• Tekken 6
    339 replies, posted
  • [QUOTE=Mason7;34050806]I'm sry for him ;([/QUOTE] why? and I know how to port from tekken but I cant find the script used to extract the files from the ps3, you use noesis to open those files and view them as well as extract them, the reason I never finished the port of alisa I was doing is cause it had way to many bones for source to support, along with how much work it takes to clean the mesh up, ill upload the folder containing alisa and some others just gimmie a sec since its 380 MB
  • Wow thank you dear! ^^ But what do you mean with noesis ?And if you will get know the script , cann you surcrippe how to extrakt ? Greats Mason
  • [url]http://www.mediafire.com/?d99q06ih2i7p5[/url] [url]http://oasis.xentax.com/index.php?content=downloads[/url] use that program to open the files and view them, and also export them.
  • If i could like your post i would do ! xD Big thank you dear!!1000 x Thanks!! :DD Mit freundlichen Grüßen Maurer ;)
  • i can try re uploading any of the dead links [editline]6th January 2012[/editline] [QUOTE=plasmid;34052989]why? and I know how to port from tekken but I cant find the script used to extract the files from the ps3, you use noesis to open those files and view them as well as extract them, the reason I never finished the port of alisa I was doing is cause it had way to many bones for source to support, along with how much work it takes to clean the mesh up, ill upload the folder containing alisa and some others just gimmie a sec since its 380 MB[/QUOTE] and wtf plasmid you coulda asked me or roland for the script and you dont need the ps3 version the xbox360 version works fine and also 3dsmax 2011 keeps the texture paths so you can litteraly drag and drop and it will go to the right parts mostly without the need of manipulation or editing, and the bone script roland has and i have it somewhere just have to find it. roland has 4 tekken models in gmod so i know the bones arent the issue that can be fixed WITHOUT RE RIGGING, [editline]6th January 2012[/editline] Also GM gregster squiddy hasnt talked to me yet
  • [QUOTE=DELTA440;34070283]i can try re uploading any of the dead links [editline]6th January 2012[/editline] and wtf plasmid you coulda asked me or roland for the script and you dont need the ps3 version the xbox360 version works fine and also 3dsmax 2011 keeps the texture paths so you can litteraly drag and drop and it will go to the right parts mostly without the need of manipulation or editing, and the bone script roland has and i have it somewhere just have to find it. roland has 4 tekken models in gmod so i know the bones arent the issue that can be fixed WITHOUT RE RIGGING, [editline]6th January 2012[/editline] Also GM gregster squiddy hasnt talked to me yet[/QUOTE] Yea he's been dead for at least 2 weeks or more. He's dealing with Malware attacks, and decided to give the internet a rest :p. I'll try to find someone else that could possibly help, although if you send me like an example of what you need help(Like the texture that needs fixing and details of how you want it to be) then I could possibly maybe try. I'll still look for someone though.
  • [QUOTE=DELTA440;34070283]i can try re uploading any of the dead links [editline]6th January 2012[/editline] and wtf plasmid you coulda asked me or roland for the script and you dont need the ps3 version the xbox360 version works fine and also 3dsmax 2011 keeps the texture paths so you can litteraly drag and drop and it will go to the right parts mostly without the need of manipulation or editing, and the bone script roland has and i have it somewhere just have to find it. roland has 4 tekken models in gmod so i know the bones arent the issue that can be fixed WITHOUT RE RIGGING, [editline]6th January 2012[/editline] Also GM gregster squiddy hasnt talked to me yet[/QUOTE] what do you mean wtf plasmid? originally I found the script through browsing on xentax and spent the time extracting everything. does it matter if is xbox or ps3 if both versions work? its actually easier with ps3. the person wanting the model was using cinema 4d. and finally roland also said he didn't use certain meshes because of how many bones they contained, he used a certain hair style on lilly because the long hair had to many bones.
  • Hmm and I have a question : I have 3 picutes of one Object : The normal : [url]http://www.fotos-hochladen.net/uploads/ntxr059spb1mcwhyj.jpg[/url] The green ( I think this is a bump maps...) : [url]http://www.fotos-hochladen.net/uploads/ntxr060iswbquvjp7.jpg[/url] And this , I dont know what it is and what its for,does anyone know the name of the Picture and what its for ?: [url]http://www.fotos-hochladen.net/uploads/ntxr06176tczskn3h.jpg[/url]
  • my thing was why use the ps3 script if the 360 version is easier because u dont have to extract a freaking blu ray disc for one, and the bone script for gmod roland has it he applied to dragonouv which now i have to finsih some touch up on the textures and well remove some bones but it wont break the rigging. [editline]7th January 2012[/editline] [QUOTE=Mason7;34078296]Hmm and I have a question : I have 3 picutes of one Object : The normal : [url]http://www.fotos-hochladen.net/uploads/ntxr059spb1mcwhyj.jpg[/url] The green ( I think this is a bump maps...) : [url]http://www.fotos-hochladen.net/uploads/ntxr060iswbquvjp7.jpg[/url] And this , I dont know what it is and what its for,does anyone know the name of the Picture and what its for ?: [url]http://www.fotos-hochladen.net/uploads/ntxr06176tczskn3h.jpg[/url][/QUOTE]last one is specular mapping and did you extract the files as dae?
