powerful program. It's able to create ANY texture tiled. It will reformat it that way , so it looks like texture you want but will be perfect for tiling. Very good for making tiles, wallpapers for your maps and models. Also has build in bumpmap generator with same possibilities as CrazyBump. Again drawback is it costs a bit. But it's worth it for that price. [highlight]Compiling[/highlight] When you make your model, if it's just prop you should end up with 2 .SMD files 1 for body of model - like main model. 1 for collision model - like determines physics of your model and what shape it has. And offcourse you will have to write .QC file. [code]$modelname path/modelname.mdl $scale 1.0 $body "Body" body_smd.smd $sequence idle "body_smd" fps 30 ACT_IDLE 1 $surfaceprop "metal" $cdmaterials "path/texture folder/" $collisionmodel "collision_smd.smd" { $concave $mass 2000 }[/code][URL="http://developer.valvesoftware.com/wiki/$modelname"][B]$modelname[/B][/URL] - Tells compiler where to compile new model. Path starts from model folder so you don't need to specify full path from desktop but just like for example if I want my model to be in steamapps/[user]/hl2ep2/ep2/models/als I would write $modelname als/newmodel.mdl [B]( I suggest you don't use spaces in name of new model)[/B] [URL="http://developer.valvesoftware.com/wiki/$scale"][B]$scale[/B][/URL] - Specifies by how much times increase/decrease size of your model. 1 means same as in 3D modelling program. [B][URL="http://developer.valvesoftware.com/wiki/$body"]$body[/URL] "Body" models_smd.smd[/B] - Tells compiler which SMD is main body of model. Just write there your SMD model. [B][URL="http://developer.valvesoftware.com/wiki/$sequence"]$sequence[/URL] idle "body_smd" fps 30 ACT_IDLE 1[/B] - Basically any model in source has to have some sequence, if it's animated sequence you specify it here. But for props you just write in your main body SMD file. [B][URL="http://developer.valvesoftware.com/wiki/$surfaceprop"]$surfaceprop[/URL] "metal"[/B] - Tells compiler what material model will be. There is whole range of materials [URL="http://developer.valvesoftware.com/wiki/Material_surface_properties"]here.[/URL] [URL="http://developer.valvesoftware.com/wiki/$cdmaterials"]$cdmaterials[/URL] "path/texture folder/" - tells compiler and source engine where materials for model is. Path starts from materials folder. If I wanted to have materials in steamapps/[user]/hl2ep2/ep2/materials/als/ I would write $cdmaterials "als/" [B]( I suggest you don't use spaces in name of textures)[/B] [URL="http://developer.valvesoftware.com/wiki/$collisionmodel"]$collisionmodel[/URL] "collision_smd.smd" - There you specify where is your SMD collision model file. Last 2 comands are optional. $mass - says how heavy your model will be. $concave - needed if your prop will have concave collision. Model such as rock may not need $concave. But something like jar will need $concave read more [B][URL="http://developer.valvesoftware.com/wiki/$collisionmodel"]here[/URL][/B] [highlight]Software For Compiling Models[/highlight] Personally I prefer to use [URL="http://www.wunderboy.org/apps/guistudiomdl2.php"]GUIStudioMDL[/URL] But there are also [URL="http://www.chaosincarnate.net/cannonfodder/cftools.php?program=studiocompiler"]StudioCompiler[/URL] [highlight]Tutorials and Useful Links[/highlight] Can't find V1 of thread.[URL="http://www.facepunch.com/showthread.php?t=790744"] The Facepunch "Model/Skin" Pimpage/WIP Thread V2 [/URL] [URL="http://www.facepunch.com/showthread.php?t=876719"]The Facepunch "Model/Skin" Pimpage/WIP Thread V3[/URL] [URL="http://www.facepunch.com/showthread.php?t=928472"]The Facepunch "Model/Skin" Pimpage/WIP Thread V4 [/URL] [URL="http://developer.valvesoftware.com/wiki/SDK_Docs"]SourceSDK Documentation Valve Wiki[/URL] [URL="http://developer.valvesoftware.com/wiki/Category:Modeling"]SourceSDK Modelling Documentation Valve Wiki[/URL] [URL="http://developer.valvesoftware.com/wiki/Compiling_a_model"]Info on Compiling A Model[/URL] [URL="http://www.interlopers.net/tutorials/2173"]Tutorial on UWV mapping (texturing)[/URL] [URL="http://www.interlopers.net/tutorials/4107"]Nice Tutorial