• SG models
    618 replies, posted
  • I'm making destiny's weapons because Madman07 requested them, so there's a good chance he'll also code them. Also, I made the animations in 3ds max.
  • And here u have a little present, I wrote a few lines of code to see, how it will look like. [IMG]http://i42.tinypic.com/11vk86x.jpg[/IMG]
  • [QUOTE=Madman07;21763407]And here u have a little present, I wrote a few lines of code to see, how it will look like. [IMG]http://i42.tinypic.com/11vk86x.jpg[/IMG][/QUOTE] nice work :-) next the desty turret>? they fire one at a time not both at once just to let you know
  • [QUOTE=locutus_1;21765815]nice work :-) next the desty turret>? they fire one at a time not both at once just to let you know[/QUOTE] Then I think I have to redo the firing animation.
  • hey man im josepho93 as u can see and id like to give u an offer from me and kevin and i we are creating a models pack and u have obviously been to our forum and it is a bit dead i offer you the position in our pack for some of your models as we are going to code the ones kevin has made and put them in a pack things have been a little slow as my computers cant compiel them anymore but if u would like to join just email me at [email]Snowfire@hotmail.com.au[/email] or via private message i beleive your models will really help us also they look really good
  • [QUOTE=josepho93;21767968]hey man im josepho93 as u can see and id like to give u an offer from me and kevin and i we are creating a models pack and u have obviously been to our forum and it is a bit dead i offer you the position in our pack for some of your models as we are going to code the ones kevin has made and put them in a pack things have been a little slow as my computers cant compiel them anymore but if u would like to join just email me at [email]Snowfire@hotmail.com.au[/email] or via private message i beleive your models will really help us also they look really good[/QUOTE] I would have to say no, but thanks anyway for asking.
  • [QUOTE=Iziraider;21767677]Then I think I have to redo the firing animation.[/QUOTE] yes they do fire one then the next if you watch space where there seen shooting.. also the main gun does it as well... i ahve the sounds for it to both clean sounds of the turret and the main gun when your ready let me know and ill send them to you..
  • [QUOTE=locutus_1;21770154]yes they do fire one then the next if you watch space where there seen shooting.. also the main gun does it as well... i ahve the sounds for it to both clean sounds of the turret and the main gun when your ready let me know and ill send them to you..[/QUOTE] And what do you think I can do with the sounds. I only make models.
  • [QUOTE=Iziraider;21771258]And what do you think I can do with the sounds. I only make models.[/QUOTE] i was just offering them but now i guess not.. i think madman07 is going to impliment them
  • [QUOTE=Iziraider;21710985] [URL="http://www.facepunch.com/member.php?u=266368"]assassin21[/URL]: Deathglider,Tollan Ion Cannon,[B][U][I]Destiny DHD[/I][/U][/B],Orlin's gate[/QUOTE] Why would the destiny DHD need to be coded? Couldn't it just be added into the list of Mobile DHDs?
  • [QUOTE=Kude;21779616]Why would the destiny DHD need to be coded? Couldn't it just be added into the list of Mobile DHDs?[/QUOTE] Yes it could, but a coded SEnt would be a good thing to have too. Some people might like added "realism", lol.
  • Yes. I am taking up the KINO Remote mantle. This is tricky, as a TRUE KINO hasn't been made. I hoped for a KINO, but may end up making it aswell. The remotes primary will be to move the KINO to the Cross-hair. Secondary will be to gather Environmental Statistics. Reload will activate Gate Control. The KINO that I am hoping for will allow the user to "e"(Use) to control it like a vehicle, but leave the player behind. Also, this KINO would need to have Environment Monitoring. Possibly have a camera as well, however this wouldn't be as necessary. If I end up coding the KINO as well, I will more closely intertwine the coding.
  • Kino remote is finally ready. Pics are in the OP [URL="http://www.filefront.com/16381965/kino%20remote.zip"]Download[/URL] I've also redone the firing animation of the destiny turret.
  • [QUOTE=Madman07;21777485]Ofc that u cant cuz of collision model. Make it nocolide.[/QUOTE] just remove the .phy file of the model
  • [QUOTE=assassin21;21791212]just remove the .phy file of the model[/QUOTE] You could do that if you want to turn it permanently into an effect(it will loose all physical properties). If you want to make a contraption this isn't very useful.
  • [QUOTE=Kude;21779616]Why would the destiny DHD need to be coded? Couldn't it just be added into the list of Mobile DHDs?[/QUOTE] of course thats really simple but you get that white border with that too...
