• [MMD] Touhou Model Port
    707 replies, posted
  • Humm seems you have a problem here, The groups don't match up to the textures, so that may be the problem. To assign them I will have to work at it a bit, do you have a picture of what it should look like?
  • Not exactly no. Seems I did something wrong with the importer. I will provide an image of the options given to me when importing the X file. These are the options I have selected when importing. I have no idea what it means by Left Hand. [IMG]http://i868.photobucket.com/albums/ab246/NovaxSiryx/importingxfile.png[/IMG]
  • Update: Granted it's small and not too much of any news than already posted, I found out it takes my 3D Max for some bizarre reason to display the maps/textures. However, the Flandre model's texture is indeed messed up as Silver said. This means I didn't send a bad copy out. It might have something to do with how I exported it or how I've been importing it. I'm still giving it a look see when I have time. Is this what it looked like for you Silver? [IMG]http://i868.photobucket.com/albums/ab246/NovaxSiryx/flansemitextured.png[/IMG]
  • Mostely yes, but I couldn't figure out which textures went where, but then figured out there were 3 textures and two groups. I can fix it though, but I will need a reference pic of the original texture setup so i know where to map it ^^
  • Im so damn confused I have few pmd files I am wondering is there anyway you could convert it so It can be opened to 3ds max? I dont understand this at all... I beg of you!! haha I been looking up things forever and cant get it to work [url]http://cid-bfe73ca818ce632f.office.live.com/self.aspx/.Public/MMD/pmd%5E_azusa.zip[/url] [url]http://cid-bfe73ca818ce632f.office.live.com/self.aspx/.Public/MMD/pmd%5E_ritu.zip[/url] [url]http://cid-bfe73ca818ce632f.office.live.com/self.aspx/.Public/MMD/pmd%5E_mugi.zip[/url] [url]http://cid-bfe73ca818ce632f.office.live.com/self.aspx/.Public/MMD/pmd%5E_yui.zip[/url]
  • Here is some reference pics from the PMD viewer itself. [IMG]http://i868.photobucket.com/albums/ab246/NovaxSiryx/pmdflanfront.png[/IMG] [IMG]http://i868.photobucket.com/albums/ab246/NovaxSiryx/pmdflanback.png[/IMG]
  • novax do you think you could check out the k-on models i posted?
  • I'm wondering, as to why when i export them as .x none of the bones aren't attach with it, can anyone explain about this then? @kai i'm looking into it. just need to find out how the exporter works better.
  • alright cool my friend is good at rigging i just gotta figure out how to make the model and texture work on 3ds max and im clueless lol
  • I think the trouble is something were doing wrong when we export them. It's hard to know since it's in Japanese. Also, Kai, once I figure out the problems with importing MMD models, I could give you 3DS files, but only if I solve this and have time. I'm not making any promises cause I already have other projects I want to work on. Any luck with the textures though Nexus? Edit: Sorry if I come off rude, I just don't want to get in over my head with things. They are nice models none the less. Again, if I have time I can try and get them in a file format for you. I have to first fix the bugs I'm having with my own models.
  • Well it's getting there, theres still some bits around the face i'm finding hard to get at to fix, but it's starting to look better ^^ [img]http://eco3ag.bay.livefilestore.com/y1p6NPueVU7H-kVRkeBOByZCGLEgjJGSmCRjgfC44ryxKrEoEUHgIgksJENFSYJzrx5a5Dk_VEDv7shP4BVKuxzMD1JOaRLoRRO/Flandre%20MMD%20Fix%20Proccess.jpg?psid=1[/img] Edit: Right think thats as fixed as its gonna be can't see any UV bits in the wrong place anymore ^^ Here you go: [url=http://r6whsa.bay.livefilestore.com/y1pA0Tm3Q13CEpBsHj5JTIfoSjNHR2DW7lTlP0mSm01lFrVRMKEliI4XGAzwpalqKrxKGwizHmQjqrRf2z-qbm6zEMrYhn0i2w-/Flandre%20Fixed.zip?download&psid=1]Download[/url] It comes with a txt file saying which textures go on each group (though I haven't included the textures as you already have them).
  • Nicely done Silver. Would you be willing to teach me how to correctly UV map this model? I do appreciate your work. I'm hoping I can still find a way so we don't have to redo the UV maps on each model.
  • [QUOTE=Novax;25076354]Nicely done Silver. Would you be willing to teach me how to correctly UV map this model? I do appreciate your work. I'm hoping I can still find a way so we don't have to redo the UV maps on each model.[/QUOTE] I did all the UV map fixing, you should just have to apply the textures like its says in the txt file (so long as 3dmax imports obj files the same as Milkshape otherwise i'm not sure what to do :S).
  • [QUOTE=pkt;25089775]Is there a model of Cirno or Sakuya Izayoi out there?[/QUOTE] There is, one of the links on the previous page of this thread contains a link to one of the MMD sites that contain models for both characters. I hear that there is a better Cirno model somewhere out there on the internet. Think that this one is the best so far: [URL]http://www.4shared.com/get/Ka0IBdg0/mv101.html[/URL]
  • I may work on Cirno and Remilia next if I can solve the UV issue and learn how to fix UV maps. Also, how did you import your models with the textures perfectly mapped Vaust Kil?
  • [QUOTE=Novax;25101833]I may work on Cirno and Remilia next if I can solve the UV issue and learn how to fix UV maps. Also, how did you import your models with the textures perfectly mapped Vaust Kil?[/QUOTE] It was a matter of opening the x. file in 3ds and drag n drop one of the three bmp's or textures onto selected parts of the model (Selected with the poly tool or something, this was a couple of months back though so i don't quite remember) Ill need to reinstall 3DS and get back my external hard drive from my brother again to get my MMD files in order, and try to give you a straight answer.
  • Ah, I see. I would appreciate this a lot as it would help making the process a bit easier. I have a ton of Touhou MMD models that would be interesting to use (most are just different versions of characters). Best of luck to you though.
  • Progress has kind of halted. Been learning to rig and need to learn UV mapping so I can fix the other models. However, I do have a Cirno and Sakuya model (nice quality). I want to do Remilia too among others, but it depends on my time. I may have to give the model files themselves to others if needed to be made into ragdolls and such.
  • Oh my requests were low priority. I have a collection of models I'm working on but I don't have GMod so it doesn't much matter.
  • I'm not giving up, just ran into the problems with the UV mapping. Also pkt, if all you need is the files converted, I can do that, but you'll have to fix the UV mapping issues. However, what format do you want?
  • 3ds or Obj. I use Blender so collada sucks. I can rig them in a supported format though.
  • [QUOTE=pkt;25214580]3ds or Obj. I use Blender so collada sucks. I can rig them in a supported format though.[/QUOTE] Does this supported format involve Source Engine?
  • [QUOTE=flashn00b;25215438]Does this supported format involve Source Engine?[/QUOTE] Not quite, but i don't think i have used an obj. file before. I keep on forgetting how to export what in some formats. Oh and btw, i think i found my save on 3ds of when i combined the textures on the sawako model a month back. If anyone wants it, just email me or msg me over MSN. [email]yapyap_01@hotmail.com[/email]