• "cannot find bone weapon_bone for bbox"?
    1 replies, posted
  • I'm new to modelling for the Source Engine, but I don't think I should be having this many problems. Here's the .qc I'm trying to compile: [CODE]$cd "C:\Users\Troy\SourceReskins\vinyltavireward\reward" $modelname "weapons/c_models/c_eternal_reward/c_eternal_reward.mdl" $model "body" "parts/dmx/c_eternal_reward.dmx.smd" $cdmaterials "models\weapons\c_items\c_vinyltavi" $texturegroup skinfamilies { { "models/weapons/c_items/c_vinyltavi.vmt" } { "c_vinyltavi.vmt" } } $surfaceprop "metal" $sequence idle "idle" fps 30.00 [/CODE] Before this, it actually had the $hbox for the weapon_bone, but it's what caused the error. I couldn't figure out how to fix it. Also, just in case anybody is curious, here's a picture of what it looks like in the HLMV: [IMG]http://imageshack.us/a/img42/8919/fgsfdss.png[/IMG]
  • Looks like you forgot to weigh the weapon to the bone called 'weapon_bone' which is (most likely) used like weapon attachments from HL2 models so the weapon knows where to be in the hand. The Spy model should have a similarly named bone and source simply attaches the two together. Also looks like you forgot to include the collision model for one thing so it won't have proper physics.