• AVP 2010 MODELS
    82 replies, posted
  • [QUOTE=dmlxo21;35719080]Here, I brought lots of disappointing things!! #1 [IMG]http://img140.imageshack.us/img140/3497/gmconstruct0211.jpg[/IMG] #2 [IMG]http://img801.imageshack.us/img801/83/gmconstruct0212.jpg[/IMG] #3 [IMG]http://img209.imageshack.us/img209/3203/gmconstruct0213.jpg[/IMG] #4 Scientists seem better. [IMG]http://img703.imageshack.us/img703/7351/gmconstruct0214.jpg[/IMG] #5 Clean Katya seems better [IMG]http://img192.imageshack.us/img192/6735/gmconstruct0216.jpg[/IMG] #6 Still adorable!! [IMG]http://img585.imageshack.us/img585/8444/gmconstruct0218.jpg[/IMG] #7 Some models have gorelistic props [IMG]http://img88.imageshack.us/img88/711/gmconstruct0217.jpg[/IMG] #8 [IMG]http://img696.imageshack.us/img696/8264/gmconstruct0219.jpg[/IMG] Vehicles are not smoothed properly. #9 Still adorable!! [IMG]http://img33.imageshack.us/img33/9380/gmconstruct0220.jpg[/IMG][/QUOTE] cooool, where can i get these ragdolls? i dint know they where released ye- ....oh wait let me guss, there still in Beta mod arent they?
  • [QUOTE=MIDGERM;35720038]cooool, where can i get these ragdolls? i dint know they where released ye- ....oh wait let me guss, there still in Beta mod arent they?[/QUOTE] They are going to be released May 5th
  • [QUOTE=MIDGERM;35720038]cooool, where can i get these ragdolls? i dint know they where released ye- ....oh wait let me guss, there still in Beta mod arent they?[/QUOTE] I think if that post illustrates anything, it's that they're still not anywhere close to being ready for a release. What could you possibly do with a bunch of ragdolls without face or eye posing and poor rigging/smoothing/physics? They're not NPC/Playermodel compatible either.
  • [QUOTE=Osymax;35720309]They are going to be released May 5th[/QUOTE] oh okay cool, what about the chest burster? how is that going?
  • [QUOTE=ErChuster;35725643]Just a question... Could we get Byshop/Weyland?[/QUOTE] Karl Bishop Weyland, I ported him too before, but it was using HL2 civilian bones. Which means, his bones and fingers aren't proper, even worse than upper ones. Thus, as you see I even don't have enough time to fix those poor guys in AVP3 android bones that I'm just gonna release it. But, if luck follows, sooner or later some hero will suddenly appear and gonna work on them again. ps. Another problems; They're taller than other models. [QUOTE=MIDGERM;35726442]oh okay cool, what about the chest burster? how is that going?[/QUOTE] I'm not taking part in this, but I can say it's really annoying to find the proper textures. Even some of they are missing, and it takes f-ing much time. He might think so too. =================================================================== Oh, one more thing, guys. I'm not gonna release vehicles on May 5th since they need to be more Smoothed and Sexxy. And the scales aren't so good.
  • [IMG]http://img3.imageshack.us/img3/5261/gmconstruct0222.jpg[/IMG] Someone need to work on marines again. Those guys in the link above have arms too long. It doesn't go well with other AVP3 models.
  • I'm on it [B]Edit[/B] Model,textures,and skeleton:[url]http://www.mediafire.com/?cgryc1q8x37bm[/url]
  • Actually I made their arms as long as they should be. Their arms by default are stubby little sticks.
  • [QUOTE=fury_161;35747536]Actually I made their arms as long as they should be. Their arms by default are stubby little sticks.[/QUOTE] Well, that makes sense. Even though without comparing AVP models with default models,I felt something is tooo short.
  • AVP3 characters [url]http://www.mediafire.com/?j40opvtw5ly6214[/url] Including unarmed civilians. As you saw on the screenshots, they're bunch of craps.
  • [QUOTE=dmlxo21;35803231]AVP3 characters [url]http://www.mediafire.com/?j40opvtw5ly6214[/url] Including unarmed civilians. As you saw on the screenshots, they're bunch of craps.[/QUOTE] What am I supposed to look for these under?
  • They're in the root directory. If you have Half Life: Source installed, the scientist will not work.
  • [QUOTE=Lt_C;35807440]They're in the root directory. If you have Half Life: Source installed, the scientist will not work.[/QUOTE] I'm sorry, what is the root directory?
  • [QUOTE=Griffster26;35808193]I'm sorry, what is the root directory?[/QUOTE] Maybe he's talking about, since the scientist model name is scientist.mdl, which is exactly correct with the HL:S scientist model's name and its root, Gmod will spawn HL:S scientist model rather than AVP3 since HL:S is the primary. I think that's what he's talking about.
  • They are good have bugs but good and one thing the scientist head has missing textures
  • [QUOTE=Osymax;35822136]They are good have bugs but good and one thing the scientist head has missing textures[/QUOTE] Maybe talking about the spine texture? I think I didn't contain it in it. Sorry about that :(
  • Hey look at that i think this is going to be usefull [url]http://models-resource.com/pc_computer/aliensvspredator/index.html[/url]
  • [QUOTE=Griffster26;35835425]It's May 5th dmlxo[/QUOTE] See, I just uploaded above you. [url]http://www.mediafire.com/?j40opvtw5ly6214[/url] [editline]7th May 2012[/editline] [QUOTE=Osymax;35833414]Hey look at that i think this is going to be usefull [url]http://models-resource.com/pc_computer/aliensvspredator/index.html[/url][/QUOTE] Holy mother of mercy!
  • Seems you weren't the only one with a present... that praetorian is begging for a port.
  • I'm getting missing textures on the model for the severed heads. The gore should be bodygrouped.
  • [QUOTE=Griffster26;35864403]I'm getting missing textures on the model for the severed heads. The gore should be bodygrouped.[/QUOTE] [QUOTE=dmlxo21;35828965]Maybe talking about the spine texture? I think I didn't contain it in it. Sorry about that :([/QUOTE]
  • Hi can someone tell to me how to use the hl2 skeletons on other models?
  • [QUOTE=Osymax;35939480]Hi can someone tell to me how to use the hl2 skeletons on other models?[/QUOTE] You could try loading a HL2 model, deleting all of the mesh, importing your model and reparenting the bones.
  • [QUOTE=Biscuit-Boy;35939617]reparent the bones.[/QUOTE] How i can do that?
  • [QUOTE=Osymax;35939995]How i can do that?[/QUOTE] If you're using 3ds max go under modifiers and then skin, and then find the add button, select all of the bones and add them. Look for tutorials on "3ds max bone rigging" or something like that, I'm not going to be able to explain it very well.