on QC file making from Interlopers.net[/URL] [URL="http://www.interlopers.net"]Interlopers Website[/URL] [URL="http://racer445.com/"]Some Website with 3DS MAX Tutorials[/URL] [URL="http://www.tutorialized.com/"]Very Nice Website with 3DS max, Cinema, Blender, Maya Tutorials[/URL] [URL="http://www.makehuman.org/"]Program For Making Human Model[/URL] [URL="http://cg.tutsplus.com/category/tutorials/autodesk-3ds-max/"]Beginner Modeling Methods and Techniques for 3DS Max[/URL] [URL="http://developer.valvesoftware.com/wiki/Body_Groups"]Bodygroups[/URL] [URL="http://developer.valvesoftware.com/wiki/$texturegroup"]Skin groups or Texture groups[/URL] [URL="http://www.facepunch.com/showthread.php?t=534654&highlight=headhacking"]Taggart's Headhacking Tutorial[/URL] [URL="http://fgiservices.com/Tutorials/Text/Smoothing/Smoothing_home.html"]Smoothing[/URL] [URL="http://www.facepunch.com/showthread.php?t=944088"]Generating Normal Maps[/URL] [highlight]Local Tutorials by Users[/highlight] [U] [URL="http://www.facepunch.com/showthread.php?t=932459"]Some Basic Modelling in 3DS Max[/URL] [URL="http://www.facepunch.com/showthread.php?t=734991"]Model for Source In Blender[/URL] [URL="http://www.facepunch.com/showthread.php?t=542906"]Nice tutorial on rigging by Mario (a lot of links seem to be missing but still some are good)[/URL] [URL="http://www.facepunch.com/showthread.php?p=21166318#post21166318"]Everything About Blender[/URL] [URL="http://www.facepunch.com/showthread.php?t=395931"]Hexing ragdolls[/URL][/U] [URL="http://www.shawnolson.net/a/1440/making-a-collision-model.html"]Video Showing How To Make Collision Model[/URL] [URL="http://developer.valvesoftware.com/wiki/Collision_mesh"]Collision Model Making Info Wiki[/URL] [URL="http://www.facepunch.com/showthread.php?t=848446"]Big List of Tutorials[/URL] [URL="http://www.facepunch.com/showthread.php?t=877425"]Xoliul's Viewport Shader for 3DS Max [/URL] [B] ALso I suggest you check in [highlight]If anyone has anymore links to tutorials please post a reply and I will add it to the tutorial list.[/highlight] [/B]So I think I am done, took me 4 hours to get this finished. I hope this will help someone learning how to make models. [highlight]Little Extras By Users[/highlight] Nice and Easy VMT Creator By [URL="http://www.facepunch.com/member.php?u=61235"]diwako[/URL] - Download [URL="http://diwako.gmod.de/home/vmtcreator/vmt-creator90.rar"]Here[/URL]
  • Avatar of Fewes
  • Oh thank heavens, finally an informative thread that covers so much! Rate this man useful!
  • Avatar of ~ZOMG
  • Don't forget the free version of XSI: [url]http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75[/url]
  • Avatar of arleitiss
  • [QUOTE=~ZOMG;22007931]Don't forget the free version of XSI: [URL]http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75[/URL][/QUOTE] I thought that's addon for full XSI? Ok added it.
  • Avatar of ~ZOMG
  • Great tutorial. Truly fantastic. I'm a little unclear on how you make a physmodel though - do you make a completely separate model or do you make a model over your model...? Also, do you need a collision model for a view model?
  • Avatar of arleitiss
  • [QUOTE=~ZOMG;22008066]Great tutorial. Truly fantastic. I'm a little unclear on how you make a physmodel though - do you make a completely separate model or do you make a model over your model...? Also, do you need a collision model for a view model?[/QUOTE] View model does not need collision model. But for other part of question, yes it's completely seperate file just re-traced with simple shapes of original model. There I added 2 more links to info on them [QUOTE][URL="http://www.shawnolson.net/a/1440/making-a-collision-model.html"]Video Showing How To Make Collision Model[/URL] [URL="http://developer.valvesoftware.com/wiki/Collision_mesh"]Collision Model Making Info Wiki[/URL][/QUOTE]
  • Avatar of ~ZOMG
  • Ok. How would I get my model at a reasonable size for use in game? [editline]09:11PM[/editline] [QUOTE=arleitiss;22004514]So I think I am done, took me 4 hours to get this finished. I hope this will help someone learning how to make models.[/QUOTE] By the way, it really, really did. Thanks a bunch.
