• Blender conversion help
    2 replies, posted
  • I made a model of a buddy's OC as a playermodel in Gmod, but I constructed it in Blender. If there is anyway (or anyone who can help me) to get it compiled for Gmod use, can you help? It's fully textured and rigged, even to the point of having the tail flicker randomly. I just need help converting it from .blend to .mdl. Here's a picture of what I'm talking about: [URL="http://fc03.deviantart.net/fs71/i/2012/125/3/5/tenko_advance_by_skorpeonkryder-d4y7t6l.jpg"]http://fc03.deviantart.net/fs71/i/2012/125/3/5/tenko_advance_by_skorpeonkryder-d4y7t6l.jpg[/URL]
  • That model looks a bit high poly to get into gmod, but that's just a first glance of mine. You can use this as a guide to set up what you need, [url]https://developer.valvesoftware.com/wiki/Blender_SMD_Tools[/url] Then your going to need to compile the model. There are plenty of things out there like studiocompiler and what not. They have tutorials as well, you could google those. Pretty much the gist is to export the model as .smd, which you can get with those tools, and then compile it with any compiling programs. Hope that helps some.