• Mario's Guide To Ragdolling
    302 replies, posted
  • [QUOTE=mariokart64n]why are you just using a biped? because the method i describe is the best way for porting a rip from 3dripperdx. if you have a better way, please tell[/QUOTE] I'll not explain, my english is not suficient, it's hard to explain for me, and I use Milkshape 3D :P. Your tutorial is better for beginners and people which use 3DRiperdx. :)
  • [QUOTE=ferdam]I want to, but it's hard to explain, and I use Milkshape 3D :P. But your tutorial is better for beginners. :D[/QUOTE] Wait. The method is simple, but it's hard to explain? Yeah. That makes sense.
  • Yeah, my english isn't that good. So I edited my post, read it again. :)
  • [QUOTE=mariokart64n]why are you just using a biped? because the method i describe is the best way for porting a rip from 3dripperdx. if you have a better way, please tell[/QUOTE] Bipeds are good because they are always complete equal on both sides and they can replace HL2 characters without custom anims. Maybe you should teach them too, this stuff is great so far though.
  • yeah, that's an excellent idea for the next part. of course this will break away from using 3dripperdx rips. but as neo mentioned, bipeds let you do everything on the fly sysmetriccally. and is 10x more powerful then using bones. I wasn't considering using it in the 6th section of the tut. but it would really add more content, showing the usage of bipeds. thanks for the heads up [B]EDIT:[/B] yup as predicted it's going to be a close call getting the first section of the ragdoll tut in using the 7 placeholders. yea it takes up 7 placeholders (<,<) so yeah I will create a separate tut which involves advanced techniques, using biped, making eye posing, and both finger and face flexes for facial expressions
  • Hey, what do you do if the model is skewed? Like it was almost flat, depending on what angle the screen was taken from?
  • easy, of course you'll have to still use some judgment to skew it back. if you've used paintshop or photoshop too. you have stretching and skewing tools where you have a box with various point where you move to skew. in 3dmax anything and everything is kept in the modifier list. the one you want for stretching is called FFD 2x2x2 or even FFD 4x4x4. use FFD 4x4x4 if you want more points to help skew the model back. It's a good thing you brought that up, and I'll be sure to include that as apart of the tutorial. which by the way, does anyone have a badly deformed 3dr rip I can use in my tutorial?
  • I can getcha some real bad Warhammer Dawn of War models that are skewed in new and interesting ways if you want.
  • [QUOTE=Majache]Hey, what do you do if the model is skewed? Like it was almost flat, depending on what angle the screen was taken from?[/QUOTE] Pics
  • If your 3dr imports are skewed, use a different FOV or whatever that thing asks for when the import box comes up.
  • This seems so incredibly complicated. I'll stick to mapping. A+ tutorial though, lost me in a couple parts.
  • the FOV only seems to scale the Z axis, and doesn't seem to fully correct perspective errors. forgive the image, I just quiickly googled to illustrate [img]http://www.blorge.com/images/TheArtofPerspectiveandViewpoint.Part1_F39B/OnePointPerspective2.jpg[/img] often on a game using a complex camera, the scene will become warped. things being smaller and bigger at the front. but it doesn't stop there, I've seen some pretty funky rips were that perspective curve convexes. anyway FFD will help unskew these if the case the 3DR FOV fails to help. remember it ranges from 30 - 60 ? i think so you got about 30 attempts to get the FOV right. Otherwise I can show you how to properly use FFD.
  • When are you going to fill in the place holder for props? I would like to know how to do them :)
  • Thanks for the tutorial, I'll give it a try, maybe with some time, if no one seems interested in one of my projects, I'll be able to complete them all by myself :) Can't wait for the props & face/eyeposing ones.
  • That was a really nice tutorial, cleared up alot of stuff with me and helped me with those collision model creating, nice one ;)
  • [QUOTE=joost1120]What if you don't have EP1?[/QUOTE] What if you only got CS:S and Gmod?
  • Holy crap, this is one hell of a tutorial, must have taken you a while to sort it all out, is there any chance you have it all in a PDF or word file or something? And how are you coming along with the rest of the parts? [b]Edit:[/b] Oh, forget the request for the pdf/word file, i'll do it myself, i just find it easier to read :) [b]Edit:[/b] Actually, no, it looks worse, great tutorial
  • I'm not sure how to present the tutorial... I don't have adobe PDF installed, nor the authoring program. So likely MS Doc is the better bet. but since using the brand new Word, it's not compatible with older MS Words :( so if I do make it in MS Word, I'd have to convert it to HTML. Anyway, thanks for bumpping this. I had totally forgotten about updating it. come the weekend I'll try to add the bits for the QC, and maybe rough in the props stuff. then all that would be left is how to add the luxury crap. eye/face/finger posing.
  • thanks mariokart, I always thought you were a dick and had a small e-penis now your a helpfull dick with a huge e-penis [b]Edit:[/b] just putting that out there.. lol [b]Edit:[/b] hope this thread gets sticky'ed
  • I was always open to help people, but to place this in perspective. I'm a 21 year old geek communicating with a bunch of 15 year olds. of course some of our mentality is not going to mesh well. and well of course being stressed out with day to day life, I tend to get grouchy with some kid who think life is care free. I'll admit there were comments best not said, but heck whatever. some of you guys just DO NOT give a damn. and I have to accept that. :/ oh well. I'm here to pass on my knowledge take it or go screw yourself.
  • [QUOTE=mariokart64n]"a bunch of 15 year olds."[/QUOTE] *cough* :ninja: *cough*
  • [QUOTE=mariokart64n]I'm not sure how to present the tutorial... I don't have adobe PDF installed, nor the authoring program. So likely MS Doc is the better bet. but since using the brand new Word, it's not compatible with older MS Words :( so if I do make it in MS Word, I'd have to convert it to HTML. Anyway, thanks for bumpping this. I had totally forgotten about updating it. come the weekend I'll try to add the bits for the QC, and maybe rough in the props stuff. then all that would be left is how to add the luxury crap. eye/face/finger posing.[/QUOTE] I'm pretty sure you can save the files to be openable in older version, save it as a 'word 97-2003 Document (*.doc)' sounds like it should be openable, i have not yet tried but ye. Also, if you want adobe acrobat 8 for the PDF stuff, just ask ;) Looking forward to any updates, especialy, eye/face posing :)
  • 1. MS Word 2007 Save as PDF: [url]http://www.microsoft.com/downloads/details.aspx?FamilyId=F1FC413C-6D89-4F15-991B-63B07BA5F2E5&displaylang=en[/url] 2. 20 year old engineer here