  • Avatar of arleitiss
  • [QUOTE][URL="http://developer.valvesoftware.com/wiki/$scale"][B]$scale[/B][/URL] - Specifies by how much times increase/decrease size of your model. 1 means same as in 3D modelling program.[/QUOTE]There is answer for your question. You use that method if you noticed that in game it's too big, and you are too lazy to rebuild it in 3DS MAx, you can use this method. It doesn't really affect model any way.
  • Avatar of ~ZOMG
  • To get it the right size, will I just have to use a lot of trial and error?
  • Avatar of arleitiss
  • Well if you see in game model is too big. Lets say your model is a box. In game it's 100x100x100 You want it smaller so you put: $scale 0.32 It should make it about 32x32x32 size now. Or if 100x100x100 is too small you put $scale 5.0 And compile again and in game it will be now 500x500x500
  • Avatar of Fewes
  • You might want to add Zbrush and Mudbox to the list of modeling software under "Sculpting", or something. Also, I'd add a link to Crazybump under the texture section.
  • Nice OP, would be useful for a lot of people here. Not for me though :p but still awesome tutorial. Also you might want to tell which ver of blender work on those smd, god hate how blender works on certain vers and pythons ver as well just so the right plug-in can work.
  • Avatar of arleitiss
  • [QUOTE=fewes;22008530]You might want to add Zbrush and Mudbox to the list of modeling software under "Sculpting", or something. Also, I'd add a link to Crazybump under the texture section.[/QUOTE] Ok added what you said, + 1 extra which I use . [editline]09:48PM[/editline] [QUOTE=Nexus_Elite;22008692]Nice OP, would be useful for a lot of people here. Not for me though :p but still awesome tutorial. Also you might want to tell which ver of blender work on those smd, god hate how blender works on certain vers and pythons ver as well just so the right plug-in can work.[/QUOTE] Well that link [URL]http://developer.valvesoftware.com/wiki/Blender[/URL] has info on that you need to get python. It's in the SMD's for blender wiki page which I have in thread.
  • Avatar of Pac_187
  • The SMD import/export plugins for XSI do only work for the Mod-Tool version. You should mention that ;)
  • Avatar of arleitiss
  • [QUOTE=Pac_187;22010143]The SMD import/export plugins for XSI do only work for the Mod-Tool version. You should mention that ;)[/QUOTE] Added that.
  • Avatar of Offline
  • [QUOTE=arleitiss;22004514]If you compare mapping requests to modelling requests, and mapping release and model releases here are the stats: [B][U]Models[/U][/B]. [U]Releases:[/U] 5,089 (taken at 10:16 PM 5/16/2010 ) [U]Requests:[/U] 20,732 (taken at 10:16 PM 5/16/2010 ) [B][U]Maps.[/U][/B] [U]Releases:[/U] 3,976 (taken at 10:16 PM 5/16/2010 ) [U]Requests:[/U] 2,584 (taken at 10:16 PM 5/16/2010 ) So that's kinda sad. While maps releases overgo the requests, at the mean time requests of models are overtaking releases by 4 times.[/QUOTE] It gets even crazier. More than a few threads in the mapping request section is mappers asking to take requests.
  • Avatar of Pac_187
  • Here are few Tutorials for ( advanced ) users which want to start modeling Weapons: 3DS-Max: [url]http://racer445.com/[/url] ( especially his AK74U Tutorial! ) 3DS-Max: [url]http://www.moddb.com/tutorials/beretta-9000-video-tutorial[/url] ( Beretta 9000 ) XSI: [url]http://www.fpsbanana.com/tuts/1605[/url] ( Colt 1911 ) Skinning Weapons [url]http://www.youtube.com/view_play_list?p=0A90693098143F90[/url]
  • Avatar of Busymonkey
  • Maybe add some of these: [url]http://www.facepunch.com/showthread.php?t=848446[/url] (Inside thread)
  • Good thread, about time someone did this, there are some errors and some information that could be improved but overall is quite nice and hopefully good for beginners.
