• Metropolice NPC's v5 (and playedmodels too)
    67 replies, posted
  • Hey, In GM13 they don't have weapons and the Zombie NPC isn't giving me any errors.
  • I don't think so, you are doing it wrong. Proof : [IMG]https://dl.dropbox.com/u/27322404/2012-10-08_00005.jpg[/IMG] [IMG]https://dl.dropbox.com/u/27322404/2012-10-08_00006.jpg[/IMG] Go into openaura/gamemode/openaura/libraries/sh_animations.lua, there you will find your answers.
  • Your solution gave me errors on my server. [hl2rp\gamemode\plugins\stamina\cl_hooks.lua:26] attempt to call method 'PlayerIsCombine' (a nil value) Please help D:!. Add me on steam [PG-O]Bloodhunter888.
  • is there any way to use these models and skins to replace the ones in hl2 or hl2dm? I tried it but it was all weird and the textures didnt work
  • on some maps such as rp_evocity2_2p they spawn underground unless in the trainstation areas any ideas why because the V4 folder spawned correctly
  • Released patch 5.1.1 -fixed NPCs being spawned uder the map -fixed NPCs getting invisible after spawn -added SMG weapon (Workshop only) -minor model and texture fixes for Female Police and Spec Ops You have to redownload and reinstall second part to apply the patch. Steam Workshop users would get the fixes automatically after launching the game. Thanks to Silverlan for help with coding. We've also released pack of wallpapers. [URL="http://dp-films.deviantart.com/#/d5hgvrn"][IMG]http://img402.imageshack.us/img402/1421/wallpaperpack.png[/IMG][/URL]
  • You do not want to know how much I had to clean up from the orgasm I had from seeing this. One of the Best releases Facepunch has in my opinion. My only complaint is that the female Metrocop. I has the male pain and death sounds D: Other than that, it's a great releases. I hope someone will do the same for overwatch soon.
  • the wallpapers are p. badass, but HD Barney is totally freaking me the fuck out and the Retro CP seems to be in the middle of raping a dude.
  • I have an issue, I use these for an RP community, and the animations for some models will result in T-pose, typically when they are holding weapons like SMG's in "holstered" animations. What can I do about this? [IMG]http://i1021.photobucket.com/albums/af333/cow8grass/2012-10-13_00001.jpg[/IMG]
  • I have the same problem. If you replaced them, and they are clientside, I suggest you wait for the official replacement pack, which should be released somewhere next week?
  • You guys know, I wonder why Garry nor MaxOfS2D never thought about playermodels through the "HL2 DM way" (Only animations, no seperate models at all!). It'd be nice with characters usable both as NPC models + player-friendly with no need for extra models or "making playermodel versions" of them (For example, you have a replacement model for an NPC model, but you want to use the playermodel. What happens if you have the replacement model? Your playermodel becomes invisible and vomits errors in your face!) Some custom models have animations both for NPC and Player, it'd be pretty nice if one could just make the NPC animation files [I]include[/I] playermodel animations
  • [QUOTE=BenjaminTennison;38029867]Words[/QUOTE] Actually, they are using this system, but to make it work, you need to compile the model with the animation file.
  • Is there anywhere that I can download some of these playermodels individually? They're all great, but I'm trying to conserve space so I don't want to download a 90MB+ pack. I like the Phoenix one the best because I find that metropolice's gasmask looks silly.
  • [QUOTE=Zethiwag;38037449]Is there anywhere that I can download some of these playermodels individually? They're all great, but I'm trying to conserve space so I don't want to download a 90MB+ pack. I like the Phoenix one the best because I find that metropolice's gasmask looks silly.[/QUOTE] I uploaded the Phoenix one for you. [URL="http://www.gamefront.com/files/22459220/Phoenix+CP.rar"]Here you go.[/URL]
  • [QUOTE=Cone;38037912]I uploaded the Phoenix one for you. [URL="http://www.gamefront.com/files/22459220/Phoenix+CP.rar"]Here you go.[/URL][/QUOTE] Thanks bro.
  • These are some pretty good models, but if I may suggest something... -Reverse the headcrab bodygroup on the Zombie Police model so that when it as used as a reskin of the Zombie, the headcrab is not invisible while it is alive and appears on death by headshot. Hope this helps.
  • [QUOTE=cow8grass;38020875]I have an issue, I use these for an RP community, and the animations for some models will result in T-pose, typically when they are holding weapons like SMG's in "holstered" animations. What can I do about this? [IMG]http://i1021.photobucket.com/albums/af333/cow8grass/2012-10-13_00001.jpg[/IMG][/QUOTE] I know how to fix this bug. But first. What gamemode is it?
  • Hey, I'm a Head Admin for a new-ish HL2RP server, and I was wondering if there were any ways to set player models to the different kinds of skins. We're doing an event that could benefit from using both the blacop.mdl variants, and any ideas as to how to use the normal and skull version would be greatly appreciated.
  • [QUOTE=gmod012;38085208]I know how to fix this bug. But first. What gamemode is it?[/QUOTE] Taconbanana. Half Life 2 RP.
  • [QUOTE=cow8grass;38020875]I have an issue, I use these for an RP community, and the animations for some models will result in T-pose, typically when they are holding weapons like SMG's in "holstered" animations. What can I do about this? [IMG]http://i1021.photobucket.com/albums/af333/cow8grass/2012-10-13_00001.jpg[/IMG][/QUOTE] Just load up any model in model viewer from Source SDK and look at animation names. FYI I've included these: [QUOTE]$includemodel "Police_animations.mdl" $includemodel "Police_ss.mdl" $includemodel "m_anm.mdl" $includemodel "m_gst.mdl" $includemodel "m_pst.mdl" $includemodel "m_shd.mdl" $includemodel "m_ss.mdl" $includemodel "humans/male_gestures.mdl"[/QUOTE]
  • hi everyone i have a problem with playermodels playermodels are running cross so a problem with legs anyone have this problem ? i dont know how to fix it thx
  • So, I have a bug with my models. All of them except Barney are in a t-pose and it's quite frustrating. Can you help?