• Mass Effect 2 - Commander John/Jill Shepard
    57 replies, posted
  • [h2]IT IS FINISHED![/h2] [img]http://img222.imageshack.us/img222/9792/esaethra0001.jpg[/img] [img]http://img687.imageshack.us/img687/5154/esaethra0002.jpg[/img] Faceposable, Eyeposable, Fingerposable and a fucking truckload of bodygroups. [h2]Credits:[/h2] :siren: [highlight]Floater-TWO[/highlight] :siren: - This guy is amazing, he did all of the textures, tinted all of them. That is around 50-60 textures with individual care and dedication, rate him equally as you rate me (if you do)! [b]Seraphim/Wraithcat[/b] - Helped me with some problems I ran into [b]Urbanator[/b] - Testing it and providing the first two pictures in this thread! [h2]Download:[/h2] Dropbox: [url]http://dl.dropbox.com/u/7856270/Commander%20Shepard.7z[/url] Garrysmod.org: [url=http://www.garrysmod.org/downloads/?a=view&id=118613][img]http://www.garrysmod.org/img/?t=dll&id=118613[/img][/url] :siren: [url="http://dl.dropbox.com/u/7856270/fix.zip"][h2]DOWNLOAD FIX HERE PLEASE OKAY[/h2][/url] :siren: Have fun!
  • From the title, I thought "do we really need another Shepard model?" Seeing this, yes we do. Awesome job.
  • Great job! And what do you mean by tinted? Were all the textures grayscale? If so, amazing work!
  • [img_thumb]http://i231.photobucket.com/albums/ee149/Odst112/gm_theater_fix0007.jpg[/img_thumb] Male Shep's Kestrel arms are bugged.
  • Incredible work, all of you. I know how much a pain editing a huge number of textures is, I'm impressed. I like the .gifs too. [sp]Although I don't think femshep would be too into male shepard.[/sp]
  • The internet. You've won two of them. Just, wow. A stellar job.
  • i was gonna ask: do we get to choose patterns and colors too? then i realised i should be happy with this :)
  • [QUOTE=highvoltage;28374984]Great job! And what do you mean by tinted? Were all the textures grayscale? If so, amazing work![/QUOTE] Some of the clothing and armor in Mass Effect comes with template textures that allow you to change the colors and patterns (for example adding stripes on Shep's N7 armor). Its pretty easy in theory, but doing it a gazillion times like Floater Two did in this pack must have been pretty tedious. Good work you two. :)
  • [QUOTE=highvoltage;28374984]Great job! And what do you mean by tinted? Were all the textures grayscale? If so, amazing work![/QUOTE] Turning this: [img]http://dl.dropbox.com/u/9988278/untinted.png[/img] And sometimes this: [img]http://dl.dropbox.com/u/9988278/untinted2.png[/img] Into these: [img]http://dl.dropbox.com/u/9988278/tinted.png[/img] [img]http://dl.dropbox.com/u/9988278/tinted2.png[/img] Tedious, but worth it for the end result. I'm pleased they came out as well as they did.
  • These models are great in-game. I found one issue though, and I'm not quite sure if its by design or not. There seems to be something weird about the models' left arm. unlike on the right arm, if you pose the left shoulder, the arm bone below it is constrained and cant be moved or rotated. So for example, the left arm cant be raised over the the head. edit: Here's what it looks like. Basically the left upper arm and left shoulder bones don't move independently like they do on the right side. [url]http://s781.photobucket.com/albums/yy96/cire992/?action=view&current=2011-03-02_00001.jpg[/url]
  • Dammit Haxxer! I salute you! Every release you make, is a bloody good one! But this is the best so far. Thank you Haxxer.
  • [QUOTE=Odst171;28375981][img_thumb]http://i231.photobucket.com/albums/ee149/Odst112/gm_theater_fix0007.jpg[/img_thumb] Male Shep's Kestrel arms are bugged.[/QUOTE] Whoops :v: I'll get onto that [editline]2nd March 2011[/editline] Fix is here: [url]http://dl.dropbox.com/u/7856270/fix.zip[/url]
  • Yeah the models look great but are incredibly hard to pose because of the 10000 bones being around.
  • [QUOTE=Civil;28384254]Yeah the models look great but are incredibly hard to pose because of the 10000 bones being around.[/QUOTE] The maximum on used bones is 32, though :v:
  • [QUOTE=FloaterTWO;28382354]Turning this: [img_thumb]http://dl.dropbox.com/u/9988278/untinted.png[/img_thumb] And sometimes this: [img_thumb]http://dl.dropbox.com/u/9988278/untinted2.png[/img_thumb] Into these: [img_thumb]http://dl.dropbox.com/u/9988278/tinted.png[/img_thumb] [img_thumb]http://dl.dropbox.com/u/9988278/tinted2.png[/img_thumb] Tedious, but worth it for the end result. I'm pleased they came out as well as they did.[/QUOTE] That look like a lot of work. Once again, great job.
  • [IMG_thumb]http://i231.photobucket.com/albums/ee149/Odst112/de_star0000.jpg[/IMG_thumb] Bodygroup 3 - 4 has missing textures. Guessing Kestrel arms again. (Happened after applying fix)
  • [QUOTE=Odst171;28391506][IMG_thumb]http://i231.photobucket.com/albums/ee149/Odst112/de_star0000.jpg[/IMG_thumb] Bodygroup 3 - 4 has missing textures. Guessing Kestrel arms again. (Happened after applying fix)[/QUOTE] Ya, I updated the fix, my bad.
  • [img]http://fc08.deviantart.net/fs43/f/2009/088/f/2/Hooray_by_Hoorayplz.jpg[/img]
  • Awesome stuff, gonna have lots of fun with these :) Thanks Haxxer! Although the Female Shepards casual arms are very hard to position without looking silly I've noticed. Tried to fold her arms and then position her shoulders so they're not folding in on themselves (because they dont!) :P The shoulders dont seem to bend either, like when you raise the arm, the shoulder doesnt straighten out.
  • [QUOTE=H31709;28452262]Oh my god what did you do to default Fem Shepard?[/QUOTE] There was no 'default femshep' of my knowledge. The face was generated ingame, so I had to work with what I had at the time.