• Mario characters from SSBB
    74 replies, posted
  • ill say this, the dress don't have to be ragdolled but it can still have some physic on it if I got that statement correctly, thats with most people having trouble with.
  • wow I didn't expect this thread would have more quotes than I thought. but I can see there are no progress eventually. medullaman you are responsible for all this.
  • [QUOTE=obeth0;34117005]support for daisy and peach and bowser.[/QUOTE] well I got that daisy port that alterego requested thanks to oogaboogaman.
  • [QUOTE=Medullaman;34117181]well I got that daisy port that alterego requested thanks to oogaboogaman.[/QUOTE] Well, he ported Daisy to Gmod, or... can you PM me with link, if she have been ported? :smile:
  • [QUOTE=PyrO_o;34129966]Well, he ported Daisy to Gmod, or... can you PM me with link, if she have been ported? :smile:[/QUOTE] daisy was ported to a 3dsmax file, she's not in gmod yet.
  • Working on a peach skin, if somebody would be nice enough to hex it for me or lead me to a good tutorial on hexing ragdolls then the facepunch one, because when it comes to ragdoll hexing, I'm really bad.
  • [QUOTE=YourFriendJoe;34136608]Working on a peach skin, if somebody would be nice enough to hex it for me or lead me to a good tutorial on hexing ragdolls then the facepunch one, because when it comes to ragdoll hexing, I'm really bad.[/QUOTE] whats to be the problem you having? :D
  • Well I have that one Daisy model, compiling is still a pain in the ass though. I keep trying to set the directory for hlmv but it wont let me select and I can't find it even on the wiki.
  • [QUOTE=YourFriendJoe;34283453]Well I have that one Daisy model, compiling is still a pain in the ass though. I keep trying to set the directory for hlmv but it wont let me select and I can't find it even on the wiki.[/QUOTE] well try to see apochedgie for help for my guess.
  • [QUOTE=YourFriendJoe;34283453]Well I have that one Daisy model, compiling is still a pain in the ass though. I keep trying to set the directory for hlmv but it wont let me select and I can't find it even on the wiki.[/QUOTE] I think it's a tutorial of it from this one guy call mariokart64n but it's hard to find on youtube.
  • [QUOTE=YourFriendJoe;34283453]Well I have that one Daisy model, compiling is still a pain in the ass though. I keep trying to set the directory for hlmv but it wont let me select and I can't find it even on the wiki.[/QUOTE] Compile to the Team Fortress 2 directory then move it to Garry's Mod afterwards. That's what I do.
  • [QUOTE=ApocHedgie;34284494]Compile to the Team Fortress 2 directory then move it to Garry's Mod afterwards. That's what I do.[/QUOTE] No what I orginally had in mind,and I didn't need this answered yet...but that's genius. And I need to configure the settings. How could I do that.
  • [QUOTE=YourFriendJoe;34298214]No what I orginally had in mind,and I didn't need this answered yet...but that's genius. And I need to configure the settings. How could I do that.[/QUOTE] Are you using GUIStudioMDL? If so go to config and choose "Set Orange Box Tools Path", and go to your Steam folder, then Steamapps, then your username folder, then sourcesdk\bin\orangebox\bin.
  • [QUOTE=ApocHedgie;34301045]Are you using GUIStudioMDL? If so go to config and choose "Set Orange Box Tools Path", and go to your Steam folder, then Steamapps, then your username folder, then sourcesdk\bin\orangebox\bin.[/QUOTE] No I'm using cannonfoder's studio compiler Why, is studiomdl better and easy to use?
  • hey I did hear that daisy will have facepose after beta release, I hope it ain't be one of those multiple models of separate face expression. or it just be the bodygroup face posing "that would be cool"
  • [QUOTE=Medullaman;34315859]hey I did hear that daisy will have facepose after beta release, I hope it ain't be one of those multiple models of separate face expression. or it just be the bodygroup face posing "that would be cool"[/QUOTE] what makes you think of something like that?
  • [QUOTE=YourFriendJoe;34313807]No I'm using cannonfoder's studio compiler Why, is studiomdl better and easy to use?[/QUOTE] Much easier to use, in my opinion. I'd suggest you [url=http://www.wunderboy.org/apps/guistudiomdl2.php]get it[/url].
  • [QUOTE=Alterego;34319001]what makes you think of something like that?[/QUOTE] just to be curious...
  • [QUOTE=Medullaman;34394844]just to be curious...[/QUOTE] you ain't getting nowhere with that question.
  • Alright ladies, the model is almost finished. The only part left for me to do is add collision and to get apoc to compile the model. However a recent trend in lot's of schoolwork has been popping up for me, and my grades aren't the best, so I'm trying to finish it up as soon as I can.
  • oh cool, oh and don't worry about your grades, it will come out good at the at the last minute of school. it always happen to me.
  • [QUOTE=Alterego;34423656]oh cool, oh and don't worry about your grades, it will come out good at the at the last minute of school. it always happen to me.[/QUOTE] Oh no no no, I have an F in one of my classes on my report card, that I know from checking my grades through the school's directory. Also, since I'm already in smart classes, my parents flip their shit If I get a C. But don't worry, that wont show up until Thursday.
  • [QUOTE=YourFriendJoe;34423782]Oh no no no, I have an F in one of my classes on my report card, that I know from checking my grades through the school's directory. Also, since I'm already in smart classes, my parents flip their shit If I get a C. But don't worry, that wont show up until Thursday.[/QUOTE] I know how you feel, I got a D on one class last semester and I have to retake it but I at least I did good on my other classes.