• Should Garry remove/raise ragdoll physics limit in gmod
    138 replies, posted
  • Current limit is 24 phyboxes. So yeah do you think Garry should remove/raise the physics limit on ragdolls? Why change the limit? Because some models just need more then 24 physboxes. [b]If you don't understand what this is here is a explanation[/b] [img]http://img163.imageshack.us/img163/549/physboxes.jpg[/img] Here is another example [img]http://img37.imageshack.us/img37/7527/reasons.jpg[/img] [img]http://img339.imageshack.us/img339/3783/gmconstruct0343.jpg[/img] [b]P.S. You can have as many bones as you want on a ragdoll , but you can't have more then 24 phyboxes on a ragdoll , bones without physics will just stay in place that or you can make them jiggle bones(but that won't help).[/b]
  • [QUOTE=luigimario;18576628]I think it is a source engine thing not garrysmod thing[/QUOTE] Nope , i emailed valve and they said that the engine has no limits "The engine isn't limited to a specific number of parts of a ragdoll, but in our games we limit the number to 24 parts to help manage performance and budgets when designing the game."
  • [QUOTE=PLing;18576850]Garry doesn't have access to the source code.[/QUOTE] I don't think you need the source code , and didn't Garry get access to the source code?
  • [QUOTE=PLing;18576850]Garry doesn't have access to the source code.[/QUOTE] except that he does
  • Yes, the physgun is way too weak. But shouldn't this be in the "Ideas and Suggestions" section? [B]Edit:[/B] Wow I read that completely wrong, I should stop posting at 4 in the morning.
  • I agree, the phy limit is a bit small amount. I'm sure garry has the source code, i mean how else was he able to make gmod with the hl2, tf2, portal and so on :S
  • [QUOTE=ShoTGuNGuY49;18577703]Yes, the physgun is way too weak. But shouldn't this be in the "Ideas and Suggestions" section?[/QUOTE] I am not talking about phys guns power here.
  • [QUOTE=NeoDement;18577277]except that he does[/QUOTE] I still don't think he does. Gotta ask him later.
  • [QUOTE=PLing;18578983]I still don't think he does. Gotta ask him later.[/QUOTE] Even if he doesn't have it , you don't need the source code. You can remove physics limit in a your own mod.
  • It would be very useful. It might fix the problems I am having with my model hacks.
  • Apparently he [I]does[/I] have the Source. My bad. My memory failed me.
  • well, while I would know how to put more than 24 bones to use.. it's certain that 24 is pretty much.. and remember: the more bones.. the spazzier the models.. so the true focus should be on how to keep a model as simple as possible.. you should consider making flexes or other ways to keep a model under 24 bones!
  • [QUOTE=Link00y;18584314]and remember: the more bones.. the spazzier the models.. so the true focus should be on how to keep a model as simple as possible.. [/QUOTE] Where the hell did you pull that bullshit from?
  • [QUOTE=PLing;18578983]I still don't think he does. Gotta ask him later.[/QUOTE] The fuck people, it's common knowledge that he has the source code, part of his deal with valve to update Gmod from V9 and host it on steam was his access to it. He is also listed as a Developer on the valve Lua wiki. [editline]02:01PM[/editline] [QUOTE=PLing;18584234]Apparently he [I]does[/I] have the Source. My bad. My memory failed me.[/QUOTE] I forgive you, please accept this as my token of friendship [img]http://michaelcreedfg.files.wordpress.com/2009/08/meat.jpg[/img]
  • He should definitely raise it, it would make some models easier to make/animate.
  • [QUOTE=Idi Amin;18585563] I forgive you, please accept this as my token of friendship [Meat meat meat][/QUOTE] You want to kill PLing from a heart attack? Ontopic; This sounds like a good idea, it would make a couple of things easier.
  • [QUOTE=Link00y;18584314]well, while I would know how to put more than 24 bones to use.. it's certain that 24 is pretty much.. and remember: the more bones.. the spazzier the models.. so the true focus should be on how to keep a model as simple as possible.. you should consider making flexes or other ways to keep a model under 24 bones![/QUOTE] link do you even know what we're talking about....? only time it would spaz out is the porter end, not how many bones and ragdoll they did.
  • [QUOTE=Santz;18585748]You want to kill PLing from a heart attack? Ontopic; This sounds like a good idea, it would make a couple of things easier.[/QUOTE] uh meat is good, what are you on about
  • It should of been done ages ago, but now is fine too. Whoever votes no for this must be stupid.. Seriously, and here is why. It can only do good, makes it possible to port more advanced ragdolls, fx crysis aliens, and so on. It doesn't hurt anyone if it is infact raised.. So yeah, voting no seems stupid to me.
  • I support this. Having more would make some ragdolls a lot better. Like the ragdoll of Cammy from Street Fighter 4, her ponytails have to share the same bones so they can't be seperated...
  • I don't model, my self, but it would be extremely useful to those that did and it would open up a lot of doors. My vote is for yes.
  • I vote for raising the limit, but probably not much more than double what it is now. Last thing we need is a bunch of shitty collision models eating up CPU to ragdoll every last vertex (which I guarantee some one will try without a limit).