  • No i extracted it into and obj data and tga. textures. The textures I puttet on. Problem is I dont know how to import the other files...cause my version is on german and there doesnt stand something about specular mapping , and google translator is bullshi... :/
  • [QUOTE=DELTA440;34083453]my thing was why use the ps3 script if the 360 version is easier because u dont have to extract a freaking blu ray disc for one, and the bone script for gmod roland has it he applied to dragonouv which now i have to finsih some touch up on the textures and well remove some bones but it wont break the rigging. [/QUOTE] Hmm may I ask, what do the textures need fixing on? Do they need to be like recolored, or something? :P
  • [QUOTE=GMgregster;34085281]Hmm may I ask, what do the textures need fixing on? Do they need to be like recolored, or something? :P[/QUOTE] some do, one girls face is blue
  • no i so far the textures dont need to be recolored they kept their original colors, i have not touched asuka yet so i dont know if her textures are blue but so far for the majority of the cast their textures came out just right.
  • [QUOTE=DELTA440;34103958]no i so far the textures dont need to be recolored they kept their original colors, i have not touched asuka yet so i dont know if her textures are blue but so far for the majority of the cast their textures came out just right.[/QUOTE] look in the base folder where the bodies are, asuka has a blue face.
  • I try to make Miguel skin like this [URL=http://imageshack.us/photo/my-images/207/z9b253aeb.jpg/][IMG]http://img207.imageshack.us/img207/3936/z9b253aeb.th.jpg[/IMG][/URL] I already extract all stuff except hair (actually not pretty similar but enough for me) [URL=http://imageshack.us/photo/my-images/716/99064926.jpg/][IMG]http://img716.imageshack.us/img716/1269/99064926.th.jpg[/IMG][/URL] I can't find textures in data311 and data301. May be someone found hair like on 1st screen? I it does please write me a bin pack number or share nmd/obj/dds
  • I write simple step-by-step instruction how to export characters from Tekken 6. [URL="http://metalmedved.com/en/eksport-modelej-iz-tekken-6.html"]This is it[/URL]
  • [QUOTE=MetalMedved;34158806]I write simple step-by-step instruction how to export characters from Tekken 6. [URL="http://metalmedved.com/en/eksport-modelej-iz-tekken-6.html"]This is it[/URL][/QUOTE] Thanks for that! And actually I did post something on your page there.. :) Would you reconsider it? Hope to hear from you soon!
  • [QUOTE=Melati;37218948]Thanks for that! And actually I did post something on your page there.. :) Would you reconsider it? Hope to hear from you soon![/QUOTE] Sent them a PM next time, this thread has been dead for a while.
  • [QUOTE=Katra804;37219298]Sent them a PM next time, this thread has been dead for a while.[/QUOTE] What's a [I]PM[/I]? Sorry, I'm not used to with English board.
  • [QUOTE=Melati;37220460]What's a [I]PM[/I]? Sorry, I'm not used to with English board.[/QUOTE] PM=Private Message.
  • [QUOTE=Katra804;37220587]PM=Private Message.[/QUOTE] Thank you very much! (And most guys here are rude, treating a girl like me like that. :'C)
  • [QUOTE=wajahat122;40638750]does anyone have data 301 306 and 310 files so please give the links files[/QUOTE] Calm your horses. These things take time, even if you got the BIN files, do you know how to even manage them? They aren't rigged for use on GMod yet, and I doubt you know how to use 3D Max.
  • [QUOTE=solitonmedic;41433859]Calm your horses. These things take time, even if you got the BIN files, do you know how to even manage them? They aren't rigged for use on GMod yet, and I doubt you know how to use 3D Max.[/QUOTE] he just realease for XNalara, with no credits ... and he say * extracted by me * WTF like this [url]http://wajahat122.deviantart.com/art/stealth-armor-386560026[/url] and this [url]http://wajahat122.deviantart.com/art/USIF-BLITZ-ARMOR-386559109[/url]