  • I am testing the DHD function now. I will release it with just that until a proper KINO can be made. I will be trying this task, but it will be hard for me to make the KINO. I will progress fast, though.
  • [QUOTE=Blazemann;21794057]I am testing the DHD function now. I will release it with just that until a proper KINO can be made. I will be trying this task, but it will be hard for me to make the KINO. I will progress fast, though.[/QUOTE] Just an idea for the kino and the controller: make it like aVoN's MALP. right mouse click is for changing in modes (kino control, portable DHD, analytics, and so on), and left click activates kino controller. If in kino mode, it takes control of the closest owned kino (or the one the user is pointing at), the controller goes full-screen (so you see the whole controller model, with an animated layer in it). Also the mouse is enabled so the buttons of the controller can be clicked, and also it is controlled by the usual WASD. When right mouse button is clicked, the controller goes back to it's usual state, another right click changes mode If in gate controller mode, the same as in kino control mode happens, model is just before the view, and mouse wheel controls the list. Communication mode: gets the list of the player's possessing a controller, and sends them a text/audio message. Databank mode: a record can be made with the kino (max 10-30 mins), and with this mode, it can be watched, deleted, and so on. It is saved on the user's drive. Database mode: the user can make notes' like gate addresses, and other notes. Also a nice Kino overlay effect would be nice.
  • [QUOTE=the fonix232;21794252]Just an idea for the kino and the controller: make it like aVoN's MALP. right mouse click is for changing in modes (kino control, portable DHD, analytics, and so on), and left click activates kino controller. If in kino mode, it takes control of the closest owned kino (or the one the user is pointing at), the controller goes full-screen (so you see the whole controller model, with an animated layer in it). Also the mouse is enabled so the buttons of the controller can be clicked, and also it is controlled by the usual WASD. When right mouse button is clicked, the controller goes back to it's usual state, another right click changes mode If in gate controller mode, the same as in kino control mode happens, model is just before the view, and mouse wheel controls the list. Communication mode: gets the list of the player's possessing a controller, and sends them a text/audio message. Databank mode: a record can be made with the kino (max 10-30 mins), and with this mode, it can be watched, deleted, and so on. It is saved on the user's drive. Database mode: the user can make notes' like gate addresses, and other notes. Also a nice Kino overlay effect would be nice.[/QUOTE] The Database mode is a good idea, but as for tthe Databank, it would be too large, plus too difficult. I do also like the idea of a right click selection. Thanks.
  • Destiny door control: [img_thumb]http://i1004.photobucket.com/albums/af168/iziraider/thread/gm_flatgrass0000-1.jpg?t=1273251549[/img_thumb][img_thumb]http://i1004.photobucket.com/albums/af168/iziraider/thread/gm_flatgrass0001-2.jpg?t=1273251550[/img_thumb] [URL="http://www.filefront.com/16384605/Destiny%20door%20control.zip"]Download[/URL]
  • I took this picture of the Kino Dispenser from SGU. I think that if it was made, plus the room for those two kinos that are showing is there, it would turn out great. It is only a few pieces. Plus the texture looks rather simple. [img]http://img341.imageshack.us/img341/2928/kinodispenser.png[/img] I previously requested KevinSGA, but you would probably make it better. It should be rather simple, but a few spots might be slightly tricky.
  • [QUOTE=Blazemann;21795114]I took this picture of the Kino Dispenser from SGU. I think that if it was made, plus the room for those two kinos that are showing is there, it would turn out great. It is only a few pieces. Plus the texture looks rather simple. [I]picture of kinodispenser[/I] I previously requested KevinSGA, but you would probably make it better. It should be rather simple, but a few spots might be slightly tricky.[/QUOTE] Thanks for the suggestion. I'll add that to my list(which was getting short anyway) PS I've added the asuran satellite link to the download list
  • I did the destiny DHD: [url=http://www.garrysmod.org/downloads/?a=view&id=97990][img]http://www.garrysmod.org/img/?t=dll&id=97990[/img][/url] main coding is avons mobile dhd code - i just modified it svn doesn't contain it right now - i have some probs with it
  • [QUOTE=Blazemann;21794372]The Database mode is a good idea, but as for tthe Databank, it would be too large, plus too difficult. I do also like the idea of a right click selection. Thanks.[/QUOTE] That's why I suggested a limit. And it would not be difficult, as screen capturing is already possible without a module I think!