• The Facepunch Models Ports and Hacks Wip Thread v3 NOT A REQUEST THREAD
    9,447 replies, posted
  • [QUOTE=Blaco;44336349]Question: I was considering putting this on the workshop but are there any kind of restrictions on ported content like this? Like is it frowned upon by Valve or straight up not allowed?[/QUOTE] I don't think you need to worry about it, given the literally hundreds or more directly ported models on there already.
  • [QUOTE=Blaco;44336349] Question: I was considering putting this on the workshop but are there any kind of restrictions on ported content like this? Like is it frowned upon by Valve or straight up not allowed?[/QUOTE] SFM workshop, at least, is full of ports now. Everything I've uploaded is a port of licensed material.
  • [QUOTE=Rinfect;44336441]whats stopping you from putting it on the workshop?[/QUOTE] Nothing, I was just wondering if there was a kind of stigma against uploading ported stuff. Even after over a year of it being available I've completely neglected to use the workshop feature until now so I just wanted to make sure I didn't do something I wasn't supposed to. I know Facepunch supports porting but I didn't know if workshop did.
  • [B]HGH Ice Assault Trooper[/B] [IMG]http://www.mediafire.com/convkey/a1b9/el9v7scd37da6sefg.jpg[/IMG] [URL]https://www.mediafire.com/folder/aa43wz4g3agqt/Killzone_3[/URL]
  • [QUOTE=luxox_18;44336515][B]HGH Ice Assault Trooper[/B] [IMG]http://www.mediafire.com/convkey/b66a/el9v7scd37da6sefg.jpg[/IMG] [url]https://www.mediafire.com/folder/aa43wz4g3agqt/Killzone_3[/url][/QUOTE] Oh God... It has actually happened after so much wait... Somebody give this man an oscar!
  • Compiled Sweet Tooth from Playstation all stars, just a test pose. [IMG]http://i62.tinypic.com/28ri1yw.png[/IMG]
  • [QUOTE=luxox_18;44336515][B]HGH Ice Assault Trooper[/B] [IMG]http://www.mediafire.com/convkey/b66a/el9v7scd37da6sefg.jpg[/IMG] [url]https://www.mediafire.com/folder/aa43wz4g3agqt/Killzone_3[/url][/QUOTE] Somebody port this to Gmod?
  • [QUOTE=Tiberiuss;44337147]Somebody port this to Gmod?[/QUOTE] he's still extracting, honestly i'd want to wait untill he's atlest got everything done or maybe even when he makes the thread.
  • [QUOTE=Elite Phazon;44336973]Compiled Sweet Tooth from Playstation all stars, just a test pose. [t]http://i62.tinypic.com/28ri1yw.png[/t][/QUOTE] Whered u get the model
  • [QUOTE=luxox_18;44336515][B]HGH Ice Assault Trooper[/B] [IMG]http://www.mediafire.com/convkey/b66a/el9v7scd37da6sefg.jpg[/IMG] [url]https://www.mediafire.com/folder/aa43wz4g3agqt/Killzone_3[/url][/QUOTE] I really want to get you gold man but Facepunch is being stingy.
  • [QUOTE=SergerantJoe;44334924]Anyone know the VMT command(s) for making things paintable in Gmod?[/QUOTE] I believe it is [quote] "$blendtintbybasealpha" 1 [/quote] Your alpha channel will decide what actually changes colour.
  • Working on porting some of the doodads from SC2. But I ran into a small problem. [thumb]https://dl.dropboxusercontent.com/u/202273156/2014-03-24_00001.jpg[/thumb] Does anyone know why a model won't register lighting? I remember it being something with reversed normals on another model I did that had a similar problem, but it seems like I've flipped these ones every which way and a few of them are still doing it. VMT's are the exact same between the two as well.
  • [QUOTE=Tasty Sub;44340879]Working on porting some of the doodads from SC2. But I ran into a small problem. [thumb]https://dl.dropboxusercontent.com/u/202273156/2014-03-24_00001.jpg[/thumb] Does anyone know why a model won't register lighting? I remember it being something with reversed normals on another model I did that had a similar problem, but it seems like I've flipped these ones every which way and a few of them are still doing it. VMT's are the exact same between the two as well.[/QUOTE] Is it dark in the sunlight?
  • [QUOTE=Stiffy360;44341095]Is it dark in the sunlight?[/QUOTE] Nope, it accepts map lighting fine. Lamps and flashlights have no effect though.
  • [QUOTE=wingwolf;44338427]I believe it is Your alpha channel will decide what actually changes colour.[/QUOTE] Well I already got that in there, but for some reason it defaults to an ugly purple color, and applies the paint over that. [CODE]$blendtintbybasealpha 1 $blendtintcoloroverbase 0 Proxies { PlayerColor { resultVar $color2 } }[/CODE] I got this from the Gman VMT, but I don't if it's right or not.
  • [QUOTE=Tasty Sub;44341136]Nope, it accepts map lighting fine. Lamps and flashlights have no effect though.[/QUOTE] make sure it's not $translucent or something in the material.
  • Does someone want this on Gmod? [img]http://image.noelshack.com/fichiers/2014/13/1395692330-untitled.png[/img]
  • [QUOTE=Sam Za Nemesis;44342492]Does someone want this on Gmod? [img]http://image.noelshack.com/fichiers/2014/13/1395692330-untitled.png[/img][/QUOTE] Oh boy all the My boy jokes to be had
  • anyone know a way to decompile the Antlion Guard properly? i feel like doing some stuff with it but when i decompile it it's not in the default pose
  • [QUOTE=Sam Za Nemesis;44343057]Doesn't Valve give you the source for it[/QUOTE] yeah. sourcesdk -> vpks sourcesdk_content -> hl2 -> modelsrc -> antlion_guard
  • [QUOTE=SergerantJoe;44341670]Well I already got that in there, but for some reason it defaults to an ugly purple color, and applies the paint over that. [CODE]$blendtintbybasealpha 1 $blendtintcoloroverbase 0 Proxies { PlayerColor { resultVar $color2 } }[/CODE] I got this from the Gman VMT, but I don't if it's right or not.[/QUOTE] I was wondering about this. Once I downloaded your stuff, I deleted the Proxies block and it worked fine. The Proxy stuff is for PlayerColor, I think.
  • Well, I do have them set up as playermodels. Should I just scrap that feature?
  • [QUOTE=Tasty Sub;44340879]Working on porting some of the doodads from SC2. But I ran into a small problem. [thumb]https://dl.dropboxusercontent.com/u/202273156/2014-03-24_00001.jpg[/thumb] Does anyone know why a model won't register lighting? I remember it being something with reversed normals on another model I did that had a similar problem, but it seems like I've flipped these ones every which way and a few of them are still doing it. VMT's are the exact same between the two as well.[/QUOTE] Where's the illumposition. Make sure it's not in the ground|walls?
  • [IMG]http://i1066.photobucket.com/albums/u419/gittins2/dm_tech0000_zpseac5e07b.jpg[/IMG] [QUOTE] [IMG]http://i1066.photobucket.com/albums/u419/gittins2/dm_tech0001_zpsbcf6b691.jpg[/IMG] [IMG]http://fc04.deviantart.net/fs70/f/2014/082/f/1/counter_strike__source_custom_mossberg_590a1_by_gashelmet-d7ben6d.jpg[/IMG] [/QUOTE]