• The Facepunch Models Ports and Hacks Wip Thread v3 NOT A REQUEST THREAD
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[QUOTE=OuTlAw767;40936620]Also, this is just out of my own curiosity, those missiles - are they like nuclear weapons or are the just reaaaally high explosive?[/QUOTE] The warheads are interchangeable, and capable of mounting chemical and small nuclear warheads as well a varying conventional payloads. As a matter of a fact when the U.S. was invading Iraq, most soldiers and marines had to wear chemical suits as to protect against scud attacks, fortunately, the Iraqi army's artillery and scud assets were horribly directed at the beginning of the invasion so most of the missiles launched near coalition forces landed somewhere in the desert.
As far as i know, those type of rockets can be fitted regular explosive, chemical, or nuclear warheads, so it can be whatever you want. and someone else decides to explain at the precise moment i do, so i am late. I thought the chinese version in BO2 was just a reskin but it's slightly different so i ported that too. [img_thumb]https://dl.dropboxusercontent.com/u/9988278/ports/misc/blackops/MAZ543_04.jpg[/img_thumb]
Oh, thanks guys! I think that's pretty interesting. Keep up the good work Floater!
[QUOTE=krailyx;40933818]So I figured I'd post my first port. This is the new armor for the TR Infiltrator, not yet released (GU11 perhaps?). Anyways, I've never rigged anything or ported before so yea. Still working on fixing the texture issue and all that. [thumb]http://i.imgur.com/dieyIse.jpg[/thumb] [thumb]http://puu.sh/3acym.jpg[/thumb] I'm really bad at getting textures to work. I think its something in my .qc, in Blender the textures are in the list so it's probably not an issue when exporting the smd. [thumb]http://puu.sh/3adiz.jpg[/thumb][/QUOTE] [IMG]http://i.imgur.com/m5yEazxh.jpg[/IMG] :rolleyes:
[img]https://dl.dropboxusercontent.com/u/9988278/ports/misc/blackops/OT-55_01.jpg[/img] [img_thumb]https://dl.dropboxusercontent.com/u/9988278/ports/misc/blackops/OT-55_02.jpg[/img_thumb] [img_thumb]https://dl.dropboxusercontent.com/u/9988278/ports/misc/blackops/OT-55_03.jpg[/img_thumb] After wondering what the hell is wrong with the turret's machine gun for several hours, I figured out that they modeled the version of the T-55 with a flamethrower despite the fact they're just normal tanks in the game, so i guess i'll make a version without that. I'm also going to try and see if some better textures exist for it, since the default ones aren't great.
I've got some [B]ADVANCED[/B] texturing and normal flipping to do on the BC2 vodnik and then it's done. With all moving bells and whistles and come-apart-edness, and a jiggly aerial for your radio needs. Nevermind the bad render. [IMG]https://fc09.deviantart.net/fs71/f/2013/159/2/6/gaydicks_by_chuckeepooper-d68atew.png[/IMG]
The way it's split into parts reminds me of those Crash dummy toys from a couple years back [img]http://www.toysit.com/incredible-crash-dummies/incredible-crash-dummies.jpg[/img]
[QUOTE=GeAyBeEeEhn;40953074]I've got some [B]ADVANCED[/B] texturing and normal flipping to do on the BC2 vodnik and then it's done. With all moving bells and whistles and come-apart-edness, and a jiggly aerial for your radio needs. Nevermind the bad render. [IMG]https://fc09.deviantart.net/fs71/f/2013/159/2/6/gaydicks_by_chuckeepooper-d68atew.png[/IMG][/QUOTE] [url=http://refont.com/glitter_text][img]http://refont.com/glitter_text/images/set43/r.gif[/img][/url][url=http://refont.com/glitter_text][img]http://refont.com/glitter_text/images/set43/u.gif[/img][/url][url=http://refont.com/glitter_text][img]http://refont.com/glitter_text/images/set43/s.gif[/img][/url][url=http://refont.com/glitter_text][img]http://refont.com/glitter_text/images/set43/s.gif[/img][/url][url=http://refont.com/glitter_text][img]http://refont.com/glitter_text/images/set43/i.gif[/img][/url][url=http://refont.com/glitter_text][img]http://refont.com/glitter_text/images/set43/a.gif[/img][/url]
[QUOTE=GeAyBeEeEhn;40953074]I've got some [B]ADVANCED[/B] texturing and normal flipping to do on the BC2 vodnik and then it's done. With all moving bells and whistles and come-apart-edness, and a jiggly aerial for your radio needs. Nevermind the bad render. [IMG]https://fc09.deviantart.net/fs71/f/2013/159/2/6/gaydicks_by_chuckeepooper-d68atew.png[/IMG][/QUOTE] Are those BC2 guys released somewhere?
