• Mass Effect 3: Cerberus Soldiers + weapons
    95 replies, posted
  • Top notch, good sir! And as no-one has pointed this out: HOLY SHITBRIX THAT WAS FAST! :D
  • [QUOTE=OuTlAw767;35108202]Top notch, good sir! And as no-one has pointed this out: HOLY SHITBRIX THAT WAS FAST! :D[/QUOTE] . . . Multiple people have pointer it out. No matter. These are amazing models! Is there anyway to swap out phys files with a dif model that I have? Or will that break them?
  • Anyway to make them less flexible? I really dislike super floppy jello physics.
  • DAMN hax fantastic job got my down load. Thanks for your great effort in porting these.
  • [QUOTE=Prototype556;35112818]Anyway to make them less flexible? I really dislike super floppy jello physics.[/QUOTE] Floppy jello phys = Better posing.
  • [QUOTE=DaDukee;35118417]Floppy jello phys = Better posing.[/QUOTE] Not really, it just means you have to spend more time just getting them into a pose that doesn't look like every bone in their body is broken.
  • It does, however, generally mean a given ragdoll is capable of a much wider range of poses. This is a good thing.
  • Testan [img_thumb]http://dl.dropbox.com/u/44650710/nyehc.jpg[/img_thumb] Some real nice work there, haxxer c:
  • [QUOTE=Prototype556;35112818]Anyway to make them less flexible? I really dislike super floppy jello physics.[/QUOTE] Well, i remember i said this somewhere else, some time ago, but i can only say the same: It may be annoying sometimes, but that way, you can make better poses. You can make INCREDIBLE stuff poses. So.. Did you ever tried to make pose a brick? It's really hard, believe me.
  • I get that it makes it easier. . . I was wondering if there was a way I could (just for me, or anyone else who wants it) make them less floppy.
  • [QUOTE=mutle;35119737]Well, i remember i said this somewhere else, some time ago, but i can only say the same: It may be annoying sometimes, but that way, you can make better poses. You can make INCREDIBLE stuff poses. So.. Did you ever tried to make pose a brick? It's really hard, believe me.[/QUOTE] You know, there is a way to make the physics not all floppy and not stiff as a brick. The way everyone makes stuff super floppy is way too much and you're really never going to need it to be THAT flexible and it just requires more time to pose correctly.
  • I don't think it's that bad. I dial in my poses pretty quick when the model is ridiculously flexible. It doesn't take me more than 3 minutes to get a model in position. That said, non humanoid type things don't work so well with ultra flexible physics. I tried it and very bad things happened.
  • [QUOTE=DoubleMatt;35128508]I cannot wait for Kai leng[/QUOTE] You know, once we get Kai Leng, somebody can hack off and maybe retexture his robotic limbs. Then we can finally get good Deus Ex imitations.
  • Am I the only person who noticed that thats the Guardian and not a Centurion in the pack :v:
  • Working on some woodland camos for the cerbs guys, I hope you don't mind, haxxer :v: [t]http://cloud.steampowered.com/ugc/506893103269845845/5C17B66798BD61010EE0A3E2D2B7A8EFFB930EA4/[/t] [t]http://cloud.steampowered.com/ugc/506893103269843115/5B94C1ADBF3006B3A4BE14C2382F267BFC7C7A3F/[/t] [t]http://dl.dropbox.com/u/44650710/shyet son.jpg[/t] [SUB]because a little variety never hurts[/SUB]
  • Is there a model for the [sp]where your on Mars and you unmask one of those soldiers and it looks like a Reaper but not quite[/sp] soldier?
  • I dont know if someone else has asked this, but is anyone working on PM's? Sorry for asking, I think these models are the s**t and it's hard to find decent female PM's thank for your time and stuff
  • [QUOTE=SFC3;35138807]Is there a model for the [sp]where your on Mars and you unmask one of those soldiers and it looks like a Reaper but not quite[/sp] soldier?[/QUOTE] Yep, but only for one of the suits. There's nothing under the helmet, so it'd be hard to incorporate.
  • Ninja Nub, I would lose the green visor, it looks. . . bad. On the other hand, the woodland looks great!
  • [QUOTE=Mad Hatter Gaz;35139276]I dont know if someone else has asked this, but is anyone working on PM's? Sorry for asking, I think these models are the s**t and it's hard to find decent female PM's thank for your time and stuff[/QUOTE] What, playermodels? The community generally doesn't really care enough for them to make any. These'd be pretty useful in Spacebuild gamemodes and such though, but I wouldn't really know about that. [editline]14th March 2012[/editline] [QUOTE=Prototype556;35140270]Ninja Nub, I would lose the green visor, it looks. . . bad. On the other hand, the woodland looks great![/QUOTE] I think it looks pretty good. It could do with being either darker or shinier, though.
  • [QUOTE='Ninja Nub[NOR];35119099']Testan [img_thumb]http://dl.dropbox.com/u/44650710/nyehc.jpg[/img_thumb] Some real nice work there, haxxer c:[/QUOTE] Assault Trooper aka "No time to flirt must dance."
  • Why do people complain so much about the flexible posing? If it's that bad, just use the advanced duplicator tool, make a handful of basic poses, and then copy them.
  • [QUOTE=Darthvoorhee;35146393]Why do people complain so much about the flexible posing? If it's that bad, just use the advanced duplicator tool, make a handful of basic poses, and then copy them.[/QUOTE] Because they suck. If you want to use them for physics or anything besides making a screenshot, they are worthless. I like my models to be like the Phys Taggart does. Like the Blacklight models he did, just right on top with flexible legs.
  • [QUOTE=Taggart;35149380]these models have pretty much the same physics as my models do[/QUOTE] I'm talking about your Blacklight models. Those physics are perfect.
  • [QUOTE='Ninja Nub[NOR];35138211']Working on some woodland camos for the cerbs guys, I hope you don't mind, haxxer :v: [t]http://cloud.steampowered.com/ugc/506893103269845845/5C17B66798BD61010EE0A3E2D2B7A8EFFB930EA4/[/t] [t]http://cloud.steampowered.com/ugc/506893103269843115/5B94C1ADBF3006B3A4BE14C2382F267BFC7C7A3F/[/t] [t]http://dl.dropbox.com/u/44650710/shyet son.jpg[/t] [SUB]because a little variety never hurts[/SUB][/QUOTE] are you going to release those skins?? they look amazing!