• Red Orchestra 2: Heroes of Stalingrad
    510 replies, posted
  • Feldgrau != straight grey. [QUOTE=Trek;35443334]I've been adding some phong to the weapons. [thumb]http://dl.dropbox.com/u/16051712/Screenshots/gm_infinigrass0001.jpg[/thumb] Most of russian crap is done, now I have to find textures for scopes and shit. Half Dead, are you still working on the soldiers?[/QUOTE] Aside from what's already been mentioned, the bolts on the Mosin and SVT should be 'in the white' - polished steel. Not greyish. What these weapons [i]really[/i] need are new textures. Tripwire's texture artists got lazy as fuck and I would barely even consider half of the weapon textures 'finished', let alone 'acceptable'. No amount of shader work is going to fix that.
  • holycrap thats nice :O maybe its possyble to make it as a summer version (just a thought) but indeed it looks verry realistic!
  • [QUOTE=ViperMarkII;35520748]Here's the Russian greatcoat model with a German skin. I'd get some in game pictures, but the blasted thing crashes my game when I click on it. :suicide: [img]http://filesmelt.com/dl/Untitled3104.jpg[/img][/QUOTE] Beautiful.
  • As well as fixing the colour, I would also strongly recommend losing the SS insignia. Fuck the SS, they are way over-represented in just about every goddamn thing and WH would be far more useful.
  • [QUOTE=rossmum;35600676]Fuck the SS, they are way over-represented in just about every goddamn thing and WH would be far more useful.[/QUOTE] Over-represented? I suppose, but I do agree, some Wehrmacht would be great (And easier). Until I can get the model to work I've just given up on it. (If you want to try your hand at Feldgrau, I could upload the texture; I haven't quite gotten the right settings yet...)
  • Just do a quick google for it. Colour varied based on time period, factory, and wear; it ranged from almost grey to almost bottle green. Just get it somewhere comfortably near the middle of the range and you're laughing.
  • [url]http://game-hunters.com/beatthezombie/[/url] SVN that have all the models up to date. Thanks to Afto.
  • [QUOTE=beat the zombie;35666709][url]http://game-hunters.com/beatthezombie/[/url] SVN that have all the models up to date. Thanks to Afto.[/QUOTE] Finally figured out how to install :D thanks! Keep up the good work!
  • [QUOTE=beat the zombie;35666709][url]http://game-hunters.com/beatthezombie/[/url] SVN that have all the models up to date. Thanks to Afto.[/QUOTE] Seriously How do I get this in my game?
  • [QUOTE=Griffster26;35676643]Seriously How do I get this in my game?[/QUOTE] [url]http://tortoisesvn.net/[/url] use this.
  • No more patience in this thread. Maxim will get ported when BtZ feels like porting it, no rushing.
  • [QUOTE=McTbone;35688715]No more patience in this thread. Maxim will get ported when BtZ feels like porting it, no rushing.[/QUOTE] Sorry, was not my intention to rush was just curious as I didn't see it on the list.
  • [QUOTE=beat the zombie;35675461]What? Explain to me how you install it. I guess it's on your side.[/QUOTE] I made a folder for the files, downloaded TortioseSVN. Pressed Import and opened the link then it asks me for the password and username.
  • [QUOTE=beat the zombie;35691276]it's SVN checkout, not import.... Import is for devs.[/QUOTE] Damn, I feel stupid now. Thanks for helping me.
  • BtZ, the rear part of the lafette shouldn't move vertically. Elevation is adjusted by a turnscrew inside that mechanism. The block slides along the rear rail for traverse.
  • Hmmm I will take a look at it. I was finding it strange too but ingame it moves like that too. maybe I will just remove up down rotation.
  • [QUOTE=beat the zombie;35715478]Hmmm I will take a look at it. I was finding it strange too but ingame it moves like that too. maybe I will just remove up down rotation.[/QUOTE] What about civilian vehicles? Gmod needs some.
  • Added phong Tanks now have better ragdolled tracks, Panzer IV have 2 type of ragdolled tracks, easy one and accurate one. Both of them works. T34 only has the accurate one but they work like the real ones. Don't forget to rotate the wheel to align the track with the ground. All of this is uploaded to SVN except the tanker. [img]http://filesmelt.com/dl/gm_construct001818.jpg[/img] [img]http://filesmelt.com/dl/rnl_falaise00006.jpg[/img] [img]http://filesmelt.com/dl/rnl_falaise00016.jpg[/img]
  • Very nice and useful! This may have been asked before and if thats the case then just ignore this question: Will the final release be uploaded to a site for download or still use Tortoise SVN? Thank you so much guys for working on thease props, its such a great game!
  • finally they are not purple!! im going to smash a brick on my forehead [img]http://filesmelt.com/dl/commando.gif[/img]
  • Did you fix the inside of the tanks so that it actually looks like the inside, instead of looking messed up?
  • it just don't have an inside, would take way too much polies to add the inside but I still could try later.