Can we please add a couple of rules to this thread that says "No asking for release dates" and "No asking if a model is released yet"? It's infrequent but it's annoying as fuck when a forum lurker barges into the thread and makes a worthless post asking if an obviously WIP model is released yet.
To be fair, with the current state of the models forum, I can't blame people for asking if they have missed a release.
[QUOTE=Kuro.;40958269]Can we please add a couple of rules to this thread that says "No asking for release dates" and "No asking if a model is released yet"? It's infrequent but it's annoying as fuck when a forum lurker barges into the thread and makes a worthless post asking if an obviously WIP model is released yet.[/QUOTE] Sorry, mods are as open to suggestions as Garry. "Should we do that/include X in GMod/change X to Y?" "Users: No! Instead you should really do Z" "Whatever, we've already done X"
I guess I can make a list of rules in the op. post shit here then and I'll add it. Obviously "no requests" will be in there.
[t]http://cs407718.vk.me/v407718131/76bd/lLuMn0zDI9E.jpg[/t] Medic [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Heavy [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Sniper [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Demo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Scout [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Still needs some work on normal maps and proportions. Other characters in progress.
[QUOTE=Norpo;40962202][t]http://cs407718.vk.me/v407718131/76bd/lLuMn0zDI9E.jpg[/t] Medic [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Heavy [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Sniper [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Demo [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Scout [img]http://www.facepunch.com/fp/ratings/tick.png[/img] Still needs some work on normal maps and proportions. Other characters in progress.[/QUOTE]Why are Demo's fingers so shiny? Did he dunk his hands in some grease or something?
they aren't really TF2-y either. the contrast of head detail to hand detail is sort of unfitting.
Love that they look like they can fit in Bioshock's style, cartoony heads/faces and realistic proportions.
[IMG]http://gyazo.com/32d17bae50994f27239ff155146176de.png[/IMG] What is this absurdity? A robotic beefcake with angry tits? [t]https://dl.dropboxusercontent.com/u/12654117/gm_construct0000.jpg[/t] There's also this thing but I scrapped it to work on the above.
[QUOTE=TehAgentGuy;40966929] [t]https://dl.dropboxusercontent.com/u/12654117/gm_construct0000.jpg[/t] There's also this thing but I scraped it to work on the above.[/QUOTE] That looks like something from a Timesplitters game.
[QUOTE=TehAgentGuy;40966929][IMG]http://gyazo.com/32d17bae50994f27239ff155146176de.png[/IMG][/QUOTE] CALM YO TITTAYS QURL
[QUOTE=TehAgentGuy;40966929][IMG]http://gyazo.com/32d17bae50994f27239ff155146176de.png[/IMG][/QUOTE] Is it me, or this model got the T-800's Head ?
Dead Space 3 Models I found the way to obtain models of human characteres in T-pose, including player suits (I modify the executable file) [B]Unitologists[/B] [IMG]http://imageshack.us/a/img11/8030/unitologists01.jpg[/IMG] [IMG]http://imageshack.us/a/img534/9920/unitologists03.jpg[/IMG] [IMG]http://imageshack.us/a/img259/6185/unitologists02.jpg[/IMG] [url]http://www.mediafire.com/folder/vlzlqye21k353/Dead_Space_3[/url]
Oh my god I love you so much right now
Those guys look fucking badass!
[QUOTE=TehAgentGuy;40966929][IMG]http://gyazo.com/32d17bae50994f27239ff155146176de.png[/IMG][/QUOTE] Wow, This works so well. [QUOTE=Squiddy;40968994]Oh my god I love you so much right now[/QUOTE] [I] Now Kiss..[/I]
[QUOTE=TehAgentGuy;40966929][IMG]http://gyazo.com/32d17bae50994f27239ff155146176de.png[/IMG] What is this absurdity? A robotic beefcake with angry tits?[/QUOTE] so that's what the MGS cyborgs look like deep inside eh
I always thought that suit with the eyes looked incredibly stupid. Then again I can't stand a lot of MG's character design.
[QUOTE=-Rusty-;40970581]I always thought that suit with the eyes looked incredibly stupid. Then again I can't stand a lot of MG's character design.[/QUOTE] i don't mind a lot of the older character stuff from peace walker and stuff. But the newer things really look sort of too busy and angular.
i wanted to do something different so i made Kleiner into a crazy cyborg [img]http://files.1337upload.net/crazyborg.jpg[/img] my original plan was to replace just the eyes, but since decompiling broke the face too i built the rebreather thing i made most of the stuff from Combine turret parts
[QUOTE=Joazzz;40977212]my original plan was to replace just the eyes, but since decompiling broke the face too i built the rebreather thing[/QUOTE] Have you tried using this? [url]http://facepunch.com/showthread.php?t=1156698[/url]
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