• Mario's Guide To Ragdolling
    302 replies, posted
  • Avatar of HubmaN
  • Oh. I see. Thanks! (you know, might want to update the OP with that.)
  • Avatar of mariokart64n
  • I'll use youtube's annotation feature to sub that in. otherwise here are the series of tutorials [QUOTE=mariokart64n;10073124] [b]Part 1 : [/b]- Getting Alyx from HL2 (includes me getting banned bonus) [url]http://www.youtube.com/watch?v=FZXJnNl1Fr0&fmt=22[/url] [b]Part 2 : [/b]- Smoothing your Model & Creating a Skeleton [url]http://www.youtube.com/watch?v=Wxy6RYzrKpA&fmt=22[/url] [b]Part 3 : [/b]- Rigging your model [url]http://www.youtube.com/watch?v=mKKGu_pt9iY&fmt=22[/url] [b]Part 3B: [/b]- Rigging your model Extended [url]http://www.youtube.com/watch?v=s5zqu2tqUs8&fmt=22[/url] [b]Part 4 : [/b]- Creating your Collision Model & Exporting Your SMDs [url]http://www.youtube.com/watch?v=Cf4S-wFNN4Q&fmt=22[/url] [b]Part 4B: [/b]- [B]Optional[/B] Exporting in 3dmax 2009 (Only for People Using 3DSMAX 9, 2008, or 2009) [url]http://www.youtube.com/watch?v=14nyUpeSYlU&fmt=22[/url] [b]Part 4C: [/b]- Amending Mistake in Part 4 (Exporting Proper Ragdoll.SMD) [url]http://www.youtube.com/watch?v=d48q95vcDYE&fmt=22[/url] [b]Part 5 : [/b]- QC Setup & Compiling [url]http://www.youtube.com/watch?v=BIRk3Z5UhEo&fmt=22[/url] [b]Part 5B: [/b]- QC Scripting for Face Flexes [I](Only Applies to 3dmax 6, 7, or 8 users)[/I] [url]http://www.youtube.com/watch?v=QIlCOqlGKy8&fmt=22[/url] [b]Part 6 : [/b]- Setting matterials [url]http://www.youtube.com/watch?v=qyodBSpiD8Q&fmt=22[/url] [b]Part 6B: [/b]- Amending Mistake in Part 6 (Shows VMT Fix) [url]http://www.youtube.com/watch?v=9qRxXQnlhj8&fmt=22[/url] [b]Part 7 : [/b]- Setting Bone Constraints [url]http://www.youtube.com/watch?v=T9WU3AH93r0&fmt=22[/url] [b]Part 8 : [/b]- Showing Phong Materials [url]http://www.youtube.com/watch?v=YOiKHFo5mZU&fmt=22[/url][/QUOTE] sorry there are soo many. theres about 13. each about 10mins.
  • Avatar of HubmaN
  • Don't mind if I bug you with another question - what bone/fin sizes are you using? 3DS Max 9 defaults to 10 for the width and height which is massive.
  • Avatar of mariokart64n
  • hm.. wait I don't think I even address how to weld in the video. I'll make a part B for Video2 to go a bit indepth on how to do some simple operations like weld.
  • Avatar of mariokart64n
  • I would upload it on youtube, but I never obtained his permission for that. I did how ever get the OK to rehost it for you guys. it's been there since 2007 I think
  • Avatar of HubmaN
  • Really? I tried to find them last year and all I found were broken links and the Spongebob model (or was it the South Park turd?) he used. (aw snap, it was PBJ man)
  • Avatar of HubmaN
  • Oh god, I spent so much time fixing vertex weights only to suddenly realize that your tutorial doesn't apply to bodies with armor and other static parts. Phew, I'm pooped.
  • Avatar of medrop
  • sweet tutorials... i can learn more now... cant wait to use the face flexes
  • Avatar of HubmaN
  • It's a bit of a pity the SMD exporter dropped compatibility for 3DS Max 8, though.