  • Avatar of gman003-main
  • [QUOTE=Offline;22018199]It gets even crazier. More than a few threads in the mapping request section is mappers asking to take requests.[/QUOTE] But more than a few threads in the models request forum are "hey, where do I download this model". And, unlikely as it sounds, there are modelers posting threads asking for work. So I think it balances out.
  • Avatar of arleitiss
  • [QUOTE=bunguer;22024722]Good thread, about time someone did this, there are some errors and some information that could be improved but overall is quite nice and hopefully good for beginners.[/QUOTE] Yeah that's because English is my 4th language so kinda hard.
  • Avatar of diwako
  • Mind adding my Vmt creator, it doesn't have all the vmt features, but for basic stuff it is fast and better then fiddling around in a text editor. [img]http://filesmelt.com/dl/vmt.JPG[/img] [url=http://diwako.gmod.de/home/vmtcreator/vmt-creator90.rar]Download[/url]
  • Avatar of carywinton
  • Probably one of the most kick ass an informative posts I have ever seen, I am sincerely grateful, mostly because I am really new to alot of this and have a great desire to learn.
  • Avatar of PSS Gamer
  • Here's some other helpful resources: Daz Studio 3D(it's free but you'll have to register for the serial number): [url]http://www.daz3d.com/i/software/daz_studio3?_m=d&cjref=1[/url] MakeHuman(a free app that allows you to make your own human character): [url]http://www.makehuman.org/[/url] I don't know if Daz supports smd, but what you can do with daz and makehuman is that you can export your model from them as a .obj file then import the model you want in another program(like 3ds, maya or softimage) to add bones and etc. them convert them into a smd file.
  • Avatar of HighVoltage
  • I have some links that can be helpful for beginners. Beginner Modeling Methods and Techniques for 3DS Max:[URL="http://redirectingat.com/?id=629X1198&xs=1&url=http%3A%2F%2Fcg.tutsplus.com%2Ftutorials%2Fautodesk-3ds-max%2Fbeginner-modeling-methods-and-techniques-in-3ds-max-basix%2F&sref=http%3A%2F%2Fwww.facepunch.com%2Fnewreply.php%3Fdo%3Dpostreply%26t%3D939746"] http://cg.tutsplus.com/tutorials/aut...3ds-max-basix/[/URL] Bodygroups: [URL]http://developer.valvesoftware.com/wiki/Body_Groups[/URL] Skin groups or Texture groups: [URL]http://developer.valvesoftware.com/wiki/$texturegroup[/URL] Taggart's Headhacking Tutorial:[URL="http://www.facepunch.com/showthread.php?t=534654&highlight=headhacking"] http://www.facepunch.com/showthread.php?t=534654&highlight=headhacking[/URL] Smoothing:[URL="http://fgiservices.com/Tutorials/Text/Smoothing/Smoothing_home.html"] http://fgiservices.com/Tutorials/Text/Smoothing/Smoothing_home.html[/URL]
  • Avatar of arleitiss
  • [QUOTE=highvoltage;22081881]I have some links that can be helpful for beginners. Beginner Modeling Methods and Techniques for 3DS Max:[URL="http://redirectingat.com/?id=629X1198&xs=1&url=http%3A%2F%2Fcg.tutsplus.com%2Ftutorials%2Fautodesk-3ds-max%2Fbeginner-modeling-methods-and-techniques-in-3ds-max-basix%2F&sref=http%3A%2F%2Fwww.facepunch.com%2Fnewreply.php%3Fdo%3Dpostreply%26t%3D939746"] http://cg.tutsplus.com/tutorials/aut...3ds-max-basix/[/URL] Bodygroups: [URL]http://developer.valvesoftware.com/wiki/Body_Groups[/URL] Skin groups or Texture groups: [URL]http://developer.valvesoftware.com/wiki/$texturegroup[/URL] Taggart's Headhacking Tutorial:[URL="http://www.facepunch.com/showthread.php?t=534654&highlight=headhacking"] http://www.facepunch.com/showthread.php?t=534654&highlight=headhacking[/URL] Smoothing:[URL="http://fgiservices.com/Tutorials/Text/Smoothing/Smoothing_home.html"] http://fgiservices.com/Tutorials/Text/Smoothing/Smoothing_home.html[/URL][/QUOTE] Ok added.