  • Avatar of Link00y
  • [QUOTE=HubmaN;14796904]It's a bit of a pity the SMD exporter dropped compatibility for 3DS Max 8, though.[/QUOTE] Cannonfodder's SMD exporter works in 3ds max 8. Cannonfodder created exporters for 6 and 7 (SMD and VTA) however, 8 has the same plugin SDK so the exporter still works in 8 - it never was specifically produced for it. For 9+ there is wunderboy's exporter, just no VTA exporter for now (only an internal beta for people who want to try so I guess you can expect a VTA exporter for 9+ in the near future).
  • Avatar of Glaber
  • When that VTA exporter is released, Sally Is going to be my test subject. Speaking of her, I need to give her finger posing. I already made her hand more poseable by adjusting the bones flexes.
  • Avatar of Link00y
  • [QUOTE=Glaber;14799019]When that VTA exporter is released, Sally Is going to be my test subject. Speaking of her, I need to give her finger posing. I already made her hand more poseable by adjusting the bones flexes.[/QUOTE] Have you tried asking wunderboy for a beta? I wonder, doesn't he offer a beta to 3ds max 9 32-bit users which I thought you were?
  • Avatar of Jehzus_Scream
  • First nice work you´ve done here :D But if i want to open my compiled model with the SDK Model Viewer it says "Error loading Model" what am i makin wrong :/
  • Avatar of mariokart64n
  • that's weird... are you sure the model you compiled successfully compiled? usually that error is given if your files are corrupt or partially missing.
  • Avatar of Jehzus_Scream
  • Now im getting this error: SteamStartup() failed: SteamStartup(0xf,0x0017FB3C) failed with error 1: failed to take master pipe connection lock i haven´t put a textur on the model yet is that a problem too? I also compiled into tf2 cause EP1 he wont take Cant find Game.... .txt ?!
  • Avatar of mariokart64n
  • sounds like you need to restart steam. for the record, i've never ever encountered that error
  • Avatar of Jehzus_Scream
  • I uploaded my uncompiled version maybe you find a error: [url]http://rapidshare.de/files/46912739/M69.rar.html[/url]
  • Avatar of Jehzus_Scream
  • "WARNING: Material on mesh "Cylinder01" was neither type Standard or Multi/Sub-Object. Skipping mesh." Well i assigned a Default Material to my model but i get the same error :/ He also cant find the EP1 SDK Gameconfig.txt (the GUIStudioMDL) i started HL2 and Ep1 once but its the same error
  • Avatar of mariokart64n
  • ok to test the error with the materials, just drag a texture from another folder and drop it into the object in 3dmax. that will automatically assign the standard material to it. as for the gameconfig.txt, just make sure it is located in your sdk folder. also try going into your STEAM > Tools Tab > Source SDK. and clicking on reset configuration. this should rewrite the gameconfig. game config tells SDK where the tools are all located. so this may also require you to click on refresh content as well
  • Avatar of Jehzus_Scream
  • Heres the complete Log: Writing 3 Node(s)... * "Cylinder01" * "Box01" * "Cylinder02" Writing Animation... * Exporting single reference frame for 3 node(s) Writing Meshes... * "Cylinder01" WARNING: Material on mesh "Cylinder01" was neither type Standard or Multi/Sub-Object. Skipping mesh. * "Box01" WARNING: Material on mesh "Box01" was neither type Standard or Multi/Sub-Object. Skipping mesh. * "Cylinder02" WARNING: Material on mesh "Cylinder02" was neither type Standard or Multi/Sub-Object. Skipping mesh. i have no texture it (UV´s or anything) just the model.
  • Avatar of XenoAisam
  • you must use multi/sub-object~ ensure you press "M" for material window at 3ds max then change "standard" material into "multi/sub-object" material.. then assign your object with the sub-material in the list example: [IMG]http://i57.photobucket.com/albums/g208/xenoaisam/aaasd.jpg[/IMG]
  • Avatar of mariokart64n
  • when I get home, I'll show a simple model i've created in max, and how to assign materials to it. I'll start to slowly make a series of 3dsmax specific tutorials.
  • Avatar of XenoAisam
  • heya, Mario! can u give me the QC file with contain flex data of animation just like in your part 5 